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* Revert "Make client event handlers for money only work on root agents"BlueWall2011-05-241-30/+6
| | | | | | | | This reverts commit a8913141c081202eb1f988901a4ac0988bbd72a2. Pulling this back until some testing under various money modules can be done. Need to be able to make purchases as a child agent.
* Make client event handlers for money only work on root agentsBlueWall2011-05-241-6/+30
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* Allow disabling the legacy backup mechanism to avoid the object clone ifMelanie2011-05-242-1/+10
| | | | backup is not used.
* Create a method to force the script engine to save state from outsideMelanie2011-05-242-4/+11
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* Add an event for an orderly region shutdown that fires once per region beforeMelanie2011-05-242-0/+27
| | | | the SceneGraph is torn down.
* Fix Mantis #4429: Allow llGiveInventory to work across sim borders.Melanie2011-05-231-9/+23
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* Add stubs for unimplemented lsl functionsBlueWall2011-05-221-18/+67
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* Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just ↵Justin Clark-Casey (justincc)2011-05-2130-30/+4
| | | | OpenSim.Tests.Common instead
* rename test helpers enclosing package from Setup to HelpersJustin Clark-Casey (justincc)2011-05-216-0/+0
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* rename UserInventoryTestsUtils -> UserInventoryHelpers for consistencyJustin Clark-Casey (justincc)2011-05-212-6/+6
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* test helper rename for consistencyJustin Clark-Casey (justincc)2011-05-211-1/+1
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* refactor: rename AddSceneObjectItem to AddSceneObjectJustin Clark-Casey (justincc)2011-05-212-2/+2
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* refactor: move scene object item creation code into TaskInventoryHelpersJustin Clark-Casey (justincc)2011-05-212-9/+24
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* move test task inventory notecard item creation into a new ↵Justin Clark-Casey (justincc)2011-05-212-21/+70
| | | | TastInventoryHelpers class
* refactor: use SceneSetupHelpers.CreateSceneObject()Justin Clark-Casey (justincc)2011-05-211-13/+3
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* rename UserProfileTestUtils to UserAccountHelpers to be consistent with ↵Justin Clark-Casey (justincc)2011-05-216-20/+20
| | | | other test helper names
* refactor: in TaskInventoryTests, use ↵Justin Clark-Casey (justincc)2011-05-211-12/+3
| | | | UserProfileTestUtils.CreateUserWithInvetory()
* minor: remove mono compiler warningJustin Clark-Casey (justincc)2011-05-211-3/+3
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* refactor Scene.RezObject() to use AddNewSceneObject() rather than ↵Justin Clark-Casey (justincc)2011-05-214-25/+17
| | | | copy/pasting code with small differences
* refactor TestRezObjectFromInventoryItem()Justin Clark-Casey (justincc)2011-05-201-6/+6
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* implement Scene.GetSceneObjectGroup(string name) to match the equivalent ↵Justin Clark-Casey (justincc)2011-05-202-3/+43
| | | | GetSOP method
* implement Scene.GetSceneObjectGroup(UUID fullID) using existing indexJustin Clark-Casey (justincc)2011-05-202-0/+26
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* add test for rezzing an object from a prim itemJustin Clark-Casey (justincc)2011-05-204-5/+66
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* Implement llGetLinKNumberOfSides().Justin Clark-Casey (justincc)2011-05-201-2/+12
| | | | Based on code in http://opensimulator.org/mantis/view.php?id=5489 Thanks onesong.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-05-201-0/+6
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimBlueWall2011-05-198-30/+153
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| * | Add stub for llGetLinkNumberOfSides(integer link)BlueWall2011-05-191-0/+6
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* | | ScriptEngine/Shared: Fix bug 5473 (v2).Kim King2011-05-201-2/+4
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* | Allow item links to be deleted even when other deletes and purges are disabled.Justin Clark-Casey (justincc)2011-05-198-30/+153
|/ | | | | | | If these links are not deleted, then they will build up in the player's inventory until they can no longer log in. Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being accidentally moved. When a link is deleted, the target of the link is never touched. This is a general solution that accounts for the use of links anywhere in the user's inventory.
* Accidentally committed too earlyJustin Clark-Casey (justincc)2011-05-188-149/+30
| | | | | | Revert "Allow item links to be deleted even when other deletes and purges are disabled." This reverts commit 491279f99afc65860d44765ee7829c7dd5e4e38e.
* correct small mistake in "delete object name <name>" usage summaryJustin Clark-Casey (justincc)2011-05-181-1/+1
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* Allow item links to be deleted even when other deletes and purges are disabled.Justin Clark-Casey (justincc)2011-05-178-30/+149
| | | | | | | If these links are not deleted, then they will build up in the player's inventory until they can no longer log in. Accidental deletion of links due to bugs or other causes is potentially inconvenient but on a par with items being accidentally moved. When a link is deleted, the target of the link is never touched. This is a general solution that accounts for the use of links anywhere in the user's inventory.
* don't throw a null reference if an inventory link target doesn't exist when ↵Justin Clark-Casey (justincc)2011-05-171-1/+4
| | | | we're inspecting in order to send the required inventory folders
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-05-171-7/+10
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| * Changed yet more Warns to Debugs.Diva Canto2011-05-141-4/+4
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| * Also changed a couple of messages in WebUtil from Wanr/Info to Debug.Diva Canto2011-05-141-2/+2
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2011-05-1411-86/+103
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| * | Stop spamming Nebadon's console when assets aren't found in the asset server.Diva Canto2011-05-141-1/+4
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* | | convert tabs to spacesJustin Clark-Casey (justincc)2011-05-171-2/+2
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* | | Fixup documentation for AutoBackupModule.Kim King2011-05-171-7/+4
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* | refactor: improve PrimLimitsModule to call ↵Justin Clark-Casey (justincc)2011-05-141-21/+22
| | | | | | | | ILandObject.GetSimulatorMaxPrimCount() rather than use copy/pasted code
* | refactor: remove thisObject argument from ILandObject.Get*MaxPrimCount() ↵Justin Clark-Casey (justincc)2011-05-143-11/+12
| | | | | | | | instance methods since it didn't make sense to use anything other than the instance themselves.
* | simplify code in llGetParcelMaxPrims() to use existing code in LandObject ↵Justin Clark-Casey (justincc)2011-05-141-18/+4
| | | | | | | | rather than duping the algo
* | Correct llGetParcelMaxPrims() to use the same calculation as used elsewhere ↵Justin Clark-Casey (justincc)2011-05-141-6/+5
| | | | | | | | | | | | instead of the old 0.22 prims/meter squared fudge factor. Thanks to tglion for this.
* | Minor doc change to see if this provokes a good panda buildJustin Clark-Casey (justincc)2011-05-141-2/+5
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* | When loading an OAR that doesn't have parcels, create a default parcelOren Hurvitz2011-05-144-14/+31
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* | The get_grid_info REST call now encodes XML EntitiesSignpostMarv Martin2011-05-141-1/+2
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* | Swapped the two restart command descriptions each otherMakopoppo2011-05-141-2/+2
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* | Fix adding/removing/replacing outfits in viewer 2Justin Clark-Casey (justincc)2011-05-141-18/+27
|/ | | | | | | | To get this to work, I had to disable the dupe link check I put in a couple of commits ago. When the viewer adds wearables to an existing outfit, it first requests deletes of all the existing links before creating a new set. Since these messages are async, the creates were being received before the deletes had a chance to complete, resulting in missing current outfit links. However, the dupe check shouldn't be as important now that broken links have been fixed - it was the broken links that were causing the client to create dupes. Tested on kokua 0.1.0 WIP and SL 2.6.3. I now have no problems managing outfits on my standalone.
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2011-05-138-20/+96
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