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* varregion: add --displacement parameter to 'load oar'.Robert Adams2014-01-198-20/+91
| | | | | | | | | Adds displacment to all objects and terrain loaded from the oar. As an example, if you have a 512x512 region and an old 256x256 oar, doing load oar --displacement "<128,128,0>" oarFile.oar will load the object (and terrain) into the middle of the 512x512 region. If displacement is not specified, 'load oar' works like it always has. If you have a 5
* Merge branch 'master' into varregionRobert Adams2014-01-1921-343/+312
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| * Fix casting error for float type INI file parameter parsing.Robert Adams2014-01-191-1/+1
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| * Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-181-12/+39
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| | * Following on from 50ea2e0, only fetch scene presence for check if ↵Justin Clark-Casey (justincc)2014-01-181-17/+38
| | | | | | | | | | | | lightscript function has failed initial IsEstateManagerOrOwner() check
| | * Fixed: Windlight functions caused an error if called when the script's owner ↵Oren Hurvitz2014-01-181-3/+9
| | | | | | | | | | | | isn't in the scene
| | * Revert "Fixed: Windlight functions caused an error if called when the ↵Justin Clark-Casey (justincc)2014-01-171-9/+3
| | | | | | | | | | | | | | | | | | | | | | | | script's owner isn't in the scene" This reverts commit 39e5785c0f5bfa9fce2549757ac895920c88825a. Did not mean to apply this yet.
| | * Fixed: Windlight functions caused an error if called when the script's owner ↵Oren Hurvitz2014-01-171-3/+9
| | | | | | | | | | | | isn't in the scene
| * | Remove redundant methods in FlotsamAssetCacheJustin Clark-Casey (justincc)2014-01-181-10/+0
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| * | implement CoreAssetCache.Check()Justin Clark-Casey (justincc)2014-01-181-1/+2
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| * | implement GlynnTuckerAssetCache.Check()Justin Clark-Casey (justincc)2014-01-181-1/+1
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| * | Properly implement CenomeAssetCache.Check()Justin Clark-Casey (justincc)2014-01-181-2/+4
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| * | Simplify FlotsamAssetCache.CheckFromMemoryCache()Justin Clark-Casey (justincc)2014-01-181-6/+1
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| * | minor: Add method doc to IImproveAssetCacheJustin Clark-Casey (justincc)2014-01-181-1/+25
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| * | Elminate some copy/paste in FlotsamAssetCache.CheckFromFileCache() and use ↵Justin Clark-Casey (justincc)2014-01-181-33/+10
| | | | | | | | | | | | using() construct to ensure filestream is always closed
| * | elminate unnecessary asset != null check in FlotsamAssetCache.UpdateFileCache()Justin Clark-Casey (justincc)2014-01-181-50/+47
| | | | | | | | | | | | Passed in asset is always not null
| * | minor: reinsert some method doc back into IEntityTransferModuleJustin Clark-Casey (justincc)2014-01-171-0/+20
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| * | minor: since structs are values, assigning them to another variable copies ↵Justin Clark-Casey (justincc)2014-01-171-1/+1
| | | | | | | | | | | | it. Instantiation is unnecessary.
| * | Reorder checks in SP.CompleteMovement() to fix test failuresJustin Clark-Casey (justincc)2014-01-161-36/+33
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| * | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-162-57/+68
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| | * Actually put IsChildAgent = true inside the lock, otherwise there is still a ↵Justin Clark-Casey (justincc)2014-01-161-1/+3
| | | | | | | | | | | | small window for race conditions on duplicate CompleteMovement calls
| | * Prevent duplicate invocations or race dontision in SP.CompleteMovement()Justin Clark-Casey (justincc)2014-01-162-56/+65
| | | | | | | | | | | | | | | This can happen under poor network conditions if a viewer repeats the message send If this happens, physics actors can get orphaned, which unecessarily raises physics frame times
| * | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-1611-140/+68
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| | * Can delete the Offline Messages sent to/from a user.Oren Hurvitz2014-01-165-0/+44
| | | | | | | | | | | | This is useful if the user is deleted.
| | * In the offline message table, store the sender.Oren Hurvitz2014-01-164-5/+16
| | | | | | | | | | | | This data is useful for preventing abuse (e.g., someone who sends too many messages), or for deleting message if their sender has been deleted.
| | * Fixed offline IMOren Hurvitz2014-01-161-8/+4
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| | * Remove old IInterRegionComms and references. This hasn't been used since ↵Justin Clark-Casey (justincc)2014-01-164-127/+4
| | | | | | | | | | | | 2009 and was superseded by ISimulationService
* | | varregion: Update Warp3D to properly handle varregions.Robert Adams2014-01-193-265/+420
| | | | | | | | | | | | | | | | | | | | | This includes additions to Warp3D: Optional rendering of mesh and scupltie prims (INI parameter. Off by default) Texturing of large prims (INI parameter. On by default) Better garbage collection
* | | Add J2K decoder routine that converts directly to an image.Robert Adams2014-01-192-1/+29
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* | | Fix casting error for float type INI file parameter parsing.Robert Adams2014-01-191-1/+1
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* | | varregion: split up generated maptile images for storage in map. ThisRobert Adams2014-01-192-22/+68
| | | | | | | | | | | | makes maps for varregions show up properly.
* | | varregion: properly pack the region size parameters so he viewer will parse ↵Robert Adams2014-01-111-6/+6
| | | | | | | | | | | | | | | | | | | | | them. This gets rid of the viewer crash when teleporting into varregions and allows multiple, adjacent varregions (of the same size) with border crossings.
* | | varregion: Debug messages for region crossing debugging.Robert Adams2014-01-112-12/+23
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* | | varregion: remove unnecessary border checking code in ScenePresence.Robert Adams2014-01-111-0/+6
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* | | Merge branch 'master' into varregionRobert Adams2014-01-1116-172/+304
|\ \ \ | |/ / | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/Framework/Scenes/SceneBase.cs OpenSim/Services/Interfaces/IGridService.cs OpenSim/Services/LLLoginService/LLLoginResponse.cs (conflicts were debug statements that are commented out in master branch)
| * | Fix crash in BulletSim which sometimes happens making a linkset physicalRobert Adams2014-01-101-7/+32
| | | | | | | | | | | | | | | | | | (like sitting on and activating a vehicle) and crossing borders. This keeps better bookkeeping on compound shapes so BulletSim can identify them when being freed.
| * | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-112-2/+4
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| | * Allow Boolean nodes in XML to be specified as "0/1". AuroraSim does that.Oren Hurvitz2014-01-112-2/+4
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| * | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-101-1/+1
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| | * Fixed llTextBox error message textDavid Rowe2014-01-101-1/+1
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| * | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-101-5/+5
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| | * Dynamically adjust to the number of visual params sent.Melanie2014-01-101-1/+1
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| | * When moving the root prim of an attachment: a) Change the attach position; ↵Oren Hurvitz2014-01-101-5/+5
| | | | | | | | | | | | b) Move the other prims in the reverse direction to compensate
| * | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-108-145/+240
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| | * When creating a coalesced object, set its permissions to the ↵Oren Hurvitz2014-01-101-7/+16
| | | | | | | | | | | | lowest-common-denominator of all the sub-objects
| | * When creating a coalesced object, set its Creator ID if all the objects have ↵Oren Hurvitz2014-01-101-4/+15
| | | | | | | | | | | | the same creator
| | * Refactored: use a single function to apply an object's folded permissions to ↵Oren Hurvitz2014-01-106-39/+48
| | | | | | | | | | | | its main permissions
| | * Refactored setting permissions when rezzing items: use the same function ↵Oren Hurvitz2014-01-105-94/+160
| | | | | | | | | | | | | | | | | | when rezzing from user inventory and prim inventory. Also, fixed a bug: when rezzing a coalesced object from a prim's inventory, apply the coalesced object's name and description only to the first sub-object; not to all the objects in the coalescence. (This was already done correctly when rezzing from a user's inventory.)
| * | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-082-8/+19
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| | * If an agent is sitting, then do send the rotation in the agent update ↵Justin Clark-Casey (justincc)2014-01-082-8/+19
| | | | | | | | | | | | | | | | | | | | | | | | instead of zeroing it to resolve mouselook camera problems Addresses http://opensimulator.org/mantis/view.php?id=6892 Thanks to tglion for this spot. This resolves a recent regression from 17b32b764acd815400d9eb903aaec6dcebd60ac7