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* Add regression test for client logout due to ack timeout.Justin Clark-Casey (justincc)2012-06-085-108/+105
* Remove null checks at top of LLUDPServer.ProcessInPacket(). Neither packet n...Justin Clark-Casey (justincc)2012-06-081-8/+1
* Store already retrieve IClientAPI in IncomingPacket structure for later use r...Justin Clark-Casey (justincc)2012-06-082-15/+16
* Don't make duplicate call to ScenePresence.Close() separately in ETM.DoTelepo...Justin Clark-Casey (justincc)2012-06-084-82/+74
* Go back to calling IncomingCloseAgent() in the "kick user" command for consis...Justin Clark-Casey (justincc)2012-06-082-7/+1
* Remove duplicate update of user count in Scene.IncomingCloseAgent()Justin Clark-Casey (justincc)2012-06-083-14/+27
* Fix bug with "kick user" reducing agent counts by 2 instead of 1.Justin Clark-Casey (justincc)2012-06-083-22/+24
* Record the fact that child agents can have asset transactions.Justin Clark-Casey (justincc)2012-06-074-32/+26
* Don't send kill object messages to clients when a child agent is closed.Justin Clark-Casey (justincc)2012-06-071-18/+21
* Make change to fix Windows buildsBlueWall2012-06-071-1/+1
* Log warning if we try to remove a UDP client that has already been removed.Justin Clark-Casey (justincc)2012-06-071-0/+6
* Allow the thread watchdog to accept an alarm method that is invoked if the ti...Justin Clark-Casey (justincc)2012-06-074-25/+96
* minor: Change log messages on Warp3DImageModule to show they are from this mo...Justin Clark-Casey (justincc)2012-06-061-7/+9
* Rename MapImageModule for Warp3D to Warp3DImageModule to match its class name...Justin Clark-Casey (justincc)2012-06-061-0/+0
* Actively dispose of Bitmaps in Warp3D image module and world map module once ...Justin Clark-Casey (justincc)2012-06-063-215/+248
* enabling all corners of a sim to be set in one callSignpostMarv2012-06-061-1/+11
* Ensure closure of bitmap and memory stream with using() statements in WorldVi...Justin Clark-Casey (justincc)2012-06-061-7/+8
* Stop accidentally reading 4 Int16s instead of 2 in SIZE section of Terragen f...Justin Clark-Casey (justincc)2012-06-051-2/+0
* minor: Add user feedback when executing fix-phantomsJustin Clark-Casey (justincc)2012-06-051-0/+2
* Allow fix-phantoms command to appear even if CombineContiguousRegions = false...Justin Clark-Casey (justincc)2012-06-051-13/+11
* Mantis 4597 AgentPaused packet is ignored.Talun2012-06-051-3/+15
* Remove unused ScenePresence list structure in llGetAgentList()Justin Clark-Casey (justincc)2012-06-051-1/+0
* Scale down per frame MS stats to match scaled simulator FPS stat.Justin Clark-Casey (justincc)2012-06-051-1/+1
* Start sending spare frame time MS viewer stat. Make frame time correctly dis...Justin Clark-Casey (justincc)2012-06-052-78/+124
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-06-053-38/+50
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| * Add replaceable region modules to the "show modules" commandBlueWall2012-06-041-29/+49
| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-06-041-1/+1
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| | * Correct the delegate specification in EventManager.TriggerTerrainTainted. Loo...Robert Adams2012-06-041-1/+1
| * | Remove the "Profile" config as it's covered by the replaceable interfaceMelanie2012-06-041-8/+0
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* | Properly show per frame millisecond statistics per frame, not as amount of ti...Justin Clark-Casey (justincc)2012-06-041-22/+41
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* Fix build break whree accidentally did inv.Folders rather than inv.Folders.Co...Justin Clark-Casey (justincc)2012-06-021-1/+1
* minor: tidy up some commentsJustin Clark-Casey (justincc)2012-06-021-4/+2
* Fix various issues with http inventoryJustin Clark-Casey (justincc)2012-06-024-78/+85
* Instead of updating sim stats root agent, child, objects and scripts accounts...Justin Clark-Casey (justincc)2012-06-012-33/+14
* Add optional total avatars, total prims and active prims stats to ODE plugin.Justin Clark-Casey (justincc)2012-06-011-0/+21
* If OdeScene.Near() returns no collision contacts, then exit as early as possi...Justin Clark-Casey (justincc)2012-06-011-0/+4
* Add optional stat for the other collision time per frame not spent in ODE nat...Justin Clark-Casey (justincc)2012-06-011-1/+16
* Add avatar forces calculation, prim force and raycasting per frame millisecon...Justin Clark-Casey (justincc)2012-06-011-7/+46
* Collection optional avatar and prim taint frame millisecond timesJustin Clark-Casey (justincc)2012-06-011-7/+36
* Remove recent optional native collision frame milliseconds statJustin Clark-Casey (justincc)2012-06-011-13/+1
* Add optional stat that records milliseconds spent notifying collision listene...Justin Clark-Casey (justincc)2012-06-011-0/+14
* Add avatar and prim update milliseconds per frame optional statsJustin Clark-Casey (justincc)2012-06-011-7/+31
* Add option native step frame ms statJustin Clark-Casey (justincc)2012-06-011-9/+21
* Add total ODE frame time optional stat, as a sanity check on the main scene p...Justin Clark-Casey (justincc)2012-06-011-7/+21
* Break down native ODE collision frame time stat into native space collision a...Justin Clark-Casey (justincc)2012-06-011-4/+22
* Rename new collision stats to 'contacts' - there are/can be multiple contacts...Justin Clark-Casey (justincc)2012-06-011-6/+6
* Stop adding an unnecessary duplicate _perloopcontact if the avatar is standin...Justin Clark-Casey (justincc)2012-06-011-9/+4
* minor: comment out currently unused OdeScene.sCollisionDataJustin Clark-Casey (justincc)2012-06-011-9/+9
* Add ODE avatar and prim collision numbers if extra stats collection is enabled.Justin Clark-Casey (justincc)2012-06-011-5/+34
* Fix OdeScene.GetTopColliders() to return the top 25 colliders rather than the...Justin Clark-Casey (justincc)2012-06-011-19/+13