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* dont send baked textures assets, but send cache informationUbitUmarov2014-10-262-5/+17
* remove debug messageUbitUmarov2014-10-261-7/+0
* delete keyframes on temporary backup groupUbitUmarov2014-10-261-0/+8
* bug fixUbitUmarov2014-10-261-1/+6
* Debug... ( restored TriggerOnSceneObjectPreSave)UbitUmarov2014-10-261-12/+10
* remove lock that did nothing, DEBUG disable TriggerOnSceneObjectPreSaveUbitUmarov2014-10-261-4/+3
* another try to prevent double crossingUbitUmarov2014-10-261-52/+46
* bug fixUbitUmarov2014-10-261-1/+1
* keep intransit flag even if deleted, dont set sog position if in transitUbitUmarov2014-10-261-41/+38
* some cleanup, localID coerence fix..UbitUmarov2014-10-262-30/+10
* some code reorder/minor changesUbitUmarov2014-10-251-50/+40
* don't backup in transit SOGsUbitUmarov2014-10-241-1/+1
* don't send pack baked texture assets into updates.UbitUmarov2014-10-241-1/+2
* add more temporary fixes for regionSize zeroUbitUmarov2014-10-241-0/+12
* check new region size on added code for varsize till its fully suportedUbitUmarov2014-10-241-0/+4
* try to make SOG crossings full async. Simplify some borders checking....UbitUmarov2014-10-245-267/+426
* TEST**** wingridproxy detection at grid login. Untested possible notUbitUmarov2014-10-244-8/+31
* remove some Xengine errors on scripted object deleteUbitUmarov2014-10-221-14/+8
* refuse crossings if logins disabledUbitUmarov2014-10-211-0/+7
* make sure we return false if catch() is triggered on crossingUbitUmarov2014-10-211-0/+1
* do agent crossing async, including QUERYACCESS ( need to check vehicles forUbitUmarov2014-10-213-10/+56
* Assume childreen don't need to know caps seedsUbitUmarov2014-10-203-33/+84
* try to fix propagation of seeds to all relevante regionsUbitUmarov2014-10-194-37/+139
* change position in new region estimation. Reduce border jitter marginUbitUmarov2014-10-181-34/+14
* fix SW direction diagonal crossingUbitUmarov2014-10-181-2/+5
* change child agents creation/notification. As before this assumes thatUbitUmarov2014-10-182-121/+119
* debug makeroot timingUbitUmarov2014-10-171-0/+10
* send motion control state in update to childs. Reset CollisionPlane onUbitUmarov2014-10-172-2/+18
* send correct caps seed on CreateAgent to a nearby regionUbitUmarov2014-10-171-45/+23
* Merge branch 'master' into ubitworkmasterUbitUmarov2014-10-161-6/+4
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| * Fix an obscure permissions exploit. Taking items from a friend's prim couldMelanie Thielker2014-10-161-6/+4
* | fix some errors when using http debug level > 4UbitUmarov2014-10-151-6/+8
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* lso remove caps with "PUT" http methodUbitUmarov2014-10-141-0/+1
* Revert "*TEST* send udp sync. Stop uncontroled and hidden use of IO threads."Melanie Thielker2014-10-132-18/+1
* Merge branch 'ubitworkmaster'Melanie Thielker2014-10-131-2/+2
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| * revert to async send, since past experience showed sync didn't work whenUbitUmarov2014-10-131-2/+2
* | Merge branch 'ubitworkmaster'Melanie Thielker2014-10-137-10/+39
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| * *TEST* send udp sync. Stop uncontroled and hidden use of IO threads.UbitUmarov2014-10-132-2/+19
| * on util thread pool reduce the min number of threads, increase theUbitUmarov2014-10-132-3/+3
| * name the threadUbitUmarov2014-10-131-0/+1
| * change/fix previus commitsUbitUmarov2014-10-132-3/+11
| * reduce minimum number of smartpool threads and name itUbitUmarov2014-10-131-3/+3
| * tune poll smartThreadpool use and give it a nameUbitUmarov2014-10-131-2/+5
* | Allow 20 outbound connections per endpoint for the servicesMelanie Thielker2014-10-131-0/+1
* | Set connection limit to 20 for all servers.Melanie Thielker2014-10-131-0/+4
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* move AnimationSet and AvatarSkeleton to OpenSimExtrasUbitUmarov2014-10-121-5/+7
* try to reduce avatar bounce on falls. Not all possible side effectsUbitUmarov2014-10-121-25/+19
* add simulator features AvatarSkeleton and AnimationSet reportUbitUmarov2014-10-111-1/+4
* changed skeleton, do parse the mesh on upload to check skeleton. Sooner orUbitUmarov2014-10-112-26/+26
* dont let test mesh go to meshes inventory folder that is not displayed byUbitUmarov2014-10-111-1/+3