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* * Resolve http://opensimulator.org/mantis/view.php?id=2743 and ↵Justin Clarke Casey2008-12-022-8/+3
| | | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=2739 by no longer bothering to store or retrieve the local parentID in the region database * The original issue is that the now randomly generated local ids do not fit into the int parentID datatype * However, as far as I know it's actually pointless to store this local parent ID anyway (we already store the groupUUID), especially as we don't bother to store the localID (as opposed to UUID itself). * Conservatively, the actual column will be removed in a later commit
* * reverted 7561 as the logger reference should always be private to the ↵lbsa712008-12-022-2/+2
| | | | class. Thanks sdague for the protip!
* changed UserManagerBase. IInterServiceInventoryServices ↵MW2008-12-021-1/+1
| | | | m_interServiceInventoryService from private to protected
* Remove some of the XEngine chattinessMelanie Thielker2008-12-022-4/+4
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* Made BaseOpenSimServer.ShutdownSpecific() public. As the ↵MW2008-12-026-6/+5
| | | | OpenSimBase.Shutdown() includes a Environment.Exit(0); which is not always wanted when shutting down, like from a windows service.
* Added two new "trusted" url handlers to the Inventory server, to allow the ↵MW2008-12-022-10/+34
| | | | user server to get a list of items in a folder and add a new item.
* Catch all possible exceptions in the mysql module. It throws non-mysqlMelanie Thielker2008-12-021-2/+2
| | | | | | exceptions as well.
* Fix Mantis#2527. Permissions returned false for editing non-root SOPs. Now,Homer Horwitz2008-12-011-0/+8
| | | | | they will use the SOG the SOP belongs to (as it was for the root-SOP already).
* don't close eventqueues when you leave a region. This really does seemSean Dague2008-12-011-2/+10
| | | | | | | | | to fix the A -> B -> A issue. Because the code is very reuse friendly, it shouldn't cause much additional memory bloat in the sims. I'm sure this isn't the right fix, but it is progress, and confirms that the close path while leaving a region is part of the issue.
* * minor: A few tiny bits of documentation and log message cleanup before ↵Justin Clarke Casey2008-12-015-8/+10
| | | | starting something different
* * Assume that asset data in a reset inventory post is not inlined by defaultJustin Clarke Casey2008-12-011-3/+2
| | | | | | * This means that the xml of a get request can be used as the input with a few value tweaks, instead of having to explicitly put inline="false" in the output xml
* Fix the terrain loaderMelanie Thielker2008-12-011-1/+1
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* * minor: remove 2 mono compiler warningsJustin Clarke Casey2008-12-012-2/+2
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* More reverts. Revert the MySQL database module. This caused more issuesMelanie Thielker2008-12-011-474/+513
| | | | | | than it solved by trying to use, and then exhausting, the connection pool
* * Unforunately it turns out not to be that simple. Revert the rest of r7560 ↵Justin Clarke Casey2008-12-0117-509/+387
| | | | for now.
* * stop inventory item creation via REST falling over on any included assets ↵Justin Clarke Casey2008-12-011-93/+93
| | | | | | | | that are not inline (UUID only) * make rest inventory item xml output use 'invtype' for inventory type rather than just 'type'. This makes it symmetrical with input xml
* * minor: fix log message printed when unrecognized elements are found in ↵Justin Clarke Casey2008-12-012-135/+119
| | | | inventory rest input xml
* fix the "I get no textures if I teleport back to a region I've been inSean Dague2008-12-011-2/+4
| | | | | | | | | | before" issue. This involves the EventQueueGet module so I'm not sure this is the right fix but it appears to work. When the ScenePresence leaves force a close on it. The reuse of the queues doesn't seem to be working, so the forced close causes a new one the next time in. This does appear to work.
* attempt to modify the event queue for greater debuggingSean Dague2008-12-011-0/+2
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* Mantis#2730. Thank you kindly, StrawberryFride for a patch that:Charles Krinke2008-12-011-2/+2
| | | | | | | | MSSQL Fix to accommodate random ParentIDs. uint values now cleanly converted to ints and vice versa to hopefully prevent outofrange exceptions on prim storage.
* Added a Catch(InvalidOperationException) to BaseHttpServer.HandleRequest(). ↵MW2008-12-011-19/+24
| | | | Which is thrown due to errors in the XML deserializing. Without this catch is it easy to bring down any of the opensim servers on purpose by just sending corrupt xml to them.
* * Making log available for subclasseslbsa712008-12-011-1/+1
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* * From Mantis#2701 - Implements NHibernate data adapter, adds support for ↵Adam Frisby2008-12-0117-387/+509
| | | | | | | MsSql2005 to NHibernate. * Patch courtesy of Adminotech and realXtend. Thanks!
* Mantis #2729Melanie Thielker2008-12-011-0/+10
| | | | | | Add a check for script reset permissions to the permissions module
* Make the permissions module hook CanResetScript suitable for useMelanie Thielker2008-12-012-4/+4
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* Remove duplicated avatar height calculation in lsl functions.idb2008-12-014-36/+37
| | | | | Use height calculation in Basic Physics and Physics of Simplicity so that avatars larger than the default walk with straight legs and shorter walk on the ground.
* Mantis #2584 (again)Melanie Thielker2008-11-306-22/+93
| | | | | | Next step of diva's TP fixes and HG support
* Try to fix Mantis#2727. SQLite seems to be able to store bigger numbers inHomer Horwitz2008-11-301-1/+1
| | | | | | an INTEGER column (using 6 bytes), but the mapping was wrong. Question: Should we move localIDs to int instead of uint to save some bytes?
* Mantis #2716 Null when linking across objects across two regions.idb2008-11-301-0/+4
| | | | | Now silently fails to link prims in different regions.
* Fix prim crossings, again.Melanie Thielker2008-11-301-2/+5
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* More changes to the MySQL adapter. take advantage of pooling and run lock-free.Melanie Thielker2008-11-301-507/+472
| | | | | | | | This should finally kill the "There is already an open data reader associated with this connection, which must be closed first" error that makes people's builds not save
* Revert r7548 and r7549 until someone with prebuild-fu can help structure the ↵Dahlia Trimble2008-11-302-0/+2511
| | | | dependencies
* Removed remaining meshing codeDahlia Trimble2008-11-302-2511/+0
| | | | | | Add PrimMesher.dll r21 All meshing tasks are now passed through Meshmerizer and handled by PrimMesher.dll
* Update svn properties. Add copyright header. Minor formatting cleanup.Jeff Ames2008-11-305-30/+57
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* Explicitly Dispose() all cmd objectsMelanie Thielker2008-11-291-1/+15
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* Fix usage of reflection where it isn't necessary.Homer Horwitz2008-11-291-1/+1
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* Revert justincc's try to change the licence char-by-char AGAIN!!! :PHomer Horwitz2008-11-291-1/+1
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* Add configuration values for scripted prim region crossingMelanie Thielker2008-11-292-1/+6
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* Start scripts in attachments only after a successful attach. ElimininateMelanie Thielker2008-11-295-3/+29
| | | | | | a gratuitious asset fetch when region crossing.
* Mantis #2584Melanie Thielker2008-11-293-1/+51
| | | | | | | Applying a patch from Diva. This patch introduces significant improvements in teleporting. Thank you, Diva.
* Finally make attachments stay put. Randomize local ID generation toMelanie Thielker2008-11-295-13/+13
| | | | | | | | | prevent adjacent sims from using identical Local IDs for the attachment Thanks to Mana Janus (Hippo Viewer) for providing the crucial bit of information, namely that, due to a bug in the viewer, adjacent sims can't use the same local ids.
* Add the lifetime management back into the LSL_Api, since that will alsoMelanie Thielker2008-11-291-2/+10
| | | | | | expire and take the scripts down
* Update meshing code to sync with current PrimMesher.cs on forge.Dahlia Trimble2008-11-298-3042/+525
| | | | | | Migrate sculpt meshing code to primMesher version. This should result in more accurate physical sculpted prim proxies. Remove much obsolete code from Region/Physics/Meshing
* Comment the ScriptSponsor and restore the indefinite lifetime forMelanie Thielker2008-11-293-12/+12
| | | | | | scripts until that can be better debugged
* Stop attachments from twisting away. Thismakes attachments phantom, whichMelanie Thielker2008-11-292-4/+5
| | | | | | is the proper way to handle this
* Try to prevent attachments twisting/movingMelanie Thielker2008-11-291-1/+1
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* Should have tried with something other than attachments. Make normal primMelanie Thielker2008-11-291-1/+1
| | | | | | render again :)
* A try to better attachment crossing.Melanie Thielker2008-11-293-53/+66
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* * Stop console misleadingly reporting an error if it cannot find a startup ↵Justin Clarke Casey2008-11-281-7/+4
| | | | commands file
* * minor: remove mono compiler warningJustin Clarke Casey2008-11-281-1/+1
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