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* *Land/Parcel upates are now correct with a significant movement by the Clientmingchen2008-05-094-21/+19
| | | | | *Moved OnSignificantClientMovement to where it is supposed to be - SceneEvents and not ScenePresence
* * Removing console notifications of missing texture request sending (which ↵Justin Clarke Casey2008-05-091-4/+4
| | | | | | | | ironically, was disabled, though it wasn't making much difference). * These messages keep getting confused with other problems - just going to have to try to remember to add these to stats or something so at least they don't completely disappear
* From: Michael Osias <mosias@us.ibm.com>Justin Clarke Casey2008-05-092-0/+32
| | | | | | Stop .net generating ambiguous operator errors when two integers are compared for equality in LSL
* * Patch from Jed (DeepThink) - More optimisations for BulletX renderer. ↵Adam Frisby2008-05-091-20/+29
| | | | Trimesh collisions should now work relatively efficiently. BulletX plugin should now be functional - feedback would be appreciated as to how it performs vs ODE.
* Update svn properties.Jeff Ames2008-05-094-710/+710
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* * Minor: Insert utility function to format raw xml strings into indented xml ↵Justin Clarke Casey2008-05-093-5/+42
| | | | for debugging purposes
* * Restoring some initial inventory lookup polling delays in order to deal ↵Justin Clarke Casey2008-05-091-2/+2
| | | | with situations seen on osgrid
* * Fix opensim region server shutdown.Justin Clarke Casey2008-05-096-47/+11
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* * Valid Sculpted prim now collide properly.Teravus Ovares2008-05-095-68/+209
| | | | | | | * The first time you set the sculpted texture of a prim you might have to futz with it to get it to generate a sculpted physics proxy * Note that there are already issues in Trunk, (such as the prim scaling issue and prim jumping issue. Essentially editing is difficult right now) * This just adds to the experimental nature of trunk. :D
* Thank you, Melanie for a patch that helps conversionCharles Krinke2008-05-091-0/+15
| | | | | from a string to a vector in OSSL.
* Thank you, Melanie for a patch that:Charles Krinke2008-05-093-129/+129
| | | | | Patch fixes the pesky "Cannot implicitly convert to bool" issue for function returns
* * Minor tweak to TerrainChannelAdam Frisby2008-05-092-7/+8
| | | | | * Minor tweak to Permissions/PermissionsModule.cs
* * Applying Dahlia's Triangular hole in a cube peg patch. Fixes the hollow ↵Teravus Ovares2008-05-091-3/+21
| | | | | | | orientation in a cube in the meshmerizer. Thanks Dahlia! * See mantis 0001203 for more details!
* * Wrote a method to get the OpenJpeg data of a sculpt texture asset and save ↵Teravus Ovares2008-05-093-2/+253
| | | | | | | it to the prim shape. * Added some stuff around sculpted prim meshes.. but it's just there so the project compiles now.
* * remove 2 warnings.Teravus Ovares2008-05-082-2/+1
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* *Added all the permission checks to the sceneexternalchecks and modified ↵mingchen2008-05-0811-207/+658
| | | | | | | permission module to follow this. *This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module
* * Committing an extra bit of permissions for attaching to ensure that the ↵Teravus Ovares2008-05-082-35/+39
| | | | perms are in line with project goals.
* * Removed ODELock message since it wasn't telling us anything important and ↵Teravus Ovares2008-05-081-1/+1
| | | | | | | people seemed to think it was the cause of their issues rather then a message to help locate a situation where physics stalls for a second and then kicks. * This was simply a message added when an avatar was added/removed from the scene.
* * Proper fix for 1191 - Missing TypeData in ViewerEffectEventHandlerArg.Adam Frisby2008-05-083-2/+3
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* * Attempted Fix for 1191 - Crash on ViewerEffectHandler. We are missing ↵Adam Frisby2008-05-081-0/+2
| | | | typedata data however it seems.
* * Applying patch #1156 - More implementation work on llGetPrimitiveParams ↵Adam Frisby2008-05-083-5/+179
| | | | (Thanks middlelink!)
* * Applying patch #1121 - Fixes for llListen() (Thanks Middlelink!)Adam Frisby2008-05-085-292/+353
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* * Commit from Jed Zhu (DeepThink) - Initial implementation of mesh ↵Adam Frisby2008-05-081-3/+172
| | | | collision into BulletX plugin. Additional work to come in the next few days.
* From: Michael Osias <mosias@us.ibm.com>Sean Dague2008-05-081-0/+1
| | | | | | | | | | Patch to schedule terse update on deselect, specifically so llTargetOmega sets rotational velocity on deselect. This should complete our llTargetOmega support and fix: http://opensimulator.org/mantis/view.php?id=1178
* From: Alan M Webb <awebb@vnet.ibm.com>Sean Dague2008-05-081-2/+2
| | | | | | Introduce time dilation in scripts.
* * You can haz more spring cleaning.Adam Frisby2008-05-089-103/+26
| | | | | * Eventually this codebase will be clean. >_>
* * Spring cleaning, round 3029Adam Frisby2008-05-0835-3460/+5
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* * Fixes Prim ExtraParams Teravus Ovares2008-05-082-13/+358
| | | | | | | | | | | * Fixes Sculpty handling * Fixes Light handling * Fixes Flexi handling * Fixes Sculpty + Flexi handling * Fixes handling of Flexi type * Fixes Changing prim type after changing to sculpty corrupting prim. * Ugly code.
* * Reduced sleep durations in a number of files.Adam Frisby2008-05-085-18/+6
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* * Some refactorings.Adam Frisby2008-05-086-4/+108
| | | | | * Added shell of new Python scripting engine. Similar in design to the one used by Rex, but will be structured at a region rather than object level, also is a region module.
* * For no good reason (since there are a hundred million other things to ↵Justin Clarke Casey2008-05-073-37/+51
| | | | | | | | fix), change formatting of version information printed to the log * Push printing down into OpenSimMain so both console and consoleless configurations will get it
* * Change LSL -> C# translated script console output to use the logger (at ↵Justin Clarke Casey2008-05-071-4/+7
| | | | DEBUG level) rather than Console.Writeline
* * Increasing ScenePresences locking to prevent race conditions such as those ↵Justin Clarke Casey2008-05-073-83/+125
| | | | | | | | | seen in one of the crashes of mantis 1163 * It's not impossible that this could lead to deadlock where sessions simply appear to freeze, even though the region console still responds. * If this is the case, please file a mantis
* * Temporary fix for Mantis 1177.Adam Frisby2008-05-071-1/+2
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* *Fixed bug causing Object Duplication to not correctly follow permissionsmingchen2008-05-071-1/+4
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* * Doh! scripts that get controls should get controls even when you're ↵Teravus Ovares2008-05-071-9/+9
| | | | sitting on an object.
* * Fix minor local inventory service log typoJustin Clarke Casey2008-05-071-1/+1
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* * Fixed some compiler warningsAdam Frisby2008-05-074-5/+6
| | | | | * Fixed prebuild.xml to remove DB4o references (more compiler warnings)
* * Added Obsolete() tag to IClientAPI.OutPacket.Adam Frisby2008-05-071-1/+1
| | | | | * Increased compiler warnings by a whoppingly large number.
* * Removes references to libsecondlife.Packets from IClientAPI. BAD ↵Adam Frisby2008-05-078-45/+232
| | | | | | | PROGRAMMERS. NAUGHTY. * Thanks to Andrew (DeepThink) for working on this one.
* enable velocity on our full update, as I think I know why Sean Dague2008-05-071-2/+2
| | | | | | this didn't previously work
* seriously hope this gives us rotation and rotational velocitySean Dague2008-05-071-1/+1
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* * Other then the prim update experiments that are going on now, ↵Teravus Ovares2008-05-076-4/+48
| | | | llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D.
* check in a new approach to thisSean Dague2008-05-071-1/+7
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* ok, reverting the bad packet fill in, going to try this againSean Dague2008-05-071-86/+4
| | | | | | slightly differently
* make prims reliable to see how that effects this update pathSean Dague2008-05-071-0/+1
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* this change probably causes an earthshattering kaboom, andSean Dague2008-05-071-4/+85
| | | | | | | sends all your prims to mars. or it fixes llTargetOmega. place your bets quickly before I have a chance to test it.
* get all the right bits to SendPrimitiveToClient so we can actuallySean Dague2008-05-074-25/+33
| | | | | | set vel, acc, and rvel in the packet (though this isn't done yet).
* * Theoretically, everything is in place for scripted take controls... ↵Teravus Ovares2008-05-075-8/+143
| | | | | | | Theoretically. * I've still got to test, it's still theoretical code :D. Good thing it isn't enabled by default!
* while I'm not convinced this is causing my current run awaySean Dague2008-05-071-18/+21
| | | | | | | loop, this queue manipulation is dead wrong as Queue is not a synchronized data structure. Hopefully this helps.