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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Age
Files
Lines
*
Fix indenting on ConsoleDisplayTable, align indenting on "show animations" co...
Justin Clark-Casey (justincc)
2013-01-02
2
-3
/
+4
*
minor: minor code and log formatting fixes to recent changes in LandManagemen...
Justin Clark-Casey (justincc)
2013-01-02
1
-5
/
+6
*
Changed locks to prevent deadlocks (especially during multi-region Load OAR)
Oren Hurvitz
2013-01-02
3
-39
/
+61
*
If Save OAR/IAR times-out while waiting for assets then notify the caller tha...
Oren Hurvitz
2013-01-02
4
-26
/
+37
*
minor: Allow objects to be added directly to a row on a ConsoleDisplayTable r...
Justin Clark-Casey (justincc)
2013-01-02
2
-2
/
+2
*
Implemented Return Objects when it's invoked from the Top Colliders or Top Sc...
Oren Hurvitz
2013-01-02
1
-5
/
+55
*
Add "show animations" console command for debug purposes.
Justin Clark-Casey (justincc)
2013-01-02
3
-4
/
+220
*
If an NPC is unowned, then always auto-grant permissions requested via llRequ...
Justin Clark-Casey (justincc)
2013-01-02
1
-1
/
+1
*
BulletSim: add parameter to have Bullet output performance statistics
Robert Adams
2013-01-01
4
-7
/
+11
*
BulletSim: move selection of the unmanaged Bullet DLL from BSPlugin
Robert Adams
2013-01-01
2
-6
/
+8
*
BulletSim: move over and port the interface for BulletXNA.
Robert Adams
2013-01-01
7
-315
/
+623
*
BulletSim: fix line endings.
Robert Adams
2013-01-01
2
-52
/
+52
*
BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanaged
Robert Adams
2013-01-01
6
-278
/
+1806
*
Fixed bugs when getting the root folder.
Oren Hurvitz
2013-01-02
1
-1
/
+10
*
minor: Assign names to the different SmartThreadPools for debugging purposes.
Justin Clark-Casey (justincc)
2013-01-01
2
-0
/
+2
*
refactor: call Util.InitThreadPool() if we are initializing an uninitialized ...
Justin Clark-Casey (justincc)
2013-01-01
1
-1
/
+1
*
BulletSim: remove unused unmanaged memory reference functions from BSAPITempl...
Robert Adams
2012-12-31
2
-2
/
+4
*
BulletSim: remove rigid body contruction functions from BSAPITemplate that re...
Robert Adams
2012-12-31
2
-61
/
+0
*
BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.
Robert Adams
2012-12-31
4
-42
/
+20
*
BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.
Robert Adams
2012-12-31
10
-194
/
+311
*
BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ...
Robert Adams
2012-12-31
15
-201
/
+372
*
BulletSim: remove all the debug printing of pointer formatting (.ToString(X))...
Robert Adams
2012-12-31
7
-25
/
+58
*
BulletSim: another round of conversion: dynamics world and collision object f...
Robert Adams
2012-12-31
15
-1248
/
+1454
*
BulletSim: add the implementation files for the two versions of Bullet:
Robert Adams
2012-12-31
2
-0
/
+1146
*
BulletSim: first round of conversion from direct BulletSimAPI interfacing by ...
Robert Adams
2012-12-31
11
-839
/
+234
*
BulletSim: change physical data structures to classes. Add default
Robert Adams
2012-12-31
5
-15
/
+29
*
Resolve Mantis 6480 (http://opensimulator.org/mantis/view.php?id=6480)
Robert Adams
2012-12-31
1
-2
/
+11
*
Comment out test messages that go directly to the console.
Robert Adams
2012-12-31
1
-2
/
+2
*
BulletSim: remove check for small motor movement because, while it
Robert Adams
2012-12-29
2
-3
/
+6
*
BulletSim: an 'if' to suppress multiple setting of avatar orientation.
Robert Adams
2012-12-29
1
-5
/
+9
*
BulletSim: tweeking avatar capsule code in an attempt to have
Robert Adams
2012-12-29
4
-46
/
+81
*
ScenePresence passes the avatar rotation down to the physics engine. This wil...
Robert Adams
2012-12-28
1
-0
/
+4
*
BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocity
Robert Adams
2012-12-28
2
-3
/
+9
*
BulletSim: fix problem of avatars appearing to walk through walls
Robert Adams
2012-12-28
1
-51
/
+55
*
BulletSim: correct collision mask definition for linkset children.
Robert Adams
2012-12-27
4
-35
/
+18
*
BulletSim: fix physical object not interacting with static objects.
Robert Adams
2012-12-27
1
-9
/
+24
*
BulletSim: Parameterize nominal frame rate (55) and add parameters to dynamia...
Robert Adams
2012-12-27
4
-5
/
+21
*
BulletSim: move logic for IsColliding, CollidingGround and CollidingObj from ...
Robert Adams
2012-12-27
4
-39
/
+55
*
Add check to always push terse updates for presences that have new velocities...
Robert Adams
2012-12-27
1
-3
/
+8
*
BulletSim: fix buoyancy so it's properly set by a script when an
Robert Adams
2012-12-27
4
-15
/
+44
*
BulletSim: fix odd code that wasn't really recomputing the mass of a
Robert Adams
2012-12-27
1
-7
/
+7
*
BulletSim: add physical parameter min/max constants in BSParam. I just don't ...
Robert Adams
2012-12-27
4
-11
/
+15
*
BulletSim: complete applyImpulse function in BSCharacter (like I said
Robert Adams
2012-12-27
1
-8
/
+17
*
* Merges BulletSim Updates to BulletSimN(BulletSNPlugin)
teravus
2012-12-18
19
-79
/
+116
*
BulletSim: scale the force for external AddForce by the simulation
Robert Adams
2012-12-26
3
-1
/
+19
*
BulletSim: make llBuoyancy work. For some reason, Bullet resets an
Robert Adams
2012-12-25
3
-5
/
+13
*
BulletSim: stop avatar from sliding VERY slowly after walking by
Robert Adams
2012-12-25
1
-3
/
+2
*
BulletSim: Rename some of the interface structures (BulletWorld, ...)
Robert Adams
2012-12-24
9
-13
/
+412
*
BulletSim: Default avatar density changed to 3.5 which is WAY closer
Robert Adams
2012-12-24
2
-9
/
+9
*
BulletSim: Fix single physical prim reporting its mass as zero.
Robert Adams
2012-12-24
7
-54
/
+83
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