Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Fixed the problem of uploaded animations not showing up in inventory [Mantis ↵ | MW | 2007-08-28 | 1 | -1/+1 |
| | | | | number 338]. They should now show up in inventory and play locally should work. But Play in world doesn't seem to work yet. | ||||
* | Applied danx0r's ODE patch [mantis number 340]. | MW | 2007-08-28 | 3 | -88/+106 |
| | | | | | Corrected a few out dated things in the ExtensionsScriptModule. | ||||
* | Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace ↵ | MW | 2007-08-28 | 16 | -16/+16 |
| | | | | should equal project and directory. | ||||
* | Taken the old scripting engine out of Region.Environment and moved it into a ↵ | MW | 2007-08-28 | 44 | -3081/+3699 |
| | | | | separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.) | ||||
* | startup event on script added to object, not all inside object. | Tedd Hansen | 2007-08-28 | 4 | -11/+19 |
| | |||||
* | As part of our "we aim to please" commitment, have added the ability to ↵ | MW | 2007-08-28 | 2 | -12/+25 |
| | | | | create a user in one command line: "create user firstname secondname passwrd regionX regionY". This allows the use of the "command-script" feature. So to add a bunch of new accounts, just create a text file, and add a line as above for each account. Then in the opensim console, type: "command-script filename". | ||||
* | use order by ParentID to ensure root prims are selected first | Sean Dague | 2007-08-28 | 1 | -35/+38 |
| | |||||
* | Removed last commit, as sdague has also done a fix. | MW | 2007-08-28 | 1 | -18/+3 |
| | |||||
* | Attempt to track down the loading prims error. So Temporary fix to see if it ↵ | MW | 2007-08-28 | 1 | -1/+20 |
| | | | | is what we think. | ||||
* | some changes which get us closer to Sqlite storage for users | Sean Dague | 2007-08-28 | 3 | -6/+16 |
| | |||||
* | Moved XferModule to OpenSim.Region.Environment.Modules namespace/directory. | MW | 2007-08-28 | 1 | -1/+1 |
| | |||||
* | Start of trying to make Region/Scene more modular. | MW | 2007-08-28 | 21 | -125/+545 |
| | | | | | | | | | Added preliminary IRegionModule interface. Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way. Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. Moved most of the code from Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. Stopped Child agents showing up as part of the "show users" command. | ||||
* | Ensure that UserProfileData doesn't pass down null values. | Sean Dague | 2007-08-28 | 2 | -22/+32 |
| | | | | | | These cause some issues with the ADO.NET mapping | ||||
* | sqlite is storing now, uint64 makes things "interesting". | Sean Dague | 2007-08-28 | 1 | -7/+8 |
| | | | | | | however lookup isn't working | ||||
* | added some more types that will be needed | Sean Dague | 2007-08-28 | 1 | -2/+14 |
| | |||||
* | sqlite user datastore "should" be functionally complete | Sean Dague | 2007-08-28 | 1 | -115/+74 |
| | | | | | | | with this checkin, though it's not tested. Will do that tommorrow. | ||||
* | reverting to old case sensitive username behavior. As sdague pointed out,we ↵ | Brian McBee | 2007-08-28 | 1 | -1/+1 |
| | | | | are moving away from db4o to sql, and this won't work. | ||||
* | Avatar login names are no longer case sensitive | Brian McBee | 2007-08-28 | 1 | -1/+1 |
| | |||||
* | first pass implementation of sqlite storage for user data. This | Sean Dague | 2007-08-27 | 1 | -0/+705 |
| | | | | | | | isn't functional enough to use yet, but does compile. Should be ready for testing in another day or so. | ||||
* | Fixed the bug that sent a region port as the CAPS url, instead of sending ↵ | MW | 2007-08-27 | 2 | -1/+9 |
| | | | | the httpListener port. | ||||
* | get rid of my debugging, it causes a crash on multiple backups | Sean Dague | 2007-08-27 | 1 | -3/+0 |
| | |||||
* | some debugging to see if there are easy optimizations here for update | Sean Dague | 2007-08-27 | 1 | -0/+2 |
| | |||||
* | Deleted a few old files that are no longer used. | MW | 2007-08-27 | 22 | -2620/+406 |
| | | | | | | Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server. Deleted Framework.manager as I am sure this is no longer in use. | ||||
* | Stopped EntityBase from implementing IScriptHost, as don't think it should, ↵ | MW | 2007-08-27 | 6 | -4/+13 |
| | | | | | | | multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway. Added llGetOwner function, and tested the ll functions that I added in last commit. | ||||
* | Another small tweak to image sending. | MW | 2007-08-27 | 5 | -5/+20 |
| | | | | | Implemented a few ll Functions, llSetObjectName llGetObjectName, llLoadURL (all currently untested). | ||||
* | Tweaks to assetcache to make texture downloading better (I hope) | Brian McBee | 2007-08-27 | 1 | -13/+14 |
| | |||||
* | Fixing llList2double issue (Thanks ldvoipeng) | Brian McBee | 2007-08-27 | 1 | -1/+1 |
| | |||||
* | llList-commands from ldvoipeng, new Default.lsl from dalien | Tedd Hansen | 2007-08-26 | 1 | -14/+83 |
| | |||||
* | See if this fixes the 0x0 texture size problems, and speeds up texture ↵ | MW | 2007-08-26 | 1 | -2/+3 |
| | | | | downloads in general a little bit. | ||||
* | Another attempt to fix the image sending bug (next week, I intend to rewrite ↵ | MW | 2007-08-26 | 13 | -80/+173 |
| | | | | | | | | the assetcache and asset server). Attempt to fix bug # 326. (crashing when using save-xml and hollow prims) Attempt to fix bug # 328 (limit of 50 items in a folder) | ||||
* | Danxors patch for >30prims with ODE | Tedd Hansen | 2007-08-26 | 1 | -8/+4 |
| | |||||
* | in-world run-time error-message no-w con-tains function-name. | Tedd Hansen | 2007-08-26 | 3 | -12/+16 |
| | |||||
* | Run-time script errors are now shown in-world. No line number though, might ↵ | Tedd Hansen | 2007-08-26 | 4 | -42/+108 |
| | | | | require script to be compiled with (slow) debug information. | ||||
* | Bugfix for last commit, { instead of ( | Tedd Hansen | 2007-08-26 | 1 | -1/+1 |
| | |||||
* | Fixed bug that occurs sometimes on script unload where queued script event ↵ | Tedd Hansen | 2007-08-26 | 2 | -41/+57 |
| | | | | was attempted executed after AppDomain was unloaded. | ||||
* | Fixed error on shutdown caused by ThreadAbortException sending message ↵ | Tedd Hansen | 2007-08-25 | 2 | -3/+3 |
| | | | | through already disposed logger. Thanks ckrinke | ||||
* | Forgot mutex lock on List<> for timers | Tedd Hansen | 2007-08-25 | 1 | -11/+15 |
| | |||||
* | Script compiler should now show error on correct line number in original ↵ | Tedd Hansen | 2007-08-25 | 4 | -13/+16 |
| | | | | LSL-script. | ||||
* | Applied dalien's libsl login patch (should now allow libsl clients to once ↵ | MW | 2007-08-25 | 1 | -4/+4 |
| | | | | again login to opensim) [Seems I was the one who broke it...sorry ] | ||||
* | Applied dalien's "show users" patch | MW | 2007-08-25 | 1 | -1/+1 |
| | |||||
* | oops , shouldn't have committed my local testing changes | MW | 2007-08-25 | 1 | -1/+0 |
| | |||||
* | Second attempt to commit : Test to see if this change improves or makes ↵ | MW | 2007-08-25 | 1 | -1/+1 |
| | | | | worse the texture sending bug | ||||
* | Removal of script that was unable to compile no longer crashes server. | Tedd Hansen | 2007-08-25 | 3 | -14/+45 |
| | | | | | Displays script compile error messages in-world. | ||||
* | Test to see if this change improves or makes worse the texture sending bug | MW | 2007-08-25 | 1 | -0/+2 |
| | |||||
* | testing Tedds temporary CIA-standin | Tedd Hansen | 2007-08-25 | 1 | -1/+0 |
| | |||||
* | testing Tedds temporary CIA-standin | Tedd Hansen | 2007-08-25 | 1 | -0/+1 |
| | |||||
* | Added class for "long commands" (command that returns as event) with ↵ | Tedd Hansen | 2007-08-25 | 9 | -77/+259 |
| | | | | dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error). | ||||
* | Scripts no longer crash sim after 5 minutes (override ↵ | Tedd Hansen | 2007-08-25 | 7 | -60/+190 |
| | | | | InitializeLifetimeService). Loading/Unloading of scripts are now handled in separate thread so server is no delayed because of this. Each script is loaded into a single AppDomain (temporary test for script unload, eats ~15KB more memory for each script). Unload of scripts has been verified to free up memory. | ||||
* | Hopefully fixed the bugs in primitives rotation editing | MW | 2007-08-25 | 3 | -6/+9 |
| | |||||
* | updated to include saving of object flags. | Sean Dague | 2007-08-25 | 2 | -9/+17 |
| | | | | | | People will need to blow away their databases after this point. |