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* I really have to say it again and again: e.Message is NOT enough data forMelanie2010-10-031-2/+1
| | | | | | troubleshooting. It MUST be combined with e.StackTrace, or e.ToString() must be used. Fix one more instance of that cr.p
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-10-031-21/+34
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| * Attempt at fixing mantis #5057 -- CPU pinned high with HGAssetBroker.Diva Canto2010-10-021-21/+34
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* | Port ExecutingDirectory from omfOS Util class.Melanie2010-10-031-0/+11
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* | Adapt to core changesMelanie2010-10-031-1/+1
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* | Addign the new / renamed files for previous commitMelanie2010-10-038-0/+2655
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* | Initial port of the Warp3D map tile rendererMelanie2010-10-038-1293/+5
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* So, the client can have an old idea of the object properties for the object ↵Melanie2010-10-021-0/+24
| | | | when it goes to buy. This can cause a problem in the buy process. Additionally Hazim mentioned that the buy packets are spoofable. The core modules are the crowing glory example of best practice :P, so therefore, setting the example here, Validate Client sent Buy Data. WebAppSecurity 101, Never trust a client. Validate Validate Validate! Or you'll have problems whether intentional or not.
* Reapplying the parts of the prior revert that were not derived from theMelanie2010-10-023-5/+5
| | | | original patch
* Revert "Forward-port 0.6 fix"Melanie2010-10-023-17/+5
| | | | This reverts commit 90b51dc7d67507e27c4baa529e979de19dce8de1.
* Replace CalculateMass with a more accurate version, contributed by Ubit.Melanie2010-10-021-234/+219
| | | | Thank you.
* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-10-011-5/+33
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| * couple fixes to enable profiles in simian connectorMaster ScienceSim2010-09-301-5/+33
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* | adding -logconfig to Robust.exeBlueWall2010-10-011-6/+20
|/ | | | | | Adding -logconfig to Robust.exe. will still process the -logfile option, as before. No options given, the value "Robust.log" will be written in the ./bin directory
* Prevent dropping someone else's attachmentsMelanie2010-09-301-0/+3
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* Forward-port 0.6 fixMelanie2010-09-303-5/+17
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* Fix an inventory fetch issueMelanie2010-09-301-0/+3
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* Actually log users out (call LogoutAgent) in the ↵John Hurliman2010-09-291-0/+6
| | | | SimianPresenceServiceConnector when LoggedOut() is called
* Cleanup: Removed an unreferenced variable from ActivityDetector.csJohn Hurliman2010-09-291-11/+1
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* Part two of the previous commit, making IGridUserService.LoggedOut() more ↵John Hurliman2010-09-2910-16/+22
| | | | flexible without changing current behavior
* Made IGridUserService.SetLastPosition() more flexible to allow different ↵John Hurliman2010-09-299-21/+30
| | | | possible implementations. This doesn't change any behavior or any Robust code, but it simplifies the SimianGrid connector by using the standard OpenSim interface for setting last position now
* Restrict top colliders / top scripts to estate managersMelanie2010-09-271-0/+3
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* Prevent setting arbitrary groups on your objects.Melanie2010-09-271-0/+3
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* Fix build breakMelanie2010-09-271-37/+38
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* Quash the region ID on intersim messages. That prevents people from determiningMelanie2010-09-271-1/+1
| | | | another avatars location
* if you can't edit a prim's inventory, you don't need to see the asset ids.Melanie2010-09-271-3/+11
| | | | | | Prevents stealing IDs of animations, sounds and textures from prim inventories. Prevents copybot from gathering the wearable UUIDs needed for pirating things from vendors.
* Restrict inventory items added in a transaction to folder belongingMelanie2010-09-271-0/+6
| | | | to the connected client.
* When receiving intersim IM, don't let the spoof protection bombMelanie2010-09-261-1/+2
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* Consistency patch: use Path.Combine() instead of + and eliminate the needMelanie2010-09-263-8/+9
| | | | for a trailing slash on exports/
* Typo fixesMelanie2010-09-262-7/+7
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* adding configurable j2kDecodeCache pathBlueWall2010-09-264-8/+18
| | | | | | | | allowing the decoded sculpt map cache path to be defined in the configuration files. Use DecodedSculpMapPath in the [Startup] section to set the path. The default is still ./bin/j2kDecodeCache
* Add configurable path to script engine assembliesBlueWall2010-09-264-15/+25
| | | | | | | | | Adding ability to place script engine assemblies outside the codebase directories. Uses new [XEngine] option: ScriptEnginesPath = "path_to_assemblies" Signed-off-by: Melanie <melanie@t-data.com>
* Prevent spoofing the agent name on text IMMelanie2010-09-251-1/+2
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* Fix a minor economy issueMelanie2010-09-251-1/+4
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* Add prim name to OdePrim Error and Warning messages.Justin Clark-Casey (justincc)2010-09-251-42/+45
| | | | This aims to make it easier to identify and remove rogue prims that are causing ODE to fall over.
* Add UUID to physics prim name parameter so that diagnostic messages can be ↵Justin Clark-Casey (justincc)2010-09-252-3/+3
| | | | | | made more useful. If a separate UUID parameter is better for the future then this can be added later on.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-09-2515-131/+200
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| * Added delay for llSetPrimitiveParams() and llSetLinkPrimitiveParams() ↵Kevin Cozens2010-09-241-100/+104
| | | | | | | | | | | | | | | | | | | | functions per the LSL wiki. Signed-off-by: Melanie <melanie@t-data.com> This patch also fixes a large amount of trailing whitespace. While this is beneficial, it should really be in a separate patch that fixes whitespace only. Just good practice.
| * * One more item for CSharpSqliteTeravus Ovares (Dan Olivares)2010-09-231-3/+10
| | | | | | | | | | | | | | * Hopefully this will enable mac people to use SQLite again * Someone cooler then me will need to figure out how to define CSharpSqlite with Mono so the conditional will pick up. * There's also an error that occurs when you first load OpenSimulator under CSharpSQLite that goes away after. * The databases are not byte for byte compatible. Mono.Data.Sqlite is able to read CSharpSqlite made databases but not the reverse way.
| * * Add CSharpSqlite to prebuildTeravus Ovares (Dan Olivares)2010-09-2312-12/+62
| | | | | | | | | | | | | | | | | | | | * Use a conditional define to determine whether we're using CSharpSqlite or Mono.Data.Sqlite #if CSharpSqlite using Community.CsharpSqlite.Sqlite; #else using Mono.Data.Sqlite; #endif * Hopefully, this will restore sqlite functionality on a Mac. In visual studio, you can edit the OpenSim.Data.SQLite project, go to the Build tab and enter CSharpSqlite in the box. I'm not sure how to define CSharpSqlite in Mono, someone better at it then me will have to take the job of figuring out the best way to define it in Mono.
| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2010-09-2114-37/+532
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| * | Fix a typoMelanie2010-09-211-3/+3
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| * | Refactor script create permission into the perms moduleMelanie2010-09-212-15/+23
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* | | If the uuid gatherer fails to find the asset containing gesture metadata, ↵Justin Clark-Casey (justincc)2010-09-241-0/+7
| |/ |/| | | | | | | | | | | then simply return rather than generating an exception This matches existing behaviour, though better diagnostics for missing assets may be good later on. This addresses http://opensimulator.org/mantis/view.php?id=4977
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-09-215-2/+354
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| * \ Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-09-2117-150/+865
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| | * | * Tweaked the LocationTests for maximum coverage.Teravus Ovares (Dan Olivares)2010-09-182-1/+60
| | | | | | | | | | | | | | | | * Added more mundane tests.
| | * | * Covered the type converters in SLUtil with unit tests.Teravus Ovares (Dan Olivares)2010-09-181-1/+57
| | | | | | | | | | | | | | | | * Does anyone have an example raw notecard to look at and test the notecard parser?
| | * | * More Mundane TestsTeravus Ovares (Dan Olivares)2010-09-172-0/+198
| | | | | | | | | | | | | | | | * SL Util tests of AssetType2ContentType and ContentType2AssetType
| * | | If the uuid of a SceneObjectGroup (RootPart) is changed before adding to the ↵Justin Clark-Casey (justincc)2010-09-212-2/+41
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | scene, remove the old uuid reference from m_parts as well as adding the new one. The separate remove and set operations is SOG.set_UUID() are both locked under m_parts.SyncRoot since they are logically atomic (though this isn't such an issue if the SOG isn't part of a scene) Added unit test for this behaviour. Also changed the second m_parts.AddOrReplace() to m_parts.Add(). As the old reference is now removed we never end up replacing an identical uuid. And if we replace a uuid that's already there (from a child part) then this is an error.