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| * documentation (OnTerrainTick)SignpostMarv2012-09-111-0/+7
| * documentation (OnTerrainTainted)SignpostMarv2012-09-111-0/+7
| * documentation (OnClientMovement)SignpostMarv2012-09-111-0/+7
| * Documenting some of the events on OpenSim.Region.Framework.Scenes.EventManage...SignpostMarv2012-09-111-0/+8
| * passing in the function name to MOD_Api.ConvertFromLSL for more user-friendly...SignpostMarv2012-09-101-4/+4
| * Adjust namespce of FlotsamCacheBlueWall2012-09-092-2/+1
| * Revert "Move addin information to CoreModulePlugin.addin.xml"BlueWall2012-09-093-3/+6
| * implementing per-region configuration of limits on the number of prims one ca...SignpostMarv2012-09-093-1/+48
* | Add levels 4 and 5 to "debug http" console command that will log a sample of ...Justin Clark-Casey (justincc)2012-09-113-12/+90
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* refactoring to allow Scene.GetLandData to accept Vector3 as an argument. Note...SignpostMarv2012-09-085-12/+22
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-09-087-64/+528
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| * BulletSim: Add Bullet body and shape to BSPhysObject and renameRobert Adams2012-09-076-62/+505
| * BulletSim: Add some comments (gasp) and log messages.Robert Adams2012-09-074-4/+13
| * BulletSim: PhysicsActorType() now returns the correct value rather than 'unkn...Robert Adams2012-09-072-2/+3
| * BulletSim: Modify collision flag calls to return the current flags.Robert Adams2012-09-072-7/+18
* | 4096 is used in various places as the maximum height of a region, refactoring...SignpostMarv2012-09-083-3/+4
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* Move addin attributes to RegionCombinerModule.addin.xmlBlueWall2012-09-072-3/+14
* Revert "Move addin information to RegionCombinerModule.addin.xml"BlueWall2012-09-072-15/+3
* Move addin information to RegionCombinerModule.addin.xmlBlueWall2012-09-072-3/+15
* Move addin information to CoreModulePlugin.addin.xmlBlueWall2012-09-073-6/+3
* Add warning chevrons around the GC.Collect added to Warp3DImageModule in comm...Justin Clark-Casey (justincc)2012-09-071-0/+4
* Add missing DynamicTexture.cs file from last commitJustin Clark-Casey (justincc)2012-09-061-0/+61
* If reusing dynamic textures, do not reuse small data length textures that fal...Justin Clark-Casey (justincc)2012-09-067-46/+181
* adding utility method for getting SceneObjectGroup from sceneSignpostMarv2012-09-061-0/+12
* adding utility method for getting SceneObjectPart from sceneSignpostMarv2012-09-061-0/+12
* pasting in show uptime codeSignpostMarv2012-09-061-0/+41
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimBlueWall2012-09-063-8/+62
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-09-061-1/+1
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| * | If the GetTexture capability receives a request for a range of data beyond th...Justin Clark-Casey (justincc)2012-09-063-8/+62
* | | 0006270: Warp3D leaks memory on mono based systemsBlueWall2012-09-061-1/+4
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* | Enables cast from int to float for MOD* functions;Mic Bowman2012-09-051-1/+1
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* Bump master code up to 0.7.5 now that 0.7.4 is out.Justin Clark-Casey (justincc)2012-09-041-1/+1
* wrapping attachment functions in a regionSignpostMarv2012-09-043-2/+4
* Implementing functing to send messages directly to attachmentsSignpostMarv2012-09-044-0/+201
* refactoring the grunt work of MessageObject into a private method with a UUID...SignpostMarv2012-09-041-0/+5
* implementing a function to get the number of attachments wornSignpostMarv2012-09-043-0/+55
* formattingSignpostMarv2012-09-041-6/+6
* although the attachmentPoint argument is a uint, zero is not a valid attachme...SignpostMarv2012-09-041-1/+4
* Revert "made setting rotation match Second Life"Melanie2012-09-031-1/+32
* Revert "no need to assign rotation to a variable now"Melanie2012-09-031-1/+2
* Revert "formatting"Melanie2012-09-031-2/+2
* formattingSignpostMarv2012-09-031-2/+2
* no need to assign rotation to a variable nowSignpostMarv2012-09-031-2/+1
* made setting rotation match Second LifeSignpostMarv2012-09-031-32/+1
* BulletSim: Update BulletSimAPI to match the DLL interface.Robert Adams2012-08-314-137/+231
* BulletSim: clean up some variable naming for consistancy.Robert Adams2012-08-314-102/+183
* BulletSim: fix line endings.Robert Adams2012-08-311-22/+22
* BulletSim: Changes to terrain storage and management so mega-regions work.Robert Adams2012-08-318-185/+597
* BulletSim: unify physical objects under BSPhysObjects. Now BSScene and BSLink...Robert Adams2012-08-315-160/+200
* BulletSim: add new interface for mesh, hull and terrain creation that will mo...Robert Adams2012-08-311-7/+20