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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Age
Files
Lines
*
Make "show object part" command correctly display script status.
Justin Clark-Casey (justincc)
2012-10-31
7
-35
/
+77
*
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2012-10-30
3
-7
/
+21
|
\
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*
Only create a new list to check if objects have reached targets if there actu...
Justin Clark-Casey (justincc)
2012-10-30
1
-5
/
+9
|
*
Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceiv...
Justin Clark-Casey (justincc)
2012-10-30
1
-0
/
+6
|
*
Add method doc to IAssetService.Get(string, object, AssetRetrieved) outlining...
Justin Clark-Casey (justincc)
2012-10-30
1
-1
/
+5
|
*
Add asset != null check to ODEPrim.MeshAssetReceived instead of throwing exce...
Justin Clark-Casey (justincc)
2012-10-30
1
-1
/
+1
*
|
Store and send the current movement animation state to a new sim on crossing
Melanie
2012-10-30
2
-0
/
+17
*
|
Add AnimState to CADU
Melanie
2012-10-30
1
-0
/
+36
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/
*
Make MeshAssetReceived private.
Justin Clark-Casey (justincc)
2012-10-30
1
-1
/
+1
*
correct ODEPrim.MeshAssetReveived -> MeshAssetReceived
Justin Clark-Casey (justincc)
2012-10-30
1
-3
/
+2
*
refactoring to use assembly:classname style of configuration
SignpostMarv
2012-10-29
1
-1
/
+4
*
Renaming module back to SoundModule as the hypothetical plan was to make anot...
SignpostMarv
2012-10-29
1
-3
/
+3
*
SianaGearz notes stop sound flag is 1 << 5, so using that for ISoundModule.St...
SignpostMarv
2012-10-29
1
-6
/
+3
*
tweaking configuration logic so that the INonSharedRegionModule will load by ...
SignpostMarv
2012-10-29
1
-4
/
+9
*
documenting some params on ISoundModule methods
SignpostMarv
2012-10-29
1
-7
/
+16
*
refactoring llCollisionSound to use new KeyOrName method
SignpostMarv
2012-10-29
1
-10
/
+1
*
Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...
SignpostMarv
2012-10-29
3
-6
/
+36
*
fixing poorly-formatted xml doc string for Util.IsInsideBox
SignpostMarv
2012-10-29
1
-1
/
+1
*
refactoring llTriggerSoundLimited to not use the LSL methods, since that will...
SignpostMarv
2012-10-29
1
-2
/
+2
*
refactoring llGetPos() to take advantage of implicit converter
SignpostMarv
2012-10-29
1
-2
/
+1
*
shifting from two instances of typecasting to one instance of typecasting in ...
SignpostMarv
2012-10-29
1
-4
/
+4
*
80-character width terminal formatting of recent commits to llPlaySound, llPl...
SignpostMarv
2012-10-29
1
-7
/
+15
*
shuffling code around so that the interface for ISoundModule.SendSound() spec...
SignpostMarv
2012-10-29
5
-28
/
+47
*
moving SendSound from SceneObjectPart to ISoundModule
SignpostMarv
2012-10-29
5
-86
/
+119
*
fixing a bug in SceneObjectPart.SendSound where sounds would always come from...
SignpostMarv
2012-10-29
1
-9
/
+8
*
Factoring out a superfluous local variable & repeated assignment in SceneObje...
SignpostMarv
2012-10-29
1
-10
/
+8
*
Formatting SoundModuleNonShared.LoopSound, consistent indentation
SignpostMarv
2012-10-29
1
-1
/
+1
*
deduplicating code into a single LoopSound method
SignpostMarv
2012-10-29
3
-27
/
+23
*
removing superfluous lines from SceneObjectPart.SendSound
SignpostMarv
2012-10-29
1
-8
/
+0
*
refactoring StopSound into a private static method to skip repeating m_scene....
SignpostMarv
2012-10-29
1
-1
/
+6
*
Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the ...
SignpostMarv
2012-10-29
1
-15
/
+0
*
adjusting parameter order of PreloadSound to be more logical
SignpostMarv
2012-10-29
3
-4
/
+4
*
transposing LoopSoundMaster to Sound Module
SignpostMarv
2012-10-29
3
-25
/
+50
*
transposing preload sound onto sound module
SignpostMarv
2012-10-29
4
-32
/
+32
*
transposing stop sound into sound module
SignpostMarv
2012-10-29
3
-37
/
+56
*
moving comment for llStopSound inside the method block prior to transposition...
SignpostMarv
2012-10-29
1
-1
/
+1
*
documenting ISoundModule methods & fields
SignpostMarv
2012-10-29
1
-0
/
+28
*
formatting ISoundModule prior to documentation
SignpostMarv
2012-10-29
1
-2
/
+4
*
formatting changes to SceneObjectPart.SendSound; consistent indentation
SignpostMarv
2012-10-29
1
-34
/
+34
*
SceneObjectPart.SendSound can exit early if a sound module was not found.
SignpostMarv
2012-10-29
1
-4
/
+4
*
Changing the logic order in the TaskInventory iterator of ScenObjectPart.Send...
SignpostMarv
2012-10-29
1
-1
/
+1
*
Replacing double-if block in SceneObjectPart.SendSound with Util.Clip
SignpostMarv
2012-10-29
1
-4
/
+1
*
TryGetScenePresence in TriggerSound is probably meant to be using the ownerID...
SignpostMarv
2012-10-29
1
-1
/
+1
*
swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound to...
SignpostMarv
2012-10-29
1
-4
/
+4
*
stripping whitespace from ISoundModule, formatting SoundModuleNonShared.cs
SignpostMarv
2012-10-29
2
-4
/
+6
*
refactoring thisSpGain in PlayAttachedSound as it was previously using two ty...
SignpostMarv
2012-10-29
1
-8
/
+4
*
Factoring out an if-else block in PlayAttachedSound as it was using the previ...
SignpostMarv
2012-10-29
1
-6
/
+6
*
making the max distance for sounds to be heard from their origin a configurab...
SignpostMarv
2012-10-29
2
-3
/
+11
*
Converting the ISoundModule implementation from an IRegionModule to an INonSh...
SignpostMarv
2012-10-29
1
-20
/
+58
*
Immediately setting gain to zero as a workaround for code not stopping sound ...
SignpostMarv
2012-10-29
1
-0
/
+1
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