aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Shiny commit (finally)Adam Frisby2007-06-289-5/+603
| | | | | | | | | | * Added support for new scripting engines ** Javascript ** J# (Java on .NET) ** C# * Added license headers to things. * Updated prebuild for the above
* * More removing stuff. Tortoise SVN I hate you.Adam Frisby2007-06-284-218/+0
|
* * Brand spankin' new scripting engine.Adam Frisby2007-06-2817-523/+193
| | | | | | * Use "script load somefile.cs" for C# scripting. Will commit additional languages shortly. Scripts should implement the IScript interfaces to work correctly. * Someone port this over to NameSpaceChanges (built in Sugilite since sugilite is working)
* Some very Preliminary work on .net remoting for interregion comms. MW2007-06-277-23/+6
| | | | | a few more classes for CAPS LLSD types.
* * Begun reimplementing scripting.Adam Frisby2007-06-275-23/+196
|
* The following events now work:Adam Frisby2007-06-272-10/+33
| | | | | | | | * OnFrame * OnNewPresence * OnNewPrimitive * OnRemovePresence
* * Renamed new event manager "SceneEvents" to "EventManager"Adam Frisby2007-06-272-1/+9
| | | | | | * Installed into Scene.cs * TODO: Remove IScriptHandler and ScriptEng calls from Update() - they should use eventManager and bind as needed.
* * Commiting new "SceneEvents" class - a single class which contains bindable ↵Adam Frisby2007-06-271-0/+29
| | | | | | | events for common things, which can later be passed to the scripting engine. Events being things like OnFrame / OnNewViewer, etc.
* * Added help command to terrain filters.Adam Frisby2007-06-262-0/+11
|
* * Terrain filters! - Think photoshop-style filters for terrain.Adam Frisby2007-06-264-24/+156
| | | | | | | | | | * Terrain filters may be written in either C# or JavaScript and loaded at runtime Use: terrain csfilter somefile.cs -- Loads a C# filter terrain jsfilter somefile.js -- Loads a JavaScript filter Once a terrain filter has been loaded, you can use the command as normal, eg terrain demofilter
* Some Caps/LLSD cleaning up.MW2007-06-251-29/+25
|
* Some work in progress LLSD serialise / de-serialise functions.MW2007-06-251-9/+17
|
* Forgot theseMW2007-06-252-2/+2
|
* updated prebuild.xml.MW2007-06-2514-160/+273
| | | | | Added some more events to IClientAPI (OnGrapObject , OnGrapUpdate, OnDeGrapObject).
* Disabled the EventQueueGet CAPS as its not yet fully functional.MW2007-06-241-2/+2
|
* Hopefully enabled the OGS commsManagerMW2007-06-244-36/+87
|
* * Updating prebuild.xmlAdam Frisby2007-06-242-32/+27
|
* Refactoring:Adam Frisby2007-06-245-10/+11
| | | | | | | | * Renamed IPListenAddr to CommsIPListenAddr * Renamed IPListenPort to CommsIPListenPort New Features: * Begun OGS/.1 implementation -- created new temporary "GridInfo" class to hold grid settings, needs reworking to wherever settings are stored these days.
* A bit more work on the AssetCache.MW2007-06-244-15/+17
|
* Disabled the CheckSum Server as it seems that isn't used by viewer 1.18.MW2007-06-2415-131/+424
| | | | | | | | | Started to add support for asset uploads over CAPS (the asset is uploaded but seems to come out corrupt). Started to cleanup/rewrite the AssetCache. Fixed bug in MapBlock requests, where data for some regions wasn't being sent. Renamed PrimData's Texture to TextureEntry. most likely a few other small changes.
* More work on CAPS handler.MW2007-06-236-44/+51
|
* Deleted some comments being wrote to consoleMW2007-06-221-5/+10
|
* Started work on CAPS support, now we have our first test capability, ↵MW2007-06-229-37/+151
| | | | MapLayer requests are handled by CAPS.
* SandBox mode login now shares a base class with the grid mode user server. MW2007-06-2212-145/+121
| | | | | To allow people to login without creating accounts first in sandbox mode anytime a login request is received without a matching account already being in the database, a new account will be made. (also in sandbox mode, passwords aren't currently used).
* Fixed the struct and null compare bug.MW2007-06-211-1/+1
|
* Some refactoring.MW2007-06-219-283/+373
|
* * Attempted fix for Mono bug.Adam Frisby2007-06-211-3/+3
|
* Very Preliminary teleporting between regions added. MW2007-06-211-1/+14
|
* Fixed problem of not being able to move out of the first 3X3 block of ↵MW2007-06-216-24/+19
| | | | regions. (Code Needs cleaning up).
* * Terrain modification more robust, uses area sizes matching those employed ↵Adam Frisby2007-06-204-15/+136
| | | | | | | | | | | | by the client display. * Terrain tools now account for the duration the cursor was held for. * Terrain tools now support new brushes (completing the common set) ** Smooth brush ** Flatten brush ** Revert brush ** Noise brush
* * Bonus commit: "terrain save" now supports a 'PNG' method.Adam Frisby2007-06-201-1/+5
|
* * Added support for "revert" and "bake" commands on terrain consoleAdam Frisby2007-06-201-1/+30
| | | | | * Implemented "IMG" load method for "terrain load" - supports PNG, BMP, TIFF, TGA and probably a handful of other formats.
* Protip: don't commit when you have debug in ClientView set to true. MW2007-06-202-5/+5
|
* Renamed Avatar to ScenePresence to avoid clash with libsl Avatar class.MW2007-06-2022-97/+107
| | | | | | Added ThirdPartyLicenses folder containing the licenses for the various third party libraries we use. Plus some other small changes.
* * Replaced old logging mechanism with new shiny logging mechanismAdam Frisby2007-06-2021-133/+219
| | | | | * Console, I bid thee farewall. Use "Log" now where console used to exist.
* * Removed ClientThreads from avatarlbsa712007-06-2018-556/+73
| | | | | | | | | * Deleted SimpleApp2 as it's getting wonkier and wonkier by the minute * Added avatar handling to SimpleApp, still don't have any avatar out on the playing field * Removed some warnings * Went from IWorld to Scene *
* * re-added SimpleApp projectslbsa712007-06-207-39/+76
| | | | | | * made them work (yay!) * some cleanup
* Made a base class from the Grid mode UserServer.UserManager and included ↵MW2007-06-1915-118/+88
| | | | | | | | that in the OpenSim solution. Included OpenGrid.Framework.Data in the OpenSim solution (and OpenGrid.Framework.Data.DB4O). Changed OpenSim.LocalCommunications.LocalUserServices so that it inherits from the UserManagement Base class. (still not finished implementing the CustomiseResponse() method)
* *Added some missing files from last commitmingchen2007-06-194-5/+79
| | | | | *LoginService is now only used in LocalCommunications and not as a interface in RegionCommunications
* *Updated/Added the base classes and interfaces for user and login serversmingchen2007-06-182-16/+35
| | | | | *Not yet usable, but I'm working on it
* * example soft logger by delegatelbsa712007-06-181-1/+1
|
* Fixed the flashing when crossing a border.MW2007-06-185-58/+67
|
* Fixed inverted map texture problem.MW2007-06-174-8/+32
| | | | | Added(from trunk) the loading of terrain files defined in the region.xml files.
* Each Region will now generate a texture image of their terrain and this will ↵MW2007-06-1712-70/+83
| | | | be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
* * SimpleApp: lbsa712007-06-176-12/+0
| | | | | | * fixed build errors * still not working though...
* * Added the two Sample Apps to the solutionlbsa712007-06-1717-136/+366
| | | | | | | * Made them build * They don't work though, gotta have a look see at that later. * ignored a shitload of bins
* Very Preliminary local teleporting added (currently only can teleport ↵MW2007-06-1713-144/+348
| | | | | | | within the current region). Now need to add teleporting between regions and use of the dynamic texture for the terrain.
* * Added 'LogFilename' attribute to simconfig.xml - in order to specify log namelbsa712007-06-171-100/+102
| | | | | | * removed some greedy try-catch * ignored some bins
* Some Rearranging of CommsManager.MW2007-06-1611-8/+446
|
* Very Preliminary border crossing added to sugilite. (Note: Sugilite doesn't ↵MW2007-06-158-37/+197
| | | | have any backend ogs communication support yet so everything is Sandbox mode only )