Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Prevent the crash due to exception in system ReadLine that I saw today | Dalien Talbot | 2007-09-15 | 1 | -3/+8 |
| | | | | | | during loadtesting. | ||||
* | Now loading "OpenSim.Region.ScriptEngine.Common.dll" into scripts AppDomain ↵ | Tedd Hansen | 2007-09-15 | 2 | -7/+11 |
| | | | | and "using OpenSim.Region.ScriptEngine.Common;" at start of script when converted from LSL. Vectors and rotations now works. | ||||
* | Hopefully fixed the build error that I introduced with my last commit. | MW | 2007-09-15 | 1 | -1/+1 |
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* | put some locking around user access, which should help with | Sean Dague | 2007-09-15 | 1 | -45/+53 |
| | | | | | | the exception dalien found during crash-a-thon | ||||
* | Testing to see if this fixes the editing appearance crash, or makes it (or ↵ | MW | 2007-09-15 | 1 | -1/+9 |
| | | | | anything else) worse. | ||||
* | * Wired up chat so that channel goes into OnChatFromViewer. However: | lbsa71 | 2007-09-14 | 11 | -66/+76 |
| | | | | | | | * There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts. | ||||
* | * fixed script compilation | lbsa71 | 2007-09-14 | 2 | -113/+125 |
| | | | | | | * reversed //c# - if * rightifyed what's actually converted | ||||
* | more fun with LSL implementations | Sean Dague | 2007-09-14 | 1 | -16/+11 |
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* | added ability to update group position | Sean Dague | 2007-09-14 | 1 | -0/+7 |
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* | Can now set the http ports that grid server and user server use. | MW | 2007-09-14 | 4 | -3/+19 |
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* | ODE: no more slippin' & slidin' | dan miller | 2007-09-13 | 1 | -4/+24 |
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* | Added CLI "debug packet 0..255" to enable the in/out packet dumps with ↵ | Dalien Talbot | 2007-09-13 | 7 | -10/+94 |
| | | | | various verbosity | ||||
* | llSetPos(), llGetPos(), llGetLocalPos() now implemented | Sean Dague | 2007-09-13 | 1 | -4/+39 |
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* | If first 4 characters in script is "//C#" script will be treated as pure C# ↵ | Tedd Hansen | 2007-09-13 | 1 | -2/+9 |
| | | | | instead of LSL/C# hybrid. This means no preprocessing before compile. | ||||
* | add some locks around DataSet manipulation to ensure we are doing this | Sean Dague | 2007-09-13 | 1 | -117/+93 |
| | | | | | | safely | ||||
* | Fix the terrain heightmap load from images (tested PNG and GIF). | Dalien Talbot | 2007-09-13 | 1 | -1/+2 |
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* | implement llGetScale and llSetScale | Sean Dague | 2007-09-13 | 2 | -5/+19 |
| | | | | | | | drop IScriptHost for now and just use SceneObjectPart, given how many of SceneObjectPart's properties we need for the script engine | ||||
* | remove ^M, as native storage should be UNIX format, and ^M in/out mashing | Sean Dague | 2007-09-13 | 29 | -7407/+7407 |
| | | | | | | will happen on the windows side now that eol-style is correct | ||||
* | Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed ↵ | Tedd Hansen | 2007-09-13 | 13 | -140/+140 |
| | | | | member names to smallcapsy. | ||||
* | Backup is now optional on classes | lbsa71 | 2007-09-13 | 3 | -71/+81 |
| | | | | | | | | * Removed unused BackUp method on EntityBase * Added overridable InSceneBackup property on SceneObjectGroup * Refactored out AttachToBackup and DetachFromBackup * Normalized namespace OpenSim.DataStore.MonoSqliteStorage to OpenSim.DataStore.MonoSqlite | ||||
* | GUI: Added placeholders + info on what to be done | Tedd Hansen | 2007-09-12 | 5 | -0/+225 |
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* | GUI also contains option for Stand Alone mode. | Tedd Hansen | 2007-09-12 | 2 | -29/+122 |
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* | Early alpha version of a GUI tool to configure and start OpenSim. Currently ↵ | Tedd Hansen | 2007-09-12 | 12 | -0/+1176 |
| | | | | can start an already configured Grid server. | ||||
* | I think 1.0f makes a better offset than 1.2f for basic physics (less floating, | Sean Dague | 2007-09-12 | 1 | -1/+1 |
| | | | | | | | | not too much crouching). I think that we'll have to rethink what the terrain resolution is down the road, as we don't really have enough sample data to actually get people placed right on the land. | ||||
* | add timestamps to log messages. This probably needs to all be cleaned up | Sean Dague | 2007-09-12 | 1 | -0/+3 |
| | | | | | | | with a real logging module later, but this should make reading logs easier for now | ||||
* | Fixed DNS resolve bug for Grid mode on multi-Homer systems. | Tedd Hansen | 2007-09-12 | 2 | -0/+8 |
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* | debug for mysql issue | Sean Dague | 2007-09-12 | 1 | -0/+1 |
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* | Another attempt at fixing the disappearing estate_settings.xml file. | Brian McBee | 2007-09-11 | 1 | -25/+24 |
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* | Fix for setting region through property. This should allow | Sean Dague | 2007-09-11 | 1 | -2/+2 |
| | | | | | | mysql to work again in grid mode for user storage. | ||||
* | Kill little green men on minimap if the avatar logs off. | Dalien Talbot | 2007-09-11 | 1 | -0/+1 |
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* | Fixing namespace problems | MW | 2007-09-11 | 2 | -4/+6 |
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* | * minor refactorings | lbsa71 | 2007-09-11 | 3 | -34/+36 |
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* | Applied ldvoipeng's patch [#360], sorry for it taking so long to apply it. ↵ | MW | 2007-09-11 | 4 | -23/+162 |
| | | | | If in future anyone's patch hasn't been applied within a few days, please can someone kick one of the developers with svn access. | ||||
* | Get rid of extra green men in minimap on region crossings (they were | Dalien Talbot | 2007-09-11 | 1 | -2/+3 |
| | | | | | | | child agents, not delirium tremens - thanks MW!); Get green men when connecting; Update the green men in the region you leave. | ||||
* | move the locks closer to the data, sqlite for assets now works like a champ | Sean Dague | 2007-09-11 | 2 | -40/+37 |
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* | remove autogenerated files | Sean Dague | 2007-09-11 | 1 | -66/+0 |
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* | Added part 3 of Darok's BulletX patch. The bulletX plugin is now a project ↵ | MW | 2007-09-11 | 1 | -90/+485 |
| | | | | in the opensim build/solution. To use change the physics setting in opensim.ini to "modified_BulletX". At the moment I have been unable to test this as when using the bulletX plugin for me opensim is using 100% of processor. | ||||
* | add DeleteAsset | Sean Dague | 2007-09-11 | 1 | -10/+14 |
| | | | | | | | this also moves commit points around a bit for debuging, though this will change back now the MW has worked out synchronization | ||||
* | Trying some locks on asset database access. | MW | 2007-09-11 | 1 | -10/+21 |
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* | Make grass and trees phantom by default. Same behavior as LL grid. | Brian McBee | 2007-09-10 | 1 | -0/+6 |
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* | * Took a stab at #388 | lbsa71 | 2007-09-10 | 1 | -1/+4 |
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* | added some debugging for tracing where asset code isn't working with sqlite | Sean Dague | 2007-09-10 | 4 | -305/+328 |
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* | mass update of urls in source code to new website | Sean Dague | 2007-09-10 | 190 | -190/+190 |
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* | A couple of fixes to make sure db4o gets set as the default asset database. ↵ | MW | 2007-09-10 | 3 | -2/+4 |
| | | | | Also added a couple of console output lines to try to make it easier to tell which asset storage system is in use. | ||||
* | Added "asset_database =" option to opensim.ini, so the asset database can be ↵ | MW | 2007-09-10 | 1 | -2/+13 |
| | | | | selected. Currently set default back to db4o until more people test using sqlite. | ||||
* | hooked up sdague new sqlite asset database provider to the old asset system. ↵ | MW | 2007-09-10 | 19 | -47/+428 |
| | | | | | | | | So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o. | ||||
* | * Fixed: Accessing xmlrpc with invalid xml data would crash the sim. | lbsa71 | 2007-09-10 | 1 | -17/+31 |
| | | | | | * Ignored some bins and gens | ||||
* | added avatar updates for physics movement -- fixes gravity & avatar ↵ | dan miller | 2007-09-09 | 2 | -4/+16 |
| | | | | collision (ODE) | ||||
* | Little green men (aka dots on minimap). Thanks to bushing for | Dalien Talbot | 2007-09-09 | 5 | -0/+62 |
| | | | | | | pointing out that it is done by CoarseLocationUpdatePacket. | ||||
* | ODE: added support for Phantom flag. Presently you need to add 1024 to ↵ | dan miller | 2007-09-09 | 2 | -14/+18 |
| | | | | ObjectFlags by hand |