aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Revert "Add plumbing for physics properties to get to the physics engine."Melanie2013-02-072-55/+6
| | | | This reverts commit c658fa1c0dd83f23c66ccfedb12e8ab02ff01d0a.
* Add plumbing for physics properties to get to the physics engine.Robert Adams2013-02-072-6/+55
| | | | Addition of entries to PhysicsActor and setting code in SceneObjectPart.
* Change passed PhysicsParameter value from float to the more general string valueRobert Adams2013-02-074-43/+57
|
* Websocket Echo module should not be on by default.teravus2013-02-071-1/+1
|
* * missing example module.. Oops.teravus2013-02-071-0/+174
|
* * Adds Websocket support to baseHttpServer and IHttpServer.cs . This ↵teravus2013-02-07120-1141/+1466
|\ | | | | | | allows modules to set up a websocket server that websocket clients can connect to. An example module is in OptionalModules/Example/WebSocketEchoTest/WebSocketEchoModule.cs
| * Rename "Bounciness" to "Restitution"Melanie2013-02-074-9/+9
| |
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-02-077-15/+120
| |\
| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimMic Bowman2013-02-066-13/+43
| | |\
| | | * Merge branch 'master' of git://opensimulator.org/git/opensimDan Lake2013-02-0620-429/+431
| | | |\
| | | * | WebStats will now use actual logfile as specified in OpenSim.exe.config ↵Dan Lake2013-02-062-2/+16
| | | | | | | | | | | | | | | | | | | | rather than hardcoded ./OpenSim.log. This allows for rotating logs and other file appender types
| | * | | Enables script access to the per object dynamic attributes through the JsonStoreMic Bowman2013-02-065-13/+104
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | script functions. Adds JsonAttachObjectStore to associate a store identifier with an object (scripts can only access the store in their host object, this could be extended but isn't necessary for now). Note this opens a method to the DAMap OSDMap. This will be removed later, but greatly simplifies the code for now. The JsonStore and these scripts are disabled by default.
| * | | | Add TestJsonWriteReadNotecard() regression testJustin Clark-Casey (justincc)2013-02-072-2/+45
| | | | |
| * | | | Make json store tests operate on a single thread to ensure we don't run into ↵Justin Clark-Casey (justincc)2013-02-071-0/+16
| | |_|/ | |/| | | | | | | | | | any race related test failures in the future.
| * | | minor: add method doc to DAMap.ValidateKey()Justin Clark-Casey (justincc)2013-02-071-0/+4
| | | |
| * | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimRobert Adams2013-02-061-1/+2
| |\ \ \
| | * | | Add key length validation to DAMap.Add(KeyValuePair<string, OSDMap> kvp) to ↵Justin Clark-Casey (justincc)2013-02-071-1/+2
| | | | | | | | | | | | | | | | | | | | match Add(string key, OSDMap store)
| * | | | BulletSim: set removing zero width triangles in meshes to be enabled by ↵Robert Adams2013-02-062-1/+2
| |/ / / | | | | | | | | | | | | default. This should fix the invisible barrier in sculptie doorways bug.
| * | | BulletSim: check for completely degenerate meshes (ones with allRobert Adams2013-02-061-9/+19
| |/ / | | | | | | | | | | | | triangles having zero width) and output an error rather than throwing and exception.
| * | BulletSim: remove an exception which occurs if a physics meshRobert Adams2013-02-061-2/+4
| | | | | | | | | | | | asset is not found.
| * | Fix a bug I brought in by manually editing a diff file. Terrain is if cource ↵Melanie2013-02-061-1/+1
| | | | | | | | | | | | not always at 20m.
| * | Partial port of Avination's support for the new physics parameters.Melanie2013-02-067-21/+264
| | | | | | | | | | | | | | | | | | | | | | | | Implements the parameters as properties, the serialization and database storage (MySQL only). Implements llSetPrimitiveParams for prim physics shape and the other 4 extra params. Only the prim shape type "None" is currently functional. No support for the Viewer UI (yet), that will be ported in due course. Lots more to port, this is a large-ish changeset.
| * | Remove long unused Scene.DumpAssetsToFile boolean.Justin Clark-Casey (justincc)2013-02-064-9/+3
| | |
| * | Remove very long unused IScriptHost and NullScriptHostJustin Clark-Casey (justincc)2013-02-063-138/+1
| | |
| * | Remove unused ScriptEngineLoader and ScriptEngineInterface in ↵Justin Clark-Casey (justincc)2013-02-063-168/+0
| | | | | | | | | | | | | | | | | | OpenSim.Region.Framework.dll I believe this predates the generic system of registering interfaces and is very long unused.
| * | Remove wrong code in ScriptUtils.GetAssetIdFromKeyOrItemName which would ↵Justin Clark-Casey (justincc)2013-02-061-15/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | return the item ID instead of the asset ID if the identifier was a uuid that matched an inventory item name. This would practically never happen. This makes this overloaded version of the function consistent with the other version. It looks like this accidentally came over in commit c5af16a from Tue Oct 16 12:40:21 2012 However, there's arguably a case for looking for an item name that matches a UUID before assuming that the identifier is already an asset ID.
| * | Allow JsonReadNotecard() to accept the name of the notecard as well as the ↵Justin Clark-Casey (justincc)2013-02-061-8/+18
| | | | | | | | | | | | | | | | | | | | | asset ID. Agreed in discussion with cmickeyb. This is to make this consistent with similar existing LSL/OSSL functions such as llTriggerSound() and osNpcLoadAppearance() that allow an item name or an asset id.
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-02-0612-182/+228
| |\ \
| | * | BulletSim: make removing zero width triangles from meshes optionalRobert Adams2013-02-052-24/+33
| | |/ | | | | | | | | | and, for the moment, default to 'off'.
| | * BulletSim: remove degenerate triangles from meshes. This fixes theRobert Adams2013-02-055-45/+59
| | | | | | | | | | | | | | | | | | | | | | | | | | | invisible barriers in sculptie doorways (Mantis 6529). Bump up level-of-detail for physical meshes to 32 (the max). This fixes the invisible barriers that showed up in prim cut arches. NOTE: the default LOD values are removed from OpenSimDefaults.ini. If you don't change your OpenSimDefaults.ini, you will continue to see the arch problem.
| | * BulletSim: add debugging looking for doorway sculpty problemsRobert Adams2013-02-053-4/+33
| | |
| | * BulletSim: rework some parameter setting implementation moving functionality ↵Robert Adams2013-02-055-158/+152
| | | | | | | | | | | | that was in BSScene to BSParam. Remove unused parameters that were passed to the unmanaged code. Update DLLs and SOs for the new param block.
| | * BulletSim: correct angular vertical attraction to properly correct an upside ↵Robert Adams2013-02-051-1/+1
| | | | | | | | | | | | down vehicle.
| | * Changed protection of CreateDefaultAppearanceEntries to protected, so ↵Diva Canto2013-02-051-1/+1
| | | | | | | | | | | | extensions of the UserAccountService can reuse this.
| * | refactor: Move functions that lookup asset ids from task inventory or pass ↵Justin Clark-Casey (justincc)2013-02-062-89/+137
| |/ | | | | | | | | | | | | them through to ScriptUtils class in OpenSim.Region.Framework.dll Renames functions to better reflect what they do. This is so that code registering with modInvoke() can reuse this code to provide functions that behave in a consistent manner with existing LSL/OSSL functions.
| * * the root prim was being given an OffsetPosition in addition to setting the ↵teravus2013-02-051-1/+1
| | | | | | | | position when creating the root prim. The offset position caused the positioning code to re-move the root prim when you selected it and released it.
| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2013-02-0581-82/+628
| |\
| | * Fix bug where viewers would not see the "Module command functions not ↵Justin Clark-Casey (justincc)2013-02-051-2/+62
| | | | | | | | | | | | | | | | | | enabled" error if these were disabled and a viewer attempted to call one. This was not working because the shouter was wrongly signalled as an agent rather than a prim
| | * Merge branch 'dynamic-attributes2'Justin Clark-Casey (justincc)2013-02-0511-10/+496
| | |\
| | | * Remove the accidental PrimShapes column that I added back to the SQLite ↵Justin Clark-Casey (justincc)2013-01-251-2/+1
| | | | | | | | | | | | | | | | region store
| | | * Fix tests by adding DynAttrs add column commands to RegionStore.migrations ↵Justin Clark-Casey (justincc)2013-01-251-0/+6
| | | | | | | | | | | | | | | | (these were originally in 021_RegionStore.sql which I might have forgotton to add 2 years ago).
| | | * Added unit tests for Dynamic AttributesOren Hurvitz2013-01-251-0/+37
| | | |
| | | * Disabled DAExampleModuleOren Hurvitz2013-01-251-5/+13
| | | |
| | | * Added DynAttrs to the serialized XML format of prims. When copying prims, ↵Oren Hurvitz2013-01-253-2/+40
| | | | | | | | | | | | | | | | use deep copy for DynAttrs.
| | | * Store NULL in the 'DynAttrs' column if the prim doesn't have any dynamic ↵Oren Hurvitz2013-01-253-3/+15
| | | | | | | | | | | | | | | | attributes
| | | * Stopped storing dynamic attributes in the PrimShapeOren Hurvitz2013-01-256-35/+5
| | | |
| | | * Changed DAMap to be the container of "data stores", which are OSDMaps. Store ↵Oren Hurvitz2013-01-252-32/+97
| | | | | | | | | | | | | | | | names must have at least 4 characters.
| | | * Added missing DynAttrs references in MySQLOren Hurvitz2013-01-251-3/+6
| | | |
| | | * Lock DAMap rather than encapsulated OSDMapJustin Clark-Casey (justincc)2013-01-251-17/+18
| | | | | | | | | | | | | | | | This allows external lockers to preserve atomicity of dynamic attribute changes
| | | * Encapsulate an OSDMap in DAMap (was DynAttrsOSDMap) rather than inheriting ↵Justin Clark-Casey (justincc)2013-01-258-97/+191
| | | | | | | | | | | | | | | | | | | | | | | | from it This is the easier way to give us control over locking, rather than asking that OSDMap IDictionary methods be virtual