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* remove some ischild testsUbitUmarov2014-08-021-5/+5
* sitting avatars hidding by their position. This is not as SL that usesUbitUmarov2014-08-012-1/+40
* handle change of hide avatars flag. Parcel limits edition still need workUbitUmarov2014-08-012-67/+114
* remove unnecessary sendparceloverlayUbitUmarov2014-08-011-1/+1
* filter local chat from avatars or attachment acording to parcel hide (UbitUmarov2014-08-011-3/+34
* work on hide avatarsUbitUmarov2014-08-011-40/+238
* MESS: changes in MakeRootAgent and CompleteMovement reordering things.UbitUmarov2014-07-316-30/+151
* make HandlerRegionHandshakeReply processing async and delay it a bit. ThisUbitUmarov2014-07-301-2/+6
* restrict other avatar sounds to parcel flags ( untested )UbitUmarov2014-07-302-19/+36
* missing file in commit 5fe1f878372b5490304a2ad7c0a41293ae36aaa0UbitUmarov2014-07-301-1/+1
* mute avatar collision sounds if parcel doesnt allowUbitUmarov2014-07-301-1/+19
* changes to parcels code (still more to to)UbitUmarov2014-07-302-77/+134
* Persist new land fields for access controlMelanie Thielker2014-07-291-2/+14
* Correct nomenclature for LLSD messages. LL sure suckMelanie Thielker2014-07-291-4/+4
* Try to plumb the other halfMelanie Thielker2014-07-293-0/+19
* Send new parcel permissions to activate viewer options - done right this timeMelanie Thielker2014-07-292-14/+26
* Add new fields to parcel updateMelanie Thielker2014-07-291-1/+11
* Change some ORs to assignments as they should beMelanie Thielker2014-07-291-5/+5
* fix the mess about exclusive fields and flags on land overlayUbitUmarov2014-07-292-31/+34
* change parcel overlay bytes adding LocalSound.. changed others also NEEDSUbitUmarov2014-07-293-30/+66
* dont mess with sound gain on stopUbitUmarov2014-07-271-1/+1
* dont send packets twiceUbitUmarov2014-07-271-1/+0
* change how sounds work. May be bad.. needs testingUbitUmarov2014-07-274-102/+66
* remove forgotten linesUbitUmarov2014-07-271-7/+0
* serialize sound parameters for llLoopSoundUbitUmarov2014-07-271-1/+48
* clear script controls on crossing (untested)(possible should be doneUbitUmarov2014-07-262-0/+10
* dont standup avatar on crossingUbitUmarov2014-07-261-2/+2
* allow reset default animation to default as core doesUbitUmarov2014-07-261-1/+1
* add queue transition code needs review/more testingUbitUmarov2014-07-251-79/+115
* remove old and dead code that its only making it hard to understandUbitUmarov2014-07-251-287/+18
* change previus code, send a NoEvents response back to http server, evenUbitUmarov2014-07-242-5/+1
* EventQueueGetModule: dont reuse queues, we dont know whats there; makeUbitUmarov2014-07-241-10/+9
* let BlockingQueue timeout work as its suposed to and not wait for everUbitUmarov2014-07-241-3/+2
* revert my change of not adding physcis to a failed avatar transfer. ThisUbitUmarov2014-07-241-3/+0
* on transfer fail of sited avatars, only doUbitUmarov2014-07-241-2/+2
* fix line endingUbitUmarov2014-07-241-4/+4
* on sit use root prim camera at and eye if child as neitherUbitUmarov2014-07-231-10/+27
* change last commit setting intransit without messing flightUbitUmarov2014-07-231-4/+4
* do CompleteMovement with InTransit set as coreUbitUmarov2014-07-231-82/+91
* cleanup a bit presence CheckForBorderCrossing removing dead codeUbitUmarov2014-07-231-126/+113
* changed locations of m_originRegionID setting to where current core hasUbitUmarov2014-07-231-6/+17
* request.DoHTTPGruntWork(..) is now identical to our version, so useUbitUmarov2014-07-231-40/+5
* clamp avatar standup position within regionUbitUmarov2014-07-221-0/+2
* if sited avatar cross fails, dont add it to physics and dont mess scriptsUbitUmarov2014-07-221-1/+4
* CrossPrimGroupIntoNewRegion does keyframes and physics crossing fails, soUbitUmarov2014-07-221-91/+86
* consider that CrossPrimGroupIntoNewRegion removes DIE_AT_EDGE andUbitUmarov2014-07-221-0/+2
* make ResetChildPrimPhysicsPositions only do what it is supposed to do andUbitUmarov2014-07-221-1/+11
* tell scripts about positions changes after they are actually changedUbitUmarov2014-07-221-10/+18
* dont try to cross with avatars on DIE_AT_EDGE or RETURN_AT_EDGE sogUbitUmarov2014-07-221-84/+96
* bug fix. Child position got broken because first prim i parts array mayUbitUmarov2014-07-221-0/+5