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* Merge branch 'avination' into ubitworkMelanie2012-12-037-108/+384
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| * *TEST* diferent avatar colliderUbitUmarov2012-12-033-103/+350
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| * fix vertex rounding directionUbitUmarov2012-12-031-1/+8
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| * *TEST* reduce all mesh vertices resolution to 1e-5. This reduces numberUbitUmarov2012-12-031-0/+16
| | | | | | | | of unique vertices only originated by math errors in PrimMesher
| * adjust avatar standing Z positionUbitUmarov2012-12-031-5/+11
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| * Add a transaction ID to the money module path for llTransferLindenDollarsMelanie2012-12-033-4/+4
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* | Merge branch 'avination' into ubitworkUbitUmarov2012-12-011-0/+3
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| * * Fix a null ref error in ↵teravus2012-11-241-0/+3
| | | | | | | | /..../OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs:339
* | don't zero constant force and torque in selectionUbitUmarov2012-11-241-6/+6
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* | avoid potencial NullReferenceExceptionUbitUmarov2012-11-241-2/+5
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* Remove a superfluous newline from helpMelanie2012-11-231-2/+2
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* Merge branch 'careminster' into avinationMelanie2012-11-237-33/+129
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| * Merge branch 'master' into careminsterMelanie2012-11-237-33/+129
| |\ | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs OpenSim/Region/Framework/Scenes/SceneManager.cs
| | * Remove the redundant BypassPermissions() checks in EstateManagmentModule.Justin Clark-Casey (justincc)2012-11-231-8/+13
| | | | | | | | | | | | This is repeated in the PermissionsModule and checking it earlier does not allow a force override of the bypass value
| | * minor: Add some console feedback on region restart and log who requested a ↵Justin Clark-Casey (justincc)2012-11-232-1/+9
| | | | | | | | | | | | region restart if done from the viewer.
| | * Fix problem where restarting the currently selected region would stop ↵Justin Clark-Casey (justincc)2012-11-234-36/+51
| | | | | | | | | | | | | | | | | | various console commands (e.g. "show users") from working. This was because the "currently selected" scene reference was being left as the dead scene instead of the restarted Scene object.
| | * Add regression test for checking scene close when SceneManager is asked to closeJustin Clark-Casey (justincc)2012-11-231-0/+58
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* | | Fix new command console code to match the output of the original while keepingMelanie2012-11-231-2/+5
| | | | | | | | | | | | the new features
* | | Remove duplicate registration of the help topics for the module commanderMelanie2012-11-231-5/+5
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* | Add a newline before the constant help textMelanie2012-11-231-0/+1
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* | Revert help to display a full command list. Leave the help categories in asMelanie2012-11-231-5/+6
| | | | | | | | "help categories" in case it turns out useful in the future. May not work.
* | Fix a build break introduced by us having a more efficient DoubleDictionaryMelanie2012-11-231-4/+8
| | | | | | | | where core has a simple list
* | Merge branch 'master' into careminsterMelanie2012-11-231-1/+28
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| * Add "help all" console command which will list all commands alphabetically ↵Justin Clark-Casey (justincc)2012-11-231-1/+28
| | | | | | | | in a single list
* | Merge branch 'master' into careminsterMelanie2012-11-231-0/+7
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| * Fix regression where we stopped closing scenes on simulator exit.Justin Clark-Casey (justincc)2012-11-231-0/+7
| | | | | | | | | | If we don't do this, then these scenes don't get deregistered from the grid, amongst other things. Regression was introduced in commit 8c130bc (Mon Nov 12 22:50:28 2012 +0000)
* | Merge branch 'master' into careminsterMelanie2012-11-2211-54/+54
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| * Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because itMelanie2012-11-2211-54/+54
| | | | | | | | conflicts with PhysicsShape type defined in later libOMV
* | Merge branch 'master' into careminsterMelanie2012-11-2212-706/+604
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| * Factor out command script code.Justin Clark-Casey (justincc)2012-11-223-77/+50
| | | | | | | | This also allows comments in command scripts (lines starting with ;, # or //) to be used across all servers
| * Make "config show/set/get/save" console commands available on all serversJustin Clark-Casey (justincc)2012-11-226-189/+172
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| * Factor out common pid file creation and removal code.Justin Clark-Casey (justincc)2012-11-223-62/+50
| | | | | | | | Log path at which pid file is created or reason for failure to create.
| * Add "get log level" command - this returns the current server session ↵Justin Clark-Casey (justincc)2012-11-221-19/+31
| | | | | | | | | | | | console logging level. This supersedes getting information by calling "set log level" without a 4th argument, which is confusing.
| * Remove unused BaseOpenSimServer.ShowHelp()Justin Clark-Casey (justincc)2012-11-221-21/+0
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| * Make "set log level" command available across all serversJustin Clark-Casey (justincc)2012-11-223-32/+31
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| * Make "show info" command available across all serversJustin Clark-Casey (justincc)2012-11-224-237/+185
| | | | | | | | This helpfully lists version information, startup location and console log level
| * Factor out common registration of "show uptime" commandJustin Clark-Casey (justincc)2012-11-223-71/+78
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| * factor out common HandleShow code for "show uptime"Justin Clark-Casey (justincc)2012-11-229-63/+72
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* | Merge branch 'avination' into careminsterMelanie2012-11-221-7/+35
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| * | * While this is not producing any problems.. and does help in low bandwidth ↵teravus2012-11-221-7/+35
| | | | | | | | | | | | situations I can't demonstrate that it's better then just letting the client request what it needs in terms of responsiveness of the mesh in the scene yet.
* | | Merge branch 'master' into careminsterMelanie2012-11-223-48/+66
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| * | refactor: Factor out copy/pasted server uptime report codeJustin Clark-Casey (justincc)2012-11-223-48/+66
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* | | Merge branch 'master' into careminsterMelanie2012-11-2214-324/+835
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| * | If an asset POST does not contain well-formed XML, return a 400 (Bad ↵Justin Clark-Casey (justincc)2012-11-222-3/+38
| | | | | | | | | | | | Request) HTTP status rather than simply dropping the request.
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-11-2212-321/+713
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| | * | BulletSim: Make avatar capsule so it is not circular.Robert Adams2012-11-216-21/+39
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Simple attempt to make avatars better shaped. Replace parameter 'avatarCapsuleRadius' with 'avatarCapsuleWidth' and 'avatarCapsuleDepth'. More tweeking to avatar height calculation. A little better but short avatar's feet are above the terrain and tall avatar's feet are a little below the ground.
| | * | BulletSim: Properly position mesh terrain on creation (fixes terrain not ↵Robert Adams2012-11-212-76/+44
| | | | | | | | | | | | | | | | appearing to be working). Centralize terrain shape creation logic. Remove very chatty detail log messages.
| | * | BulletSim: add terrainImplementation parameter with default to Mesh.Robert Adams2012-11-213-5/+46
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| | * | BulletSim: fix line endings to be all Linux style (windows style keeps ↵Robert Adams2012-11-212-454/+454
| | | | | | | | | | | | | | | | creeping in)
| | * | BulletSim: enablement and debugging of mesh terrain.Robert Adams2012-11-214-36/+253
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