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* Merge branch 'avination' into ubitworkUbitUmarov2012-12-181-3/+3
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| * Fix locking for goodMelanie2012-12-181-3/+3
* | Merge branch 'avination' into ubitworkUbitUmarov2012-12-183-6/+8
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| * Merge branch 'ubitwork' into avinationMelanie2012-12-175-176/+250
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| * \ Merge branch 'avination' of ssh://3dhosting.de/var/git/careminster into avina...Melanie2012-12-171-3/+3
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| | * | * Fix for Prim Locking. Prior to the merge, it was just a clone of the root...teravus2012-12-151-4/+4
| * | | Fix locking objectsMelanie2012-12-161-1/+3
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| * | Merge branch 'ubitwork' into avinationMelanie2012-12-1420-490/+979
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| * | | Prevent a failed user relogi from throwing exceptions in poll servicesMelanie2012-12-142-2/+2
* | | | missing fileUbitUmarov2012-12-181-4/+3
* | | | fixUbitUmarov2012-12-183-8/+27
* | | | some clean up/fixUbitUmarov2012-12-172-48/+47
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* | | *TESTP unscripted sit: missing filesUbitUmarov2012-12-172-0/+6
* | | * TEST * unscripted sitUbitUmarov2012-12-173-176/+244
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* | right fix this time ??UbitUmarov2012-12-131-1/+1
* | fix the 'fix'UbitUmarov2012-12-131-2/+2
* | fix coment out code not in useUbitUmarov2012-12-131-2/+2
* | FIX small avatars movement on terrain. (avatar appearance getting evenUbitUmarov2012-12-132-5/+39
* | add a Check method to flotsamAssetCache, so to check if a asset is inUbitUmarov2012-12-137-20/+151
* | make ubitODE ignore X and Y rotation components on avatar rotationsUbitUmarov2012-12-111-14/+37
* | changes on the fast speed avatars collider, collisions from above, etcUbitUmarov2012-12-111-62/+64
* | Merge branch 'avination' into ubitworkUbitUmarov2012-12-111-1/+1
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| * Check database for root prim IDs only to try and get a handle on prim lossMelanie2012-12-091-1/+1
* | fix let other phys plugins work.. broken when added feetOffsetUbitUmarov2012-12-113-13/+8
* | missing files remove some warnings...UbitUmarov2012-12-113-4/+3
* | missing fileUbitUmarov2012-12-111-0/+9
* | a few more changes on avatar colliderUbitUmarov2012-12-112-299/+363
* | typo fixUbitUmarov2012-12-101-2/+3
* | add velocityinterpolator packets handling but actually do nothing, sinceUbitUmarov2012-12-091-1/+27
* | add some default size setting and checksUbitUmarov2012-12-073-4/+28
* | revert the use of avatar skeleton and use avatar size provided by viewers,UbitUmarov2012-12-078-313/+62
* | create a new ode character also with the new informationUbitUmarov2012-12-074-5/+26
* | calculate avatar size on tpsUbitUmarov2012-12-071-2/+3
* | *TEST* Use new avatar size in ubitODE.UbitUmarov2012-12-076-6/+68
* | fix regressionUbitUmarov2012-12-071-2/+2
* | *TEST* add some avatar skeleton information and use it to calculate avatarUbitUmarov2012-12-073-4/+336
* | avatar collision plane send to viewer is only relative to feet. changeUbitUmarov2012-12-054-105/+85
* | move characters (avatars) to own collision space, also fixing a problemUbitUmarov2012-12-043-14/+47
* | raise standing avatar a bit to reduce knees bending on some collisions.UbitUmarov2012-12-041-4/+4
* | Merge branch 'avination' into ubitworkMelanie2012-12-037-108/+384
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| * *TEST* diferent avatar colliderUbitUmarov2012-12-033-103/+350
| * fix vertex rounding directionUbitUmarov2012-12-031-1/+8
| * *TEST* reduce all mesh vertices resolution to 1e-5. This reduces numberUbitUmarov2012-12-031-0/+16
| * adjust avatar standing Z positionUbitUmarov2012-12-031-5/+11
| * Add a transaction ID to the money module path for llTransferLindenDollarsMelanie2012-12-033-4/+4
* | Merge branch 'avination' into ubitworkUbitUmarov2012-12-011-0/+3
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| * * Fix a null ref error in /..../OpenSim/Region/ClientStack/Linden/Caps/GetMes...teravus2012-11-241-0/+3
* | don't zero constant force and torque in selectionUbitUmarov2012-11-241-6/+6
* | avoid potencial NullReferenceExceptionUbitUmarov2012-11-241-2/+5
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* Remove a superfluous newline from helpMelanie2012-11-231-2/+2