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* Copied gridserver ready to convert to asset servergareth2007-04-291-48/+48
| | | | | | I'M THAT NUTS!!!!!!!!
* Dumb mistake - forgot to assign the datastore variableAdam Frisby2007-04-271-1/+1
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* * Added new commandline option -config <configfile.xml>Adam Frisby2007-04-271-1/+14
| | | | | Note: This is untested but is a very simple change and should 'just work'. If someone can test, appreciated.
* added just what opensim needs...yet another command line option: -noverbose ↵MW2007-04-261-1/+6
| | | | . cut down on the system console output (should really be stopping it all but not all output is going through OpenSim.Framework.Console)
* Can now use the xml config file for setting up things like sandbox mode, ↵MW2007-04-251-1/+6
| | | | | | | | login server, physics engine etc. To use this mode add just -configfile to the startup line (instead of the -sandbox etc) A example of what to add to the xml is: SandBox="true" LoginServer="true" UserAccounts="false" LocalAssets="false" PhysicsEngine="basicphysics" (add those to config node in simconfig.xml). The current options for PhysicsEngine are : basicphysics, RealPhysX, OpenDynamicsEngine.
* === Dedicated to Jesse. ===lbsa712007-04-221-48/+48
| | | | | | * Deleted empty directory
* Added OpenGridProtocol class - start of the new TCP-based intersim protocol, ↵gareth2007-04-211-48/+48
| | | | | | | | | very basic skeleton First commit since we lost JesseMalt - Dedicated to their memory
* Yet another command line option (really need to get all these moved into a ↵MW2007-04-171-0/+6
| | | | config file), this one: "-localasset" (without the quotes) is a temporary hack to use a local asset server when in grid mode. (use with extreme caution if you have more than one sim in a grid)
* Renamed the Servers directory to OpenSim.ServersMW2007-04-111-1/+1
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* Changed so that a bin\ScriptEngines\ directory will be searched for ↵MW2007-04-111-48/+48
| | | | | | | scripting Engines. Added the work in progress JVM scripting engine.
* Added POST handler for /sims/ in the grid servergareth2007-04-111-48/+48
| | | | | | | | | Removed asset/user config in grid mode in the region server Added "create user" command in the user server console Begun buggy code to send sim details to the grid at startup Drank whole pack of red bull in one night and made stupid jokes in SVN logs and C# comments
* * built binaries, pdb's and user files should not be under version control.lbsa712007-04-111-48/+48
| | | | | | | * updated vs2005 and nant targets * added some build files * ignored some binaries, pdb's and user files
* Fixed "teh bug"gareth2007-04-101-48/+48
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* * Added Primitive2 to vs2005 solutionlbsa712007-04-041-48/+48
| | | | | * Apparently, Prebuild thinks DEBUG should be in there.
* Finished initial sim<>Grid login (kinda)gareth2007-04-031-48/+48
| | | | | | | Can login but no config data sent/updated yet
* * lovely. svn doesn't delete the files from disk on svn delete, so they show ↵lbsa712007-04-033-4/+0
| | | | up in prebuilt projs and build files.
* * Fixad namespace clashlbsa712007-04-034-64/+68
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* Added OpenSim.GenericConfig.Xml project, so we can swap to a more generic ↵MW2007-04-021-48/+48
| | | | configuration method, so that it is easier to load configuration data from a ogs server
* Moved database storage of the world map to the Db4LocalStorage so its in the ↵MW2007-04-021-126/+126
| | | | same database as in world prims are stored.
* Added OpenUser.Config projectgareth2007-04-021-126/+126
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* Fixed VS2005 solution/project filesMW2007-04-021-126/+126
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* Added new REST protocol (partially complete)gareth2007-04-022-174/+174
| | | | | | | | Made sim profiles load from DB Updated build files for grid server Added sim login
* More refactoringMW2007-04-011-0/+1
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* * Moved LoginServer and LocalUserProfileManager to OpenSim.Serverslbsa712007-03-292-0/+7
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* * Naaw, -realphysx is too much to asklbsa712007-03-291-5/+5
| | | | | * Genning proj Guids from name hash, for great justice
* After hours of searching for a bug, it works - User accounts in sandbox ↵MW2007-03-281-0/+6
| | | | | | | mode, currently they are not persistent between restarts (ie restarting opensim.exe) but should be persistent between sessions (login/ logout). Use the -account command line arg to enable them and then create new accounts through the web interface
* RIP OpenSimRoot. (removed)MW2007-03-281-2/+2
| | | | | | Merged most of the bug fixes etc in from LLdemo branch. Added the textures from that branch.
* * And lo, the OpenSim (which is actually the RegionServer) is decoupled from ↵lbsa712007-03-281-5/+1
| | | | the exe.
* * worked a little bit more on straigthening the startup procedure outlbsa712007-03-281-37/+18
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* * revert the revert - begin the beguinelbsa712007-03-273-14/+14
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* * Reverting todays work. It was worth a try.lbsa712007-03-273-14/+14
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* * Config should be loaded before login server startup...lbsa712007-03-271-3/+3
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* * vaseline + duct-tape.lbsa712007-03-272-6/+6
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* * Fixed yet another project ref fuck-up in Prebuild.lbsa712007-03-271-4/+4
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* * Continued refactoring away OpenSimRoot - now it's down to the final 2.lbsa712007-03-271-2/+2
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* * Introduced BaseHttpServer (doing nothing at the moment)lbsa712007-03-271-5/+5
| | | | | * Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
* * Prebuild breaks nant build if project is empty. Quick fix : add dummy filelbsa712007-03-271-5/+5
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* * Enabled the OpenSim.Servers projectlbsa712007-03-271-5/+5
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* * Now there's one Console class, and instead the apps responds to cmd's and ↵lbsa712007-03-273-55/+55
| | | | | | | | | | | | show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice)
* ODE plugin now can fly but sinks through ground when walking (?!!!??!??!)gareth2007-03-271-47/+47
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* preparing to add full clothes/body part support. MW2007-03-261-5/+5
| | | | | | | | Currently you can: now create new body parts and clothes. edit those clothes and wear them. But currently you will not see most of the edited effects on your own avatar, although often other clients will see those changes on your avatar.
* * Added Prebuild exe (just delete the old one)lbsa712007-03-261-47/+47
| | | | | * Reverted faulty build files
* Fresh prebuild + nant setsgareth2007-03-261-47/+47
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* * fixed buildfileslbsa712007-03-262-52/+52
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* Added -ode parametergareth2007-03-262-48/+53
| | | | | | | Updated buildscripts (to fix ODE references) Fixed up ODE plugin to the point of being able to login and get weird bugs (no real movement code yet)
* * Hopefully it builds again...lbsa712007-03-251-5/+5
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* (no commit message)MW2007-03-251-47/+47
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* Brought in the OGS user server into the main trunk (in a rather messy way)gareth2007-03-241-47/+47
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* * Added separate exe projectlbsa712007-03-243-0/+242
* Prebuild exe is now built in /bin dir