Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | varregion: add --displacement parameter to 'load oar'. | Robert Adams | 2014-01-19 | 8 | -20/+91 |
| | | | | | | | | | Adds displacment to all objects and terrain loaded from the oar. As an example, if you have a 512x512 region and an old 256x256 oar, doing load oar --displacement "<128,128,0>" oarFile.oar will load the object (and terrain) into the middle of the 512x512 region. If displacement is not specified, 'load oar' works like it always has. If you have a 5 | ||||
* | Merge branch 'master' into varregion | Robert Adams | 2014-01-19 | 21 | -343/+312 |
|\ | |||||
| * | Fix casting error for float type INI file parameter parsing. | Robert Adams | 2014-01-19 | 1 | -1/+1 |
| | | |||||
| * | Merge branch 'justincc-master' | Justin Clark-Casey (justincc) | 2014-01-18 | 1 | -12/+39 |
| |\ | |||||
| | * | Following on from 50ea2e0, only fetch scene presence for check if ↵ | Justin Clark-Casey (justincc) | 2014-01-18 | 1 | -17/+38 |
| | | | | | | | | | | | | lightscript function has failed initial IsEstateManagerOrOwner() check | ||||
| | * | Fixed: Windlight functions caused an error if called when the script's owner ↵ | Oren Hurvitz | 2014-01-18 | 1 | -3/+9 |
| | | | | | | | | | | | | isn't in the scene | ||||
| | * | Revert "Fixed: Windlight functions caused an error if called when the ↵ | Justin Clark-Casey (justincc) | 2014-01-17 | 1 | -9/+3 |
| | | | | | | | | | | | | | | | | | | | | | | | | script's owner isn't in the scene" This reverts commit 39e5785c0f5bfa9fce2549757ac895920c88825a. Did not mean to apply this yet. | ||||
| | * | Fixed: Windlight functions caused an error if called when the script's owner ↵ | Oren Hurvitz | 2014-01-17 | 1 | -3/+9 |
| | | | | | | | | | | | | isn't in the scene | ||||
| * | | Remove redundant methods in FlotsamAssetCache | Justin Clark-Casey (justincc) | 2014-01-18 | 1 | -10/+0 |
| | | | |||||
| * | | implement CoreAssetCache.Check() | Justin Clark-Casey (justincc) | 2014-01-18 | 1 | -1/+2 |
| | | | |||||
| * | | implement GlynnTuckerAssetCache.Check() | Justin Clark-Casey (justincc) | 2014-01-18 | 1 | -1/+1 |
| | | | |||||
| * | | Properly implement CenomeAssetCache.Check() | Justin Clark-Casey (justincc) | 2014-01-18 | 1 | -2/+4 |
| | | | |||||
| * | | Simplify FlotsamAssetCache.CheckFromMemoryCache() | Justin Clark-Casey (justincc) | 2014-01-18 | 1 | -6/+1 |
| | | | |||||
| * | | minor: Add method doc to IImproveAssetCache | Justin Clark-Casey (justincc) | 2014-01-18 | 1 | -1/+25 |
| | | | |||||
| * | | Elminate some copy/paste in FlotsamAssetCache.CheckFromFileCache() and use ↵ | Justin Clark-Casey (justincc) | 2014-01-18 | 1 | -33/+10 |
| | | | | | | | | | | | | using() construct to ensure filestream is always closed | ||||
| * | | elminate unnecessary asset != null check in FlotsamAssetCache.UpdateFileCache() | Justin Clark-Casey (justincc) | 2014-01-18 | 1 | -50/+47 |
| | | | | | | | | | | | | Passed in asset is always not null | ||||
| * | | minor: reinsert some method doc back into IEntityTransferModule | Justin Clark-Casey (justincc) | 2014-01-17 | 1 | -0/+20 |
| | | | |||||
| * | | minor: since structs are values, assigning them to another variable copies ↵ | Justin Clark-Casey (justincc) | 2014-01-17 | 1 | -1/+1 |
| | | | | | | | | | | | | it. Instantiation is unnecessary. | ||||
| * | | Reorder checks in SP.CompleteMovement() to fix test failures | Justin Clark-Casey (justincc) | 2014-01-16 | 1 | -36/+33 |
| | | | |||||
| * | | Merge branch 'justincc-master' | Justin Clark-Casey (justincc) | 2014-01-16 | 2 | -57/+68 |
| |\ \ | | |/ | |||||
| | * | Actually put IsChildAgent = true inside the lock, otherwise there is still a ↵ | Justin Clark-Casey (justincc) | 2014-01-16 | 1 | -1/+3 |
| | | | | | | | | | | | | small window for race conditions on duplicate CompleteMovement calls | ||||
| | * | Prevent duplicate invocations or race dontision in SP.CompleteMovement() | Justin Clark-Casey (justincc) | 2014-01-16 | 2 | -56/+65 |
| | | | | | | | | | | | | | | | This can happen under poor network conditions if a viewer repeats the message send If this happens, physics actors can get orphaned, which unecessarily raises physics frame times | ||||
| * | | Merge branch 'justincc-master' | Justin Clark-Casey (justincc) | 2014-01-16 | 11 | -140/+68 |
| |\ \ | | |/ | |||||
| | * | Can delete the Offline Messages sent to/from a user. | Oren Hurvitz | 2014-01-16 | 5 | -0/+44 |
| | | | | | | | | | | | | This is useful if the user is deleted. | ||||
| | * | In the offline message table, store the sender. | Oren Hurvitz | 2014-01-16 | 4 | -5/+16 |
| | | | | | | | | | | | | This data is useful for preventing abuse (e.g., someone who sends too many messages), or for deleting message if their sender has been deleted. | ||||
| | * | Fixed offline IM | Oren Hurvitz | 2014-01-16 | 1 | -8/+4 |
| | | | |||||
| | * | Remove old IInterRegionComms and references. This hasn't been used since ↵ | Justin Clark-Casey (justincc) | 2014-01-16 | 4 | -127/+4 |
| | | | | | | | | | | | | 2009 and was superseded by ISimulationService | ||||
* | | | varregion: Update Warp3D to properly handle varregions. | Robert Adams | 2014-01-19 | 3 | -265/+420 |
| | | | | | | | | | | | | | | | | | | | | | This includes additions to Warp3D: Optional rendering of mesh and scupltie prims (INI parameter. Off by default) Texturing of large prims (INI parameter. On by default) Better garbage collection | ||||
* | | | Add J2K decoder routine that converts directly to an image. | Robert Adams | 2014-01-19 | 2 | -1/+29 |
| | | | |||||
* | | | Fix casting error for float type INI file parameter parsing. | Robert Adams | 2014-01-19 | 1 | -1/+1 |
| | | | |||||
* | | | varregion: split up generated maptile images for storage in map. This | Robert Adams | 2014-01-19 | 2 | -22/+68 |
| | | | | | | | | | | | | makes maps for varregions show up properly. | ||||
* | | | varregion: properly pack the region size parameters so he viewer will parse ↵ | Robert Adams | 2014-01-11 | 1 | -6/+6 |
| | | | | | | | | | | | | | | | | | | | | | them. This gets rid of the viewer crash when teleporting into varregions and allows multiple, adjacent varregions (of the same size) with border crossings. | ||||
* | | | varregion: Debug messages for region crossing debugging. | Robert Adams | 2014-01-11 | 2 | -12/+23 |
| | | | |||||
* | | | varregion: remove unnecessary border checking code in ScenePresence. | Robert Adams | 2014-01-11 | 1 | -0/+6 |
| | | | |||||
* | | | Merge branch 'master' into varregion | Robert Adams | 2014-01-11 | 16 | -172/+304 |
|\ \ \ | |/ / | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/Framework/Scenes/SceneBase.cs OpenSim/Services/Interfaces/IGridService.cs OpenSim/Services/LLLoginService/LLLoginResponse.cs (conflicts were debug statements that are commented out in master branch) | ||||
| * | | Fix crash in BulletSim which sometimes happens making a linkset physical | Robert Adams | 2014-01-10 | 1 | -7/+32 |
| | | | | | | | | | | | | | | | | | | (like sitting on and activating a vehicle) and crossing borders. This keeps better bookkeeping on compound shapes so BulletSim can identify them when being freed. | ||||
| * | | Merge branch 'justincc-master' | Justin Clark-Casey (justincc) | 2014-01-11 | 2 | -2/+4 |
| |\ \ | | |/ | |||||
| | * | Allow Boolean nodes in XML to be specified as "0/1". AuroraSim does that. | Oren Hurvitz | 2014-01-11 | 2 | -2/+4 |
| | | | |||||
| * | | Merge branch 'justincc-master' | Justin Clark-Casey (justincc) | 2014-01-10 | 1 | -1/+1 |
| |\ \ | | |/ | |||||
| | * | Fixed llTextBox error message text | David Rowe | 2014-01-10 | 1 | -1/+1 |
| | | | |||||
| * | | Merge branch 'justincc-master' | Justin Clark-Casey (justincc) | 2014-01-10 | 1 | -5/+5 |
| |\ \ | | |/ | |||||
| | * | Dynamically adjust to the number of visual params sent. | Melanie | 2014-01-10 | 1 | -1/+1 |
| | | | |||||
| | * | When moving the root prim of an attachment: a) Change the attach position; ↵ | Oren Hurvitz | 2014-01-10 | 1 | -5/+5 |
| | | | | | | | | | | | | b) Move the other prims in the reverse direction to compensate | ||||
| * | | Merge branch 'justincc-master' | Justin Clark-Casey (justincc) | 2014-01-10 | 8 | -145/+240 |
| |\ \ | | |/ | |||||
| | * | When creating a coalesced object, set its permissions to the ↵ | Oren Hurvitz | 2014-01-10 | 1 | -7/+16 |
| | | | | | | | | | | | | lowest-common-denominator of all the sub-objects | ||||
| | * | When creating a coalesced object, set its Creator ID if all the objects have ↵ | Oren Hurvitz | 2014-01-10 | 1 | -4/+15 |
| | | | | | | | | | | | | the same creator | ||||
| | * | Refactored: use a single function to apply an object's folded permissions to ↵ | Oren Hurvitz | 2014-01-10 | 6 | -39/+48 |
| | | | | | | | | | | | | its main permissions | ||||
| | * | Refactored setting permissions when rezzing items: use the same function ↵ | Oren Hurvitz | 2014-01-10 | 5 | -94/+160 |
| | | | | | | | | | | | | | | | | | | when rezzing from user inventory and prim inventory. Also, fixed a bug: when rezzing a coalesced object from a prim's inventory, apply the coalesced object's name and description only to the first sub-object; not to all the objects in the coalescence. (This was already done correctly when rezzing from a user's inventory.) | ||||
| * | | Merge branch 'justincc-master' | Justin Clark-Casey (justincc) | 2014-01-08 | 2 | -8/+19 |
| |\ \ | | |/ | |||||
| | * | If an agent is sitting, then do send the rotation in the agent update ↵ | Justin Clark-Casey (justincc) | 2014-01-08 | 2 | -8/+19 |
| | | | | | | | | | | | | | | | | | | | | | | | | instead of zeroing it to resolve mouselook camera problems Addresses http://opensimulator.org/mantis/view.php?id=6892 Thanks to tglion for this spot. This resolves a recent regression from 17b32b764acd815400d9eb903aaec6dcebd60ac7 |