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* Fixed buffer overrun bug in ZeroDecodeCommandJohan Berntsson2008-01-021-2/+23
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* Full .dll-name in config option for ScriptEngine. Loading only scriptengine ↵Tedd Hansen2008-01-024-5/+8
| | | | | | | specified in config. ScriptServer will still not start!
* * Fixed an issue where the PacketPool would ZeroDecodeCommand into a too ↵lbsa712008-01-021-1/+2
| | | | | | | small buffer. The new buffer size is based on analysis of real data, not on knowledge; this should be reviewed by the original PacketPool author.
* * Did a bit of estate work. Added some fields to EstateSettings.xml for ↵Teravus Ovares2008-01-024-5/+349
| | | | | | | | estate managers. * You can put UUIDs in those fields to give other users some ability to help manage a sim you own. * Also started decoding the EstateOwnerMessage packet convolutions.
* * Trying to address TextureSender issueslbsa712008-01-026-78/+91
| | | | | | * The BlockingQueue exposes Contains so we can make sure we don't add a TextureSender to the queue if there's already one present * introduced some TryGetValue and various code convention stuff
* * Refactored out function to load specified AssetSet Xmllbsa712008-01-024-12/+18
| | | | | This commit dedicated to 'Mohawk - Bad Girls (Need Love Too)'
* * Added using as per mail to see if that does anything for Ursulas build ↵lbsa712008-01-021-0/+1
| | | | issues. Thanks Ursula!
* * Fixed an issue where the RegionFlags and SimAccess settings were being ↵Teravus Ovares2008-01-021-2/+2
| | | | saved incorrectly. If your region is already having an issue on boot with parsing [region_flags] or [sim_access], then this won't solve your issue. Default value for region_flags is 0 and default value for sim_access is 21 in the EstateSettings.XML file
* * Re-wrote IM that sends the friend request so that it displays the name of ↵Teravus Ovares2008-01-024-7/+14
| | | | the person who sent the request, or (hippos) if it can't find it.
* * Updates UserServer Teravus Ovares2008-01-025-8/+277
| | | | | | | | * Updates OSG1UserServices * Friends list is now persistent in grid mode. * You can add, new friends and remove them
* Fixed nant compile problemTedd Hansen2008-01-011-8/+17
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* Trying to fix nant compile errorTedd Hansen2008-01-011-327/+318
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* Temp removed new data types patch from Mantis #272, causing compile problems ↵Tedd Hansen2008-01-011-336/+337
| | | | (nant)
* Minor changes. Changed Prebuild.xml to avoid first-time-compile error ↵Tedd Hansen2008-01-011-306/+330
| | | | because of dependencies. Made some changes to new LSLString.
* Adrianas 0000272 -- I think we need to implement standard ↵Tedd Hansen2008-01-011-0/+304
| | | | string/integer/float functions too.
* Fixed string issue in compilerTedd Hansen2008-01-012-35/+49
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* * You can add and remove a friend in standalone now within the same ↵Teravus Ovares2008-01-0116-47/+586
| | | | | | | | simulator. It saves. * You can add and remove a friend in grid mode now within the same simulator. It doesn't save yet. * I got rid of Mr. OpenSim as a friend.. he bothers me /:b...
* Make it possible for new inventory 'libraries' to be added without changing ↵Justin Clarke Casey2007-12-313-86/+122
| | | | | | | | | the default OpenSimLibrary files. Additional library folders and items can be added in a separate directory and linked in by an entry to inventory/Libraries.xml
* * Added database and UserManagerBase glue for FriendsList managementTeravus Ovares2007-12-319-7/+482
| | | | | * Don't forget to run prebuild
* Move unused inventory files into the atticJustin Clarke Casey2007-12-311-2/+2
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* Correction of last commitTedd Hansen2007-12-313-97/+102
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* Changed type comparison from String to object typeTedd Hansen2007-12-311-9/+9
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* Correctly output library inventory folder type and version informationJustin Clarke Casey2007-12-312-5/+5
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* Correct location of DotNetEngine. Remove some debug stuff since my addins ↵Justin Clarke Casey2007-12-311-15/+5
| | | | problem turned out to be local.
* Set svn:eol-style and svn:ignore.Jeff Ames2007-12-317-781/+781
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* Changed from "Load all .dll's in ScriptEngine" to "Load only DotNetEngine" ↵Tedd Hansen2007-12-311-1/+3
| | | | (temporarily hardcoded) to avoid problems with two scriptengines existing in ScriptEngine folder.
* Standard library folders can now be configued in the xml in ↵Justin Clarke Casey2007-12-316-55/+158
| | | | | | | | inventory/OpenSimLibrary - no hardcoded changes are required. For some reason, all the folders are currently showing up as texture folders, even though they are configured with the same types as the agent inventory folders. This should be resolved soon.
* * Added a catch for RemotingErrors on the TCP initTeravus Ovares2007-12-311-0/+4
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* * Added graceful remote script server connection error handlingTeravus Ovares2007-12-303-46/+298
| | | | | * Removed a friends module test that I had.
* * Fixed References in Prebuild so the project compilesTeravus Ovares2007-12-308-4/+224
| | | | | | * Added Friends List methods to IUserData interface * Created Stub friendslist Database Methods
* Comments + fix = in theory stand alone script server + "RemoteSevrver" ↵Tedd Hansen2007-12-305-6/+19
| | | | ScriptEngine (as opposed to "DotNetEngine") should work for a single region. It will however not work because it doesn't have two-way communication.
* server->script event path almost ready for remote scriptengine (translation ↵Tedd Hansen2007-12-307-85/+179
| | | | table between local script ID and remote script ID missing)
* Add an extra check that we don't create new inventory folders for a user ↵Justin Clarke Casey2007-12-302-5/+24
| | | | that already has a root folder
* Added ScriptEngine.RemoteServer moduleTedd Hansen2007-12-304-0/+424
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* Shift default OpenSim library into its own directoryJustin Clarke Casey2007-12-301-1/+1
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* In this commit I am using an editor feature called "Save All" before I commit.Tedd Hansen2007-12-305-1/+23
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* Added comments to ScriptEngine classes that explains what their purpose isTedd Hansen2007-12-307-0/+71
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* * re-applied AddNewPrim refactoring... third time now...lbsa712007-12-301-36/+34
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* * Patch from Alondria that re-fixes llSetColorTeravus Ovares2007-12-301-20/+20
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* * This update rolls back the packetpool and LibSL changes. Please retest ↵Teravus Ovares2007-12-3011-169/+159
| | | | | | | and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version. * This update also fixes scripting and some weird physics reactions
* * Applied Melanie's same instance IM fix. This will make IMs work within ↵Teravus Ovares2007-12-303-19/+22
| | | | the same OpenSim Instance.
* * Extracted out old RezObject method placing at absolute pos without the ↵lbsa712007-12-291-0/+5
| | | | | | | raytracing * Ignored some bins
* Make inventory items nominate explicit inventory folders rather than hardcodingJustin Clarke Casey2007-12-291-7/+12
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* Allow OpenSim operators to specify their own asset sets without needing to ↵Justin Clarke Casey2007-12-292-19/+64
| | | | | | | | change the default OpenSim set. Equivalent changes to allow operators to also specify their own standard inventory library directories and items to follow.
* * Patch from Melanie provides Util.CleanString and uses it on the prim name ↵Teravus Ovares2007-12-283-8/+30
| | | | and description. Thanks Melanie.
* Migrate opensim default assets up another directory in preparation for ↵Justin Clarke Casey2007-12-281-2/+2
| | | | extraction of hardcoded asset locations into xml
* Move OpenSimAssetSet assets file up into assets pending further changesJustin Clarke Casey2007-12-281-1/+1
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* Remove now dead codeJustin Clarke Casey2007-12-281-44/+0
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* Factor out common asset loading from AssetServerBase and Grid/AssetServer/MainJustin Clarke Casey2007-12-286-129/+174
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* * applied melanie's matnis patch #255. Thanks Melanie.Teravus Ovares2007-12-281-2/+2
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