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* New tokenbucket algorithm. This one provides fair sharing of the queuesMic Bowman2011-04-114-145/+259
| | | | | | | | | when client and simulator throttles are set. This algorithm also uses pre-defined burst rate of 150% of the sustained rate for each of the throttles. Removed the "state" queue. The state queue is not a Linden queue and appeared to be used just to get kill packets sent.
* Merge branch 'queuetest' of ssh://opensimulator.org/var/git/opensim into ↵Mic Bowman2011-04-111-1/+75
|\ | | | | | | | | | | | | | | queuetest Conflicts: OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs OpenSim/Region/Framework/Scenes/Prioritizer.cs
| * Fix a bug in the computation of the RTO. Basically... the RTO (theMic Bowman2011-04-041-2/+2
| | | | | | | | | | | | | | | | time to wait to retransmit packets) always maxed out (no retransmissions for 24 or 48 seconds. Note that this is going to cause faster (and more) retransmissions. Fix for dynamic throttling needs to go with this.
| * Fixed the prioritizer functions for the new priority queuesMic Bowman2011-04-041-210/+82
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| * Implements adaptive queue management and fair queueing forMic Bowman2011-04-042-120/+304
| | | | | | | | | | | | | | improved networking performance. Reprioritization algorithms need to be ported still. One is in place.
* | Removed some priority queue debugging codeMic Bowman2011-04-111-80/+0
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* | Changed the "not in scene" check in the prioritizier to justMic Bowman2011-04-101-2/+3
| | | | | | | | | | | | a warning. There appears to be a race condition on slow logins that attempts to prioritize before the scene presence is fully initialized.
* | Split the priority queue class into a seperate file. LLClientViewMic Bowman2011-04-102-205/+245
| | | | | | | | is big enough.
* | Fix a bug in the computation of the RTO. Basically... the RTO (theMic Bowman2011-04-101-2/+2
| | | | | | | | | | | | | | | | time to wait to retransmit packets) always maxed out (no retransmissions for 24 or 48 seconds. Note that this is going to cause faster (and more) retransmissions. Fix for dynamic throttling needs to go with this.
* | Fixed the prioritizer functions for the new priority queuesMic Bowman2011-04-101-210/+82
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* | Implements adaptive queue management and fair queueing forMic Bowman2011-04-102-120/+304
| | | | | | | | | | | | | | improved networking performance. Reprioritization algorithms need to be ported still. One is in place.
* | minor: remove mono compiler warningsJustin Clark-Casey (justincc)2011-04-091-4/+4
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* | Add support for the new display name related functions in LSL. This does notMelanie2011-04-085-4/+97
| | | | | | | | | | | | implement the display names functionality as such, but it allows scripts that are display name aware to function as if the display name were implemented and set to the avatar name.
* | trivial whitespace removal to trigger a panda rebuildJustin Clark-Casey (justincc)2011-04-081-11/+3
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* | Revert master version number to 0.7.1 for now to make merging easier.Justin Clark-Casey (justincc)2011-04-071-1/+1
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* | Remove the SQLite legacy adaptor. This is no longer needed now that the ↵Justin Clark-Casey (justincc)2011-04-0757-6164/+0
| | | | | | | | | | | | main adaptor works on Mac OS X. The SQLite legacy adapator was also not at all well maintained, even worse than the mainline sqlite adapator.
* | bump main branch version number to 0.7.2. A separate 0.7.1-post-fixes ↵Justin Clark-Casey (justincc)2011-04-061-1/+1
| | | | | | | | branch now exists.
* | Fix bug where on duplication, the root part local id was continually used in ↵Justin Clark-Casey (justincc)2011-04-061-1/+1
| | | | | | | | populating the local id scene object index instead of each part's local id
* | Signal prim count taint if the AbsolutePosition of a scene object changes.Justin Clark-Casey (justincc)2011-04-062-4/+28
| | | | | | | | | | This updates prim counts correctly if an object is moved by something other than an avatar (e.g. scripts, region modules) Create TestMoveOwnerObject() regression test for this case.
* | Improve previous ILandObject method doc.Justin Clark-Casey (justincc)2011-04-065-56/+104
| | | | | | | | For test code, take a part name prefix when creating objects, so that these can be more easily identified in the logs
* | Add method doc to some land bitmap methods in ILandObject.Justin Clark-Casey (justincc)2011-04-063-18/+66
| | | | | | | | Also changes prim count tests to use the correct upper region bounds, though the method actually ignores the overage.
* | Change some text to make the autoreturn mechanism more obvious, and align ↵Justin Clark-Casey (justincc)2011-04-053-4/+9
| | | | | | | | with the fact that it's one word rather than two.
* | properly refresh object owner list when refresh button is hit on land parcel ↵Justin Clark-Casey (justincc)2011-04-052-9/+14
| | | | | | | | object tab
* | remove now unused individual LandData prim counts.Justin Clark-Casey (justincc)2011-04-059-196/+31
| | | | | | | | | | However, the calls to the land management module to record prims need to remain, since they were also being used to return owner object lists, etc. This is probably why prim counts were being done there in the first place.
* | replace magic numbers in llGetParcelPrimCount() with constantsJustin Clark-Casey (justincc)2011-04-051-22/+8
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* | switch llGetParcelPrimCount() to use new prim counts moduleJustin Clark-Casey (justincc)2011-04-051-46/+39
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* | If an object is selected, then don't include it in owner/group/others prim ↵Justin Clark-Casey (justincc)2011-04-051-13/+18
| | | | | | | | | | | | counts. This fixes the total prim count that the viewer displays when prims are selected - it appears to ignore the total that we pass it and adds up the counts separately.
* | Handle the client's parcel info requests asynchronously rather than ↵Justin Clark-Casey (justincc)2011-04-051-1/+1
| | | | | | | | | | | | | | synchronously. Handling these synchronously kills the inbound packet loop if many requests are made for remote land and those requests are handled slowly or timeout (timeout is 10s) This can happen if a user searches for "land for sale" and then clicks many of the parcels in the list (or just presses down arrow to move through every entry).
* | * Bugfix - Compile NullEstateData implement public List<int> ↵Teravus Ovares (Dan Olivares)2011-04-041-0/+10
| | | | | | | | IEstateDataStore.GetEstatesByOwner(UUID)
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimMic Bowman2011-04-0411-12/+268
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| * | Make the "All Estates" option work from the client (this makes chosen ↵Justin Clark-Casey (justincc)2011-04-0511-12/+268
| |/ | | | | | | | | | | | | | | changes to all the estates that the user owns). This applies to adding/removing estate users, groups, managers and bans. This is the application of the AllEstates_0.5.patch from http://opensimulator.org/mantis/view.php?id=5420 Thanks very much, Snoopy!
* | Updates NullStorage plugin.Mic Bowman2011-04-042-0/+140
|/ | | | Thanks MisterBlue...
* Implement rezzing coalesced objectsMelanie2011-04-031-11/+0
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* Implement rezzing coalesced objectsMelanie2011-04-031-105/+172
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* Implement taking of coalesced objects.Melanie2011-04-033-198/+274
| | | | | | | WARNING!!!!! You can TAKE them, but you can't REZ them again. Only the first of the contained objects will rez, the rest is inaccessible until rezzing them is implemented. Also, rotations are not explicitly stored. This MAY work. Or not.
* Make CHANGED_OWNER work for deeding and god-mode in-world changeMelanie2011-04-031-0/+4
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* Comment out some startup logging lines to make up for the one I added ↵Justin Clark-Casey (justincc)2011-04-027-36/+4
| | | | | | earlier on. Most of these are where the region modules are telling us they are disabled. Convention is only to log when enabled (even that is really noisy)
* If land is not group owned (group ID is always UUID.Zero) then don't check ↵Justin Clark-Casey (justincc)2011-04-021-2/+0
| | | | if a prim should be added to the group count
* add test for removing group owned objectsJustin Clark-Casey (justincc)2011-04-021-0/+32
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* add test for adding group object, factor out initial zero counts testJustin Clark-Casey (justincc)2011-04-021-7/+45
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* add remove others object prim count testJustin Clark-Casey (justincc)2011-04-021-0/+23
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* refactor: rename m_dummyUserId to m_otherUserIdJustin Clark-Casey (justincc)2011-04-021-9/+9
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* If the land has no group ownership (it is UUID.Zero) then don't put prims in ↵Justin Clark-Casey (justincc)2011-04-022-2/+23
| | | | | | the group count when they are also not group owned. Also adds simple test for others owned count when an object is added
* A stab at making CHANGED_OWNER workMelanie2011-04-012-22/+12
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* check threat configuration for LSL print()dahlia2011-03-311-1/+6
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* implement LSL "print()" API functiondahlia2011-03-313-1/+13
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* When asked to join region to existing estate, make first estate name the ↵Justin Clark-Casey (justincc)2011-04-011-5/+2
| | | | default instead of None
* Make default answer for 'do you wish to join region to an existing estate' ↵Justin Clark-Casey (justincc)2011-04-011-1/+1
| | | | yes instead of no.
* Log which address and port the UDP listener is configured for. This will ↵Justin Clark-Casey (justincc)2011-04-011-0/+4
| | | | | | match that given for InternalAddress in the config (e.g. 0.0.0.0) Can't obtain actually bound address until the UDP socket is used for the first time.
* If the prim count gets an object with invalid bounds, don't try to count it.Justin Clark-Casey (justincc)2011-03-312-3/+8
| | | | This appears to be the more probable explanation for some failures seen. Either we're counting attachments which are temporarily out of bounds (shouldn't be due to the IsAttachment) check or we're counting scene objects which have out of bounds co-ordinates (seems more likely)