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* replace objects scale clamp by a more readable clamp. Simplify GroupResize ↵UbitUmarov2015-10-232-139/+83
| | | | and let rescale factors < 1 also be checked for size limits, Set new scales directly not checking them again.
* let ode also finish internal representation of prim actors, before simulationUbitUmarov2015-10-221-0/+40
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* Make physics engines finish internal representation of loaded prims before ↵UbitUmarov2015-10-224-6/+13
| | | | starting simulation so it does start for all at same time. Currently only in use by ubOde
* rename terrain for opensim and respective configuration flag that a future ↵UbitUmarov2015-10-223-34/+37
| | | | costumized ODE library may have
* Mark XAssetService obsolete and warn users.Diva Canto2015-10-211-0/+2
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* recover scripts execution time stat i lost on previus changes. Behing ↵UbitUmarov2015-10-212-5/+10
| | | | async, this will not add with other time stats giving total frame time, as happens on other simulators. But its a good diag stat.
* update ubOde hashspaces levelsUbitUmarov2015-10-211-3/+3
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* we do not have prims with size 2^128, missing fileUbitUmarov2015-10-211-11/+6
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* fix or remove some wrong ODE configuration settingsUbitUmarov2015-10-211-34/+7
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* remove the use of Vector3 for axis locks on the rest of enginesUbitUmarov2015-10-217-26/+13
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* the inertia matrix inversions and body inertia changes to implement axis ↵UbitUmarov2015-10-211-288/+59
| | | | locks need to be avoid, so use ubOde axis locks code. Hopefully this will not cause incompatibilities
* stop using a vector3 to store axis locks 3bit flags also in odeUbitUmarov2015-10-202-56/+47
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* stop using a vector3 to store axis locks 3bit flags in ubOdeUbitUmarov2015-10-202-38/+46
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* move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to ↵UbitUmarov2015-10-202-21/+16
| | | | PhysicsActor. Let engines use LockAngularMotion with either Vector3 argument or byte
* add axis locks to sop serializer. Now they are also saved to inventoryUbitUmarov2015-10-201-0/+8
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* also apply axis locks, when creating a prim physics actorUbitUmarov2015-10-201-0/+14
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* store rotation axis locks in MySql and SQlite dbs ( others need to be ↵UbitUmarov2015-10-204-5/+26
| | | | updated also
* stop using a Vector3 to store 3bitsUbitUmarov2015-10-202-22/+57
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* STATUS_ROTATE are linkset flags and not primUbitUmarov2015-10-202-18/+20
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* On to 0.8.3!Diva Canto2015-10-1844-44/+44
| | | | | Conflicts: OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs
* Added warning in RegionCombinerModule about it being considered obsolete and ↵Diva Canto2015-10-181-0/+2
| | | | encouraging people to switch to varregions.
* Fixed merge conflictsDiva Canto2015-10-186-75/+35
| | | | | | | | | | Clean up of simulation version, the number that rules the compatibility of teleports: - It's not configurable anymore, it's fixed in code. Each number means an increase in features of the teleport procedure - Its definition moved to the global VersionInfo class As of now it's still 0.3. Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
* The protocol version checking on the grid server connector seemed to have a ↵Diva Canto2015-10-171-1/+18
| | | | bug. I think I fixed it.
* stop a object when making it not physicalUbitUmarov2015-10-181-2/+9
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* Fix wrong active angularlock detection (it was only burning cpu), stop ↵UbitUmarov2015-10-172-16/+11
| | | | trying to add a amotor to each child prim and stop using unnecessary trimeshcallbacks
* fix GetTerrainHeightAtXY for large regions. Also change ode dispose()UbitUmarov2015-10-171-386/+30
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* bug fix. Some rare meshs reported as having +-infinity dimensionsUbitUmarov2015-10-151-6/+28
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* More exception catching in ODE at shutdown. Not sure why the exception happens.Diva Canto2015-10-141-1/+10
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* Restored authentication in AssetServicesConnector.Diva Canto2015-10-141-2/+2
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* Also restoring proper function for Simian external GetTexture functionality.Diva Canto2015-10-141-6/+5
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* Fixed Robust-bound GetTexture handler that had been knocked off with the new ↵Diva Canto2015-10-142-3/+434
| | | | sim-bound handler that uses a Poll service. Rather than hammering both handlers into one single class, I'm splitting them into 2 classes, because they are considerably different.
* Fixed exception upon shutting down in plain ODE.Diva Canto2015-10-141-2/+5
| | | | | 09:49:57 - [SHUTDOWN]: Ignoring failure during shutdown - System.NullReferenceException: Object reference not set to an instance of an object. at OpenSim.Region.PhysicsModule.ODE.OdeScene.Dispose() in f:\dev\opensim-core\OpenSim\Region\PhysicsModules\Ode\OdeScene.cs:line 4062
* fix a typo..UbitUmarov2015-10-141-1/+0
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* bug fix, and make Mesh-Mesh and Mesh-Terrain collisions a lot softerUbitUmarov2015-10-141-68/+74
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* reduce jitter due to viewer interpolators on objects that are really almost ↵UbitUmarov2015-10-131-37/+87
| | | | at rest
* change fps and dilation (still something not that usefull). make collisions ↵UbitUmarov2015-10-131-86/+77
| | | | a bit less explosive.., do changes on own time limited loop and not on simulation loop, ...
* rename UbitMeshmerizer class as ubMeshmerizerUbitUmarov2015-10-131-1/+1
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* in stats use real integration time, not the wanted one. Dont let stats ↵UbitUmarov2015-10-121-20/+29
| | | | calls overlap using a proper lock object
* detect a fully degenerated mesh and avoid using it and so crashing ubOdeUbitUmarov2015-10-122-1/+18
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* use System.IO.Compression.DeflateStream for mesh decompression like master, ↵UbitUmarov2015-10-111-9/+9
| | | | since ACE zlib does seem to fail to decompress some meshs present at OSG, (possible same issue happens with map with option to draw prims)
* display prim name, if unzip of selected phsyics mesh part fails on ↵UbitUmarov2015-10-111-1/+1
| | | | ubMeshmerizer ( thx Dan)
* fix the casting to Boolean of lsl types vector,quaternion,list and ↵UbitUmarov2015-10-081-0/+28
| | | | rotation, so that if(variable) does compile and work. key still requires a explicit compare to NULL_KEY
* change NPC restriction options default from restricted to all allowed, as ↵UbitUmarov2015-10-081-10/+4
| | | | master
* dont send of the contents of LinkFolders also on Multiple folder fetch. ↵UbitUmarov2015-10-061-3/+3
| | | | Outfits changes still seem to work, except FS that doesnt delete the links to previus outfits, as singularity does
* dont send of the contents of LinkFoldersUbitUmarov2015-10-061-0/+5
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* send DisplayNames dates in UTC and not region local time. send a next ↵UbitUmarov2015-10-051-2/+5
| | | | update date that can be parsed and make it also in future so name edition is blocked since we don't suport them. (singu fails to display date, and seems to fail converting utc to local time
* in llAttachToAvatarTemp() (TempAttachmentsModule) dont add to inventory, ↵UbitUmarov2015-10-041-1/+1
| | | | like master
* Implement an overridable implementation of PhysicsActor.SetVehicle()Robert Adams2015-10-022-2/+103
| | | | | | | that works for all physics engines. BulletSim: implement an optimized version of SetVehicle() that still uses the vehicle code to do bounds checking but does it in one taint operation.
* reduce some diferences with masterUbitUmarov2015-10-021-256/+260
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* put back ip check on llSetContentTypeUbitUmarov2015-10-021-3/+1
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