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* BulletSim: Fix snap back from edge of region problem. Mantis 6794.Robert Adams2013-10-111-2/+13
* * Add a session concurrency option per key. Allows developer/config to speci...teravus2013-10-094-23/+102
* * Remove a test *cleanup*teravus2013-10-071-10/+2
* * Move the BasicDOSProtector.cs to OpenSim.Framework (all useful classes belo...teravus2013-10-071-1/+29
* * Refactorteravus2013-10-077-415/+218
* * Added a Basic DOS protection container/base object for the most common HTTP...teravus2013-10-079-6/+1059
* * Added a unique and interesting WebSocket grid login processor by hijacking ...teravus2013-10-042-0/+57
* * Add an initial complete frame timeout to the WebSocket processor to make it...teravus2013-10-041-2/+65
* Added SimulatorFeatures/OpenSimExtras: say-range, whisper-range, shout-range,...Diva Canto2013-10-041-0/+37
* Update an AssmblyVersion property that I missed to 0.8.0Justin Clark-Casey (justincc)2013-10-041-1/+1
* Bump OPenSimulator version and assembly versions up to 0.8.0 DevJustin Clark-Casey (justincc)2013-10-0462-62/+62
* Add OnChatToNPC and OnInstantMessageToNPC messages to NPCAvatar to allow regi...Justin Clark-Casey (justincc)2013-10-041-6/+21
* minor: Disable logging left active on regression test TestSameSimulatorIsolat...Justin Clark-Casey (justincc)2013-09-271-1/+1
* refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...Justin Clark-Casey (justincc)2013-09-2712-22/+23
* refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...Justin Clark-Casey (justincc)2013-09-2716-53/+43
* minor code formatting for the sake of consistency and readabilitydahlia2013-09-261-18/+36
* minor: correct attachment spelling mistake in log message in HGEntityTransfer...Justin Clark-Casey (justincc)2013-09-261-1/+1
* minor: Comment out windlight log message about sending scene data for now.Justin Clark-Casey (justincc)2013-09-261-1/+2
* minor: Add scene name to baked textures in cache log messageJustin Clark-Casey (justincc)2013-09-261-1/+1
* minor: log MaxOutgoingTransferVersion at EntityTransferModule startupJustin Clark-Casey (justincc)2013-09-261-0/+4
* minor: correct spelling of Initialized in LSC connector version messageJustin Clark-Casey (justincc)2013-09-251-1/+1
* Move adding UUID.Zero -> Unknown User binding to UMM.Init() so that it's also...Justin Clark-Casey (justincc)2013-09-251-2/+1
* Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementInto...Justin Clark-Casey (justincc)2013-09-252-11/+29
* Reinsert 200ms sleep accidentally removed in commit 7dbc93c (Wed Sep 18 21:41...Justin Clark-Casey (justincc)2013-09-251-2/+2
* Instead of swallowing any socket begin/end receive exceptions, log them for d...Justin Clark-Casey (justincc)2013-09-251-7/+32
* Don't use 'Indented' formatting for RpcXml responses.Aleric Inglewood2013-09-221-1/+15
* Preserve attachment point & position when attachment is rezzed in worldAleric Inglewood2013-09-2214-10/+150
* minor: Recomment out log message uncommented in previous cbdfe969Justin Clark-Casey (justincc)2013-09-211-4/+4
* When giving items between avatars in different simulators, only add the item ...Oren Hurvitz2013-09-211-9/+44
* minor: Add prefix to log message in LureModuleJustin Clark-Casey (justincc)2013-09-211-1/+1
* minor: Correct minor spelling mistake Reseting -> Resetting in HG Map module ...Justin Clark-Casey (justincc)2013-09-201-1/+1
* Make UUID.Zero resolve to "Unknown User" in user cache.Justin Clark-Casey (justincc)2013-09-201-0/+2
* Lock around read/write of ScenePresence.m_originRegionID to make sure that al...Justin Clark-Casey (justincc)2013-09-201-5/+33
* Change some message log levels in Scene.IncomingUpdateChildAgent() for debugg...Justin Clark-Casey (justincc)2013-09-201-3/+3
* BulletSim: reduce avatar walking stopped threshold.Robert Adams2013-09-202-0/+4
* BulletSim: zero velocity when avatar not moving.Robert Adams2013-09-201-0/+1
* Make new regions PG by default instead of Mature.Justin Clark-Casey (justincc)2013-09-201-1/+1
* UUID Gatherer: find assets used in Light Projection, Particle Systems, and Co...Oren Hurvitz2013-09-191-1/+14
* For debug purposes, allow simulators to force use of earlier SIMULATION/0.1 t...Justin Clark-Casey (justincc)2013-09-192-5/+50
* minor: Make SP.MakeRootAgent() private - no external code has any business ca...Justin Clark-Casey (justincc)2013-09-191-1/+1
* minor: Make log message at top of ScenePresence.CompleteMovement info level a...Justin Clark-Casey (justincc)2013-09-191-5/+5
* minor: Stop debug logging whenever an npc is moved, other npc log related for...Justin Clark-Casey (justincc)2013-09-191-16/+15
* Revert "Also check user authorization if looking to upgrade from a child to a...Justin Clark-Casey (justincc)2013-09-191-13/+0
* Create regression TestCrossOnSameSimulatorNoRootDestPerm() to check that avat...Justin Clark-Casey (justincc)2013-09-192-1/+88
* minor: correct method name in commentJustin Clark-Casey (justincc)2013-09-181-1/+1
* refactor: rename *ChildAgentDataUpdate() methods to *UpdateChildAgent()Justin Clark-Casey (justincc)2013-09-183-9/+10
* minor: Make log message when Scene.IncomingChildAgentDateUpdate() more explic...Justin Clark-Casey (justincc)2013-09-182-4/+12
* Double the time spent waiting for a UseCircuitCode packet in LLUDPServer.Hand...Justin Clark-Casey (justincc)2013-09-181-1/+1
* Change logging to provide more information on LLUDPServer.HandleCompleteMovem...Justin Clark-Casey (justincc)2013-09-181-10/+39
* Reinstate insertion of "Unknown UserUMMAU4" now, as naive removing may be gen...Justin Clark-Casey (justincc)2013-09-171-35/+31