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| * | Merge branch 'master' into bullet-2.82Robert Adams2014-09-0513-66/+81
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| * \ \ Merge branch 'master' into bullet-2.82Robert Adams2014-09-0316-513/+70
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| * \ \ \ Merge branch 'master' into bullet-2.82Robert Adams2014-08-3020-517/+921
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| * \ \ \ \ Merge branch 'master' into bullet-2.82Robert Adams2014-08-265-706/+630
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| * \ \ \ \ \ Merge branch 'master' into bullet-2.82Robert Adams2014-08-215-54/+488
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| * | | | | | | BulletSim: add new Bullet 2.82 constraint type codes and rename theRobert Adams2014-08-212-7/+9
* | | | | | | | Fixed a hard-to-run-into bug in groups: at the time of creation of a group, t...Diva Canto2014-09-211-10/+18
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* | | | | | | This fixes the Scene thread renaming issueBlueWall2014-09-171-1/+0
* | | | | | | Undo "Revert "Small changes to threading to send thread names to unmanaged th...BlueWall2014-09-174-10/+13
* | | | | | | Changes to be committed: modified: OpenSim/Region/Framework/Scenes/Scene.Pack...Edward2014-09-172-0/+21
* | | | | | | Revert "Small changes to threading to send thread names to unmanaged threads....BlueWall2014-09-174-13/+10
* | | | | | | Small changes to threading to send thread names to unmanaged threads. Needs M...BlueWall2014-09-174-10/+13
* | | | | | | When osNpcMoveToTarget() is called for a sitting avatar then silently do noth...Justin Clark-Casey (justincc)2014-09-121-0/+3
* | | | | | | Fix issues where setting llSetTextureAnim(FALSE... did not work properly).Justin Clark-Casey (justincc)2014-09-121-11/+20
* | | | | | | Fix regression from recent a02dae5 where stand positions are no longer correc...Justin Clark-Casey (justincc)2014-09-111-3/+2
* | | | | | | Make proper fix for last commit wrt Mantis 7317 by replacing disallowed c cha...Justin Clark-Casey (justincc)2014-09-091-1/+1
* | | | | | | For stat names containing periods, replace with '#' rather than throw exceptionJustin Clark-Casey (justincc)2014-09-091-1/+2
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* | | | | | For monitoring purposes, start non-timeout tasks (which do not currently use ...Justin Clark-Casey (justincc)2014-09-0511-65/+78
* | | | | | Make LLUDP output queue refill thread active by default, since load tests hav...Justin Clark-Casey (justincc)2014-09-042-1/+3
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* | | | | For processing outbound http requests in the XMLRPCModule, start the thread t...Justin Clark-Casey (justincc)2014-09-041-5/+4
* | | | | Start long-lived thread in IRCConnector via watchdog rather than indepedently...Justin Clark-Casey (justincc)2014-09-041-13/+5
* | | | | Don't need to check separate physics status in bulletsim update since that me...Justin Clark-Casey (justincc)2014-09-031-2/+3
* | | | | Make bulletsim thread alarm if no update for 5 seconds.Justin Clark-Casey (justincc)2014-09-031-1/+4
* | | | | minor: fix indenting from previous commit b08ab1eJustin Clark-Casey (justincc)2014-09-031-7/+7
* | | | | If BulletSim is running on its own threads, start this thread via the thread ...Justin Clark-Casey (justincc)2014-09-031-3/+8
* | | | | Cleanup some unused code and configuration entriesBlueWall2014-09-032-6/+2
* | | | | Don't show the ScrLPS data twice in the WebStats based statistics page.Kevin Cozens2014-09-031-6/+0
* | | | | Remove the 32 bit launchers as discussed at OpenSimulator Office Hour 9//2/14...BlueWall2014-09-037-461/+0
* | | | | Add [EntityTransfer] AllowAvatarCrossing setting to determine whether avatars...Justin Clark-Casey (justincc)2014-09-032-1/+19
* | | | | Fix recent regression from 473c5594 where camera started to judder on moving ...Justin Clark-Casey (justincc)2014-09-022-18/+28
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* | | | As per the LL grid, if an avatar is sitting then return it's velocity relativ...Justin Clark-Casey (justincc)2014-08-301-0/+5
* | | | As per the LL grid, for attachments make llGetObjectDetails() OBJECT_VELOCITY...Justin Clark-Casey (justincc)2014-08-301-1/+15
* | | | minor: fix wrong indentation in previous commit 0cc3cdJustin Clark-Casey (justincc)2014-08-301-1/+1
* | | | As per the LL grid, for attachments make llGetObjectDetails() OBJECT_ROT retu...Justin Clark-Casey (justincc)2014-08-301-4/+13
* | | | Fix issue where moving a seated avatar would not adjust their subsequent stan...Justin Clark-Casey (justincc)2014-08-301-1/+1
* | | | Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct...Justin Clark-Casey (justincc)2014-08-295-30/+26
* | | | Ignore whitespace when reading serialized XML objects.Justin Clark-Casey (justincc)2014-08-299-241/+229
* | | | Fix recent regression test TestDeserializeXmlObjectWithOtherParts() which was...Justin Clark-Casey (justincc)2014-08-291-1/+1
* | | | Add regression test for deserializing xml objects with more than one non-root...Justin Clark-Casey (justincc)2014-08-291-127/+406
* | | | minor: Eliminate more unnecessary code copying individual parameters for Vect...Justin Clark-Casey (justincc)2014-08-281-17/+19
* | | | On code section that rezzes single objects and attachments, reduce CPU use by...Justin Clark-Casey (justincc)2014-08-285-71/+128
* | | | Don't allow update timer to invoke another scene update if the previous is st...Justin Clark-Casey (justincc)2014-08-261-1/+10
* | | | Remove race conditions from where SP.AbsolutePosition could change between th...Justin Clark-Casey (justincc)2014-08-261-7/+4
* | | | Fix frame times when updating scene on timer.Justin Clark-Casey (justincc)2014-08-261-15/+17
* | | | Implement experimental non-default mechanism to update scene via a timer rath...Justin Clark-Casey (justincc)2014-08-264-67/+113
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* | | Remove database connection locking in MySQLXAssetData. This is unnecessary a...Justin Clark-Casey (justincc)2014-08-221-186/+168
* | | Remove query locking in MySQLUserProfileData. This is not necessary as the c...Justin Clark-Casey (justincc)2014-08-221-20/+8
* | | Remove some use of database connection locking from MySQLSimulationData - thi...Justin Clark-Casey (justincc)2014-08-221-318/+298
* | | Remove lock in MySQLFramework. This is not necessary as the connection is no...Justin Clark-Casey (justincc)2014-08-221-21/+12
* | | Removing locking on requests in MySQLAssetData.Justin Clark-Casey (justincc)2014-08-221-161/+144
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