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* * Whisper, Say and Shout distances are now configurable (what the hell!)Adam Frisby2007-10-191-4/+12
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* * Cross-border region chat should now work as long as both regions are part ↵Adam Frisby2007-10-191-59/+59
| | | | of the same simulator.
* * ChatModule is now shared between all scenes. (May be buggy.)Adam Frisby2007-10-191-18/+24
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* * Major structural change: Begun converting Events to use (caller, args) ↵Adam Frisby2007-10-198-28/+209
| | | | | | | | syntax to conform with .NET guidelines. * OnChatFromViewer has been converted as an example. * Bug: SimpleApp's NPC client does not implement a Scene property and will likely crash with a NullReferenceException when it attempts to chat.
* enable IRC bridge via runtime configurationSean Dague2007-10-191-36/+49
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* get rid of all the ^M line endingsSean Dague2007-10-1916-3126/+3126
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* changes to pass nini config object to the modules that getSean Dague2007-10-1920-1855/+1878
| | | | | | loaded so that they may read out any bits they are interested in
* * Test thy commits! (oops, sorry!)Adam Frisby2007-10-191-3/+5
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* * Instant Message functionality moved into a Region ModulesAdam Frisby2007-10-193-39/+41
| | | | | * You can now send instant messages to any user on the simulator, regardless of what region they are in.
* *Added -useexecutepath to use the path of the .exe as the path to find ↵mingchen2007-10-193-0/+33
| | | | configuration and libraries and not the current working directory.
* * normalized line endings...lbsa712007-10-191-15/+15
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* couple of tiny changes to what is outputted to the console during the start ↵MW2007-10-191-2/+4
| | | | up phase (like changed the bit where it asks for sim uuid to asking for region id). should have no effect on anything.
* * some more refactoring + bugfixlbsa712007-10-194-126/+134
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* changed the RegionID config name (that loaded from the region.xml files back ↵MW2007-10-191-1/+1
| | | | to sim_uuid), but left that actual field name in RegionInfo as RegionID. Hopefully old region.xml files should now work again.
* * Total refactoring of Asset Server for massive winlbsa712007-10-199-572/+351
| | | | | | * There is now a AssetServerBase * lolcat in ur assets
* Fix for assetserver crashing (Thank you Chi11ken)Tleiades Hax2007-10-191-7/+4
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* r 2113 introduced a leak, this should fix the leakTleiades Hax2007-10-191-2/+12
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* small bit of refactoringMW2007-10-182-476/+484
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* Possible fix for: Remoting exceptions with adjacent non-running sims.Tleiades Hax2007-10-1814-82/+148
| | | | | | | | | Bugs 449, 454, 408, 244, 197 implemented InformClientOfNeighbours as an asynchroneous process, handling timeouts without blocking the main thread. Improved logging of errors, removed catch all in try catch
* * Removed some commentslbsa712007-10-181-6/+0
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* Add gryc's patch to run commands in a shutdown_commands.txt file when the ↵Charles Krinke2007-10-181-0/+7
| | | | sim is shutdown. A config setting has also been added to OpenSim.ini. Thank you very much, gryc.
* Add "force-update", "command-script" & "show modules" to console help.Charles Krinke2007-10-181-0/+3
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* * Some asset loading refactoringlbsa712007-10-172-9/+17
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* Renamed SimProfileData to RegionProfileDataTleiades Hax2007-10-1712-71/+73
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* this might help with ODE errors. Or maybe not. YMMVdan miller2007-10-171-1/+1
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* couple of small event changesMW2007-10-162-4/+4
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* Couple of small changes to Xml serialising of SceneObjectGroups (shouldn't ↵MW2007-10-162-4/+6
| | | | effect anything).
* Added support for 64 bit windowsTleiades Hax2007-10-161-1/+5
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* Added "LoadImageUrl" module , that is a dynamic texture render, that works ↵MW2007-10-153-4/+132
| | | | with the DynamicTextureModule to allow loading of a image from a webserver and a texture of that image created.
* * Applied Chillken patch #419: consolidate_ports-r2096-3.patch - ↵lbsa712007-10-159-30/+35
| | | | consolidated port number defaults. Thankx Chillken!
* * Applied Chillken patch #418: copyright-r2094.patch updating copyright ↵lbsa712007-10-1526-2/+732
| | | | messages. Thanks Chillken!
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-15136-100/+3852
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* * Applied Chillken patch #418 : newline-r2092.patch ; failed on assemblyinfo ↵lbsa712007-10-153-38/+38
| | | | tho. Thanxs Chillken!
* * Chillken Patch #417 - upgraded version numbers to 0.4 - thanks Chillken!lbsa712007-10-152-2/+2
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* * normalized line endingslbsa712007-10-151-305/+305
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* OpenSimMain now respects the asset_plugin paramter, and storing of assets ↵Tleiades Hax2007-10-133-6/+26
| | | | will *not* throw an exception
* Added capbility to use MySQL as the database backend in stand alone mode for ↵Tleiades Hax2007-10-134-31/+7
| | | | | | | assets and inventory. Added asset_plugin key to "StandAlone" section of OpenSim.ini
* (no commit message)Tleiades Hax2007-10-134-7/+31
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* Asset server implementation. Again one of these "plumbing" releases, where ↵Tleiades Hax2007-10-1312-306/+415
| | | | | | | no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server. Introduced an "IPlugin" interface, which plugins can inherit from.
* Change 3 UserServer login messages from writeline to MainLog to help ↵Charles Krinke2007-10-131-3/+5
| | | | diagnose failed grid logins.
* * Just extracted a standard ToXml() on SceneObjectGrouplbsa712007-10-122-5/+15
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* I broke the build and am reverting until I can get the MainLog call proper.Charles Krinke2007-10-122-290/+290
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* Just trying out some thing with events, there changes/additions are likely ↵MW2007-10-122-0/+27
| | | | to be temporary.
* Turn a few of the writelines into mainlog entries so failed logins can be ↵Charles Krinke2007-10-122-14/+14
| | | | more easily analyzed.
* Change warning from "not a valid assembly" to "not a module assembly"Charles Krinke2007-10-111-1/+1
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* Some changes to the sending of updates of SceneObjects to clients, that I ↵MW2007-10-115-267/+355
| | | | did a few weeks ago but never committed (and never completely finished what I had planned).
* * Added FormatProvider to Culturelbsa712007-10-111-10/+18
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* fixes for nebadon"s terrain bugs; includes patched 0.9 ode.dll, libode.sodan miller2007-10-111-4/+49
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* * Okay, so maybe Error was a bit harsh for BadImageException; downgrading to ↵lbsa712007-10-101-1/+1
| | | | | | | Warning. * This commit brought to you by http://icanhascheezburger.com/
* * Now loading modules from ScriptEngines directory as well.lbsa712007-10-103-46/+11
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