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* remove debug messageUbitUmarov2014-10-261-7/+0
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* delete keyframes on temporary backup groupUbitUmarov2014-10-261-0/+8
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* bug fixUbitUmarov2014-10-261-1/+6
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* Debug... ( restored TriggerOnSceneObjectPreSave)UbitUmarov2014-10-261-12/+10
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* remove lock that did nothing, DEBUG disable TriggerOnSceneObjectPreSaveUbitUmarov2014-10-261-4/+3
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* another try to prevent double crossingUbitUmarov2014-10-261-52/+46
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* bug fixUbitUmarov2014-10-261-1/+1
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* keep intransit flag even if deleted, dont set sog position if in transitUbitUmarov2014-10-261-41/+38
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* some cleanup, localID coerence fix..UbitUmarov2014-10-262-30/+10
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* some code reorder/minor changesUbitUmarov2014-10-251-50/+40
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* don't backup in transit SOGsUbitUmarov2014-10-241-1/+1
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* don't send pack baked texture assets into updates.UbitUmarov2014-10-241-1/+2
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* add more temporary fixes for regionSize zeroUbitUmarov2014-10-241-0/+12
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* check new region size on added code for varsize till its fully suportedUbitUmarov2014-10-241-0/+4
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* try to make SOG crossings full async. Simplify some borders checking....UbitUmarov2014-10-245-267/+426
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* TEST**** wingridproxy detection at grid login. Untested possible notUbitUmarov2014-10-244-8/+31
| | | | | very reliable. Adds some load even on region servers because of code at BaseHttpServer.
* remove some Xengine errors on scripted object deleteUbitUmarov2014-10-221-14/+8
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* refuse crossings if logins disabledUbitUmarov2014-10-211-0/+7
| | | | Please enter the commit message for your changes. Lines starting
* make sure we return false if catch() is triggered on crossingUbitUmarov2014-10-211-0/+1
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* do agent crossing async, including QUERYACCESS ( need to check vehicles forUbitUmarov2014-10-213-10/+56
| | | | this also ), so it doesn't stop heartbeat
* Assume childreen don't need to know caps seedsUbitUmarov2014-10-203-33/+84
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* try to fix propagation of seeds to all relevante regionsUbitUmarov2014-10-194-37/+139
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* change position in new region estimation. Reduce border jitter marginUbitUmarov2014-10-181-34/+14
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* fix SW direction diagonal crossingUbitUmarov2014-10-181-2/+5
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* change child agents creation/notification. As before this assumes thatUbitUmarov2014-10-182-121/+119
| | | | sending regions close out of view connections.
* debug makeroot timingUbitUmarov2014-10-171-0/+10
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* send motion control state in update to childs. Reset CollisionPlane onUbitUmarov2014-10-172-2/+18
| | | | makechild
* send correct caps seed on CreateAgent to a nearby regionUbitUmarov2014-10-171-45/+23
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* Merge branch 'master' into ubitworkmasterUbitUmarov2014-10-161-6/+4
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| * Fix an obscure permissions exploit. Taking items from a friend's prim couldMelanie Thielker2014-10-161-6/+4
| | | | | | | | possibly result in a privilege escalation
* | fix some errors when using http debug level > 4UbitUmarov2014-10-151-6/+8
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* lso remove caps with "PUT" http methodUbitUmarov2014-10-141-0/+1
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* Revert "*TEST* send udp sync. Stop uncontroled and hidden use of IO threads."Melanie Thielker2014-10-132-18/+1
| | | | | | | | This reverts commit 8c41271b3312f2a02608ffc41b220f7fb018d6ad. Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
* Merge branch 'ubitworkmaster'Melanie Thielker2014-10-131-2/+2
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| * revert to async send, since past experience showed sync didn't work whenUbitUmarov2014-10-131-2/+2
| | | | | | | | on mono
* | Merge branch 'ubitworkmaster'Melanie Thielker2014-10-137-10/+39
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| * *TEST* send udp sync. Stop uncontroled and hidden use of IO threads.UbitUmarov2014-10-132-2/+19
| | | | | | | | Testing this may require several people.
| * on util thread pool reduce the min number of threads, increase theUbitUmarov2014-10-132-3/+3
| | | | | | | | maximum and increase the idle time before release to OS
| * name the threadUbitUmarov2014-10-131-0/+1
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| * change/fix previus commitsUbitUmarov2014-10-132-3/+11
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| * reduce minimum number of smartpool threads and name itUbitUmarov2014-10-131-3/+3
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| * tune poll smartThreadpool use and give it a nameUbitUmarov2014-10-131-2/+5
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* | Allow 20 outbound connections per endpoint for the servicesMelanie Thielker2014-10-131-0/+1
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* | Set connection limit to 20 for all servers.Melanie Thielker2014-10-131-0/+4
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* move AnimationSet and AvatarSkeleton to OpenSimExtrasUbitUmarov2014-10-121-5/+7
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* try to reduce avatar bounce on falls. Not all possible side effectsUbitUmarov2014-10-121-25/+19
| | | | checked, specially on portals
* add simulator features AvatarSkeleton and AnimationSet reportUbitUmarov2014-10-111-1/+4
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* changed skeleton, do parse the mesh on upload to check skeleton. Sooner orUbitUmarov2014-10-112-26/+26
| | | | later this parsing needs to validate the model cost also.
* dont let test mesh go to meshes inventory folder that is not displayed byUbitUmarov2014-10-111-1/+3
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* bug fixUbitUmarov2014-10-111-2/+3
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