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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Age
Files
Lines
*
BulletSim: fix problem where mesh shapes were physically just their bounding ...
Robert Adams
2013-01-04
1
-0
/
+1
*
BulletSim: implement llMoveToTarget by adding PIDActive, etc.
Robert Adams
2013-01-04
2
-50
/
+33
*
BulletSim: add some features to the PID motor to make it more flexible.
Robert Adams
2013-01-04
1
-9
/
+18
*
BulletSim: convert avatar movement from a force to an impulse. Shouldn't
Robert Adams
2013-01-04
1
-2
/
+2
*
BulletSim: add initial implementation of llMoveToTarget and hover height.
Robert Adams
2013-01-04
1
-10
/
+147
*
BulletSim: reorganize motor code a little to pull together common functions.
Robert Adams
2013-01-04
1
-18
/
+129
*
BulletSim: add comments to force and impulse setting functions
Robert Adams
2013-01-04
1
-0
/
+8
*
BulletSim: fix problem where pre-step actions would not replaced
Robert Adams
2013-01-04
1
-0
/
+4
*
BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnostic
Robert Adams
2013-01-04
4
-50
/
+73
*
Set default particle burst count to 1 instead of 0 in any set particle system...
Justin Clark-Casey (justincc)
2013-01-04
1
-3
/
+3
*
Fix build break caused by missing ) from dce2809.
Justin Clark-Casey (justincc)
2013-01-04
1
-1
/
+1
*
Automatically grant sit-related llRequestPermissions() for subsequent avatars...
Justin Clark-Casey (justincc)
2013-01-04
1
-15
/
+1
*
refactor: simplify llGetNumberOfPrims() to return prim count + sitting avatar...
Justin Clark-Casey (justincc)
2013-01-04
1
-7
/
+1
*
Fix llGetLinkName() to return the name of the last avatar sat as the last lin...
Justin Clark-Casey (justincc)
2013-01-04
1
-41
/
+35
*
Fix llGetLinkKey() to return the last sat avatar as the last link number.
Justin Clark-Casey (justincc)
2013-01-04
3
-63
/
+99
*
minor: Add some doc to the extremely unhelpful 'fudge....' comment as to why ...
Justin Clark-Casey (justincc)
2013-01-03
1
-1
/
+4
*
Fix problem where object attached from ground often does not get attached pro...
Justin Clark-Casey (justincc)
2013-01-03
1
-9
/
+1
*
Scipt modules get the OpenMetaverse types, so lists passed as arguments to sc...
SignpostMarv
2013-01-03
1
-2
/
+27
*
Improving documentation of AttachToAvatar and GetLine methods in LSL_Api.cs b...
SignpostMarv
2013-01-03
1
-8
/
+15
*
updating documentation in SampleMoneyModule based on doxygen error log output...
SignpostMarv
2013-01-03
1
-6
/
+8
*
minor: Change channel digger replacement message in TerrainModule to Info fro...
Justin Clark-Casey (justincc)
2013-01-03
1
-1
/
+1
*
Allow registering regions whose names are equivalent under LIKE but not truly...
Oren Hurvitz
2013-01-02
3
-8
/
+19
*
Fixed several problems with the Sun: some settings didn't work, or were incon...
Oren Hurvitz
2013-01-02
5
-61
/
+37
*
Fixed: the AvatarEnteringNewParcel event wasn't triggered in some cases
Oren Hurvitz
2013-01-02
1
-0
/
+6
*
Added locking in NullRegionData.
Oren Hurvitz
2013-01-02
1
-20
/
+44
*
Fix indenting on ConsoleDisplayTable, align indenting on "show animations" co...
Justin Clark-Casey (justincc)
2013-01-02
2
-3
/
+4
*
minor: minor code and log formatting fixes to recent changes in LandManagemen...
Justin Clark-Casey (justincc)
2013-01-02
1
-5
/
+6
*
Changed locks to prevent deadlocks (especially during multi-region Load OAR)
Oren Hurvitz
2013-01-02
3
-39
/
+61
*
If Save OAR/IAR times-out while waiting for assets then notify the caller tha...
Oren Hurvitz
2013-01-02
4
-26
/
+37
*
minor: Allow objects to be added directly to a row on a ConsoleDisplayTable r...
Justin Clark-Casey (justincc)
2013-01-02
2
-2
/
+2
*
Implemented Return Objects when it's invoked from the Top Colliders or Top Sc...
Oren Hurvitz
2013-01-02
1
-5
/
+55
*
Add "show animations" console command for debug purposes.
Justin Clark-Casey (justincc)
2013-01-02
3
-4
/
+220
*
If an NPC is unowned, then always auto-grant permissions requested via llRequ...
Justin Clark-Casey (justincc)
2013-01-02
1
-1
/
+1
*
BulletSim: add parameter to have Bullet output performance statistics
Robert Adams
2013-01-01
4
-7
/
+11
*
BulletSim: move selection of the unmanaged Bullet DLL from BSPlugin
Robert Adams
2013-01-01
2
-6
/
+8
*
BulletSim: move over and port the interface for BulletXNA.
Robert Adams
2013-01-01
7
-315
/
+623
*
BulletSim: fix line endings.
Robert Adams
2013-01-01
2
-52
/
+52
*
BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanaged
Robert Adams
2013-01-01
6
-278
/
+1806
*
Fixed bugs when getting the root folder.
Oren Hurvitz
2013-01-02
1
-1
/
+10
*
minor: Assign names to the different SmartThreadPools for debugging purposes.
Justin Clark-Casey (justincc)
2013-01-01
2
-0
/
+2
*
refactor: call Util.InitThreadPool() if we are initializing an uninitialized ...
Justin Clark-Casey (justincc)
2013-01-01
1
-1
/
+1
*
BulletSim: remove unused unmanaged memory reference functions from BSAPITempl...
Robert Adams
2012-12-31
2
-2
/
+4
*
BulletSim: remove rigid body contruction functions from BSAPITemplate that re...
Robert Adams
2012-12-31
2
-61
/
+0
*
BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.
Robert Adams
2012-12-31
4
-42
/
+20
*
BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.
Robert Adams
2012-12-31
10
-194
/
+311
*
BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...
Robert Adams
2012-12-31
15
-201
/
+372
*
BulletSim: remove all the debug printing of pointer formatting (.ToString(X))...
Robert Adams
2012-12-31
7
-25
/
+58
*
BulletSim: another round of conversion: dynamics world and collision object f...
Robert Adams
2012-12-31
15
-1248
/
+1454
*
BulletSim: add the implementation files for the two versions of Bullet:
Robert Adams
2012-12-31
2
-0
/
+1146
*
BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...
Robert Adams
2012-12-31
11
-839
/
+234
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