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* Fixed problems if an avatar tries to cross regions when the previous cross ha...Oren Hurvitz2014-08-022-136/+134
* Added locking in AccessModule to prevent possible errors when shutting down a...Oren Hurvitz2014-08-021-3/+7
* Minor: changed "existant" to "existent"Oren Hurvitz2014-08-022-3/+3
* In "show throttles", show the maximum drip rate. This shows whether a client ...Oren Hurvitz2014-08-024-14/+20
* Include the group name in group IM'sOren Hurvitz2014-08-021-0/+7
* Added "debug packet --all" option, which changes the packet logging level for...Oren Hurvitz2014-08-021-8/+26
* Fixed the logic that decides if a packet was queued (it was reversed)Oren Hurvitz2014-08-021-5/+6
* Close streams immediately when we finish using themOren Hurvitz2014-08-0234-477/+418
* Add code to GridService to check for overlapping of varregionsRobert Adams2014-08-023-10/+128
* minor: remove long unused RegionInfo.ignoreIncomingConfigurationJustin Clark-Casey (justincc)2014-08-021-5/+0
* minor: remove long unused RegionInfo.commFailTFJustin Clark-Casey (justincc)2014-08-021-1/+0
* refactor: slightly adjust some code in ODECharacter.Move() to eliminate a con...Justin Clark-Casey (justincc)2014-08-021-18/+19
* With ODE physics, fix an issue where the avatar couldn't jump and then move f...Justin Clark-Casey (justincc)2014-08-021-18/+5
* BulletSim: rearrange code to prevent using null pointers when aRobert Adams2014-08-021-11/+10
* fix all instances of "non-existant" to "non-existent" (spelling mistakes) tha...Michael Cerquoni2014-08-025-8/+8
* Use thread-safe version of .NET Random as the SDK class is not thread-safe.Justin Clark-Casey (justincc)2014-08-023-5/+75
* Call RemoveScriptInstance when removing from inventoryDev Random2014-08-021-2/+2
* minor: Move debug xengine script console command to Debug help section where ...Justin Clark-Casey (justincc)2014-08-021-1/+1
* refactor: use existing Compiler.CreateScriptsDirectory() (renamed to CheckOrC...Justin Clark-Casey (justincc)2014-08-021-26/+4
* Fix bug in "show modules" comamnd that was showing shared modules as non-shar...Justin Clark-Casey (justincc)2014-08-021-1/+1
* Turn RestClient.Request() logging down the debug and comment out for now.Justin Clark-Casey (justincc)2014-08-021-5/+5
* Fix issue with running "stats record start|stop" console commandJustin Clark-Casey (justincc)2014-08-021-4/+4
* Add experimental "show grid size" robust console command.Justin Clark-Casey (justincc)2014-08-021-5/+34
* Small change to my previous commit: not so aggressive on the trigger, please.Diva Canto2014-08-021-2/+0
* Show region size column in simulator version of "show regions" console commandJustin Clark-Casey (justincc)2014-08-021-2/+8
* Adjust "show regions" and "show region" robust service console output to show...Justin Clark-Casey (justincc)2014-08-021-5/+5
* Instrument the UDP path of creating assets so that it triggers an asset post ...Diva Canto2014-08-022-5/+11
* minor: put standard 'category' in brackets at front of log messages from prev...Justin Clark-Casey (justincc)2014-08-021-2/+8
* When uploading mesh objects with textures also create inventory items for upl...Latif Khalifa2014-08-021-0/+63
* Still log (but this time with warning rather than an exception) if we regener...Justin Clark-Casey (justincc)2014-08-021-2/+8
* On logout, delay the removal of AgentCircuitData until the very end, because ...Diva Canto2014-08-021-5/+3
* This fixes the bug related to rebooting neighboring varregions while avatars ...Diva Canto2014-08-021-10/+14
* It turns out that child agent management has had a bug for a while: there was...Diva Canto2014-08-022-1/+22
* Avoid an exception in creating child agents some times.Diva Canto2014-08-021-0/+2
* Temporarily disable new regression test TestLifecycle() until I have a chance...Justin Clark-Casey (justincc)2014-08-021-1/+1
* Re-enabled TestLifecycle regression test logging so I can get some idea of wh...Justin Clark-Casey (justincc)2014-08-021-1/+1
* Actually call Close() for shared region modules when the simulator is being s...Justin Clark-Casey (justincc)2014-08-028-49/+357
* minor: Change default max phys prim size in code to match OpenSimDefaults.iniJustin Clark-Casey (justincc)2014-08-021-1/+1
* minor: change allow script crossings default in code to true in order to matc...Justin Clark-Casey (justincc)2014-08-021-1/+1
* add LSL constant PRIM_ALPHA_MODEdahlia2014-08-021-0/+1
* Bulletsim: Create AvatarTerminalVelocity to BulletSim like what ODE and SL ha...Vegaslon2014-08-022-2/+25
* add LSL constants PRIM_SPECULAR and PRIM_NORMALdahlia2014-08-021-0/+2
* Bug fix in map teleports in varregions. The cherry was missing from the ice-c...Diva Canto2014-08-022-29/+2
* BulletSim: add some locking for collision lists to prevent collsionsRobert Adams2014-08-022-4/+15
* Improved line map heuristics.Aleric Inglewood2014-08-022-32/+80
* Fix looking up line number and colum when there is no exact match.Aleric Inglewood2014-08-022-41/+27
* BulletSim: stop processing linkset child when it is discovered that theRobert Adams2014-08-021-0/+1
* BulletSim: more tweeks to AliciaRaven's flying mods. Added parametersRobert Adams2014-08-022-11/+18
* refactor: Simplify compilation result tests by factoring out common code.Justin Clark-Casey (justincc)2014-08-021-71/+45
* In compiler regression tests, setup and teardown structures for each test to ...Justin Clark-Casey (justincc)2014-08-021-1/+5