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* BulletSim: add stubs for generalization of preStep actions. Will eventually r...Robert Adams2012-12-032-3/+22
* BulletSim: begin tracking a TODO list. There just are so many things to remem...Robert Adams2012-12-031-0/+112
* BulletSim: revert angular vertical attraction from motor to code. The motor c...Robert Adams2012-12-031-47/+19
* BulletSim: format vehicle detail logging messages so vehicle changs are group...Robert Adams2012-12-032-17/+17
* BulletSim: localize vehicle property setting so the vehicle prim is only upda...Robert Adams2012-12-031-33/+128
* BulletSim: Add DumpActivationInfo2 function. Change static objects from DISAB...Robert Adams2012-12-014-10/+15
* BulletSim: remove time scaling of computed vehicle absolute velocity since Bu...Robert Adams2012-11-293-48/+73
* BulletSim: add copyright header where it is missing. Remove some unnecessary ...Robert Adams2012-11-292-3/+31
* BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables me...Robert Adams2012-11-294-10/+26
* BulletSim: reverse direction of hover correction. Removes problem with vehicl...Robert Adams2012-11-291-8/+8
* BulletSim: fix boats floating low by removing LIMIT_MOTOR_UP flag from TYPE_B...Robert Adams2012-11-281-3/+15
* BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.Robert Adams2012-11-287-22/+63
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-11-273-4/+66
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| * Stop logging spurious asset data for {0} is zero length error for sculpts/meshJustin Clark-Casey (justincc)2012-11-282-1/+9
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-11-284-205/+296
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| * | Show many more primitive properties on console command "show part name/id/pos"Justin Clark-Casey (justincc)2012-11-281-3/+57
* | | Bug fix in Offline IM for inventory transfers. The items were being placed tw...Diva Canto2012-11-271-11/+15
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-11-27120-2727/+3739
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| * | BulletSim: reorganize linear movement routine into separate subroutines enabl...Robert Adams2012-11-271-58/+79
| * | BulletSim: fix terrain mesh generation for problem with regions that have une...Robert Adams2012-11-271-6/+16
| * | BulletSim: reorganize angular movement routine into separate subroutines enab...Robert Adams2012-11-271-95/+114
| * | BulletSim: implementation of vertical attraction motor.Robert Adams2012-11-271-41/+62
| * | BulletSim: add 'infinite' timescale that does not reduce motor target or fric...Robert Adams2012-11-271-10/+27
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| * Fix database service unit test failures by temporarily reverting BasicDataSer...Justin Clark-Casey (justincc)2012-11-261-1/+7
| * BulletSim: increase vehicle stability by suppressing Bullet's update to angul...Robert Adams2012-11-264-59/+26
| * BulletSim: use m_angularMotor to do the basic movement. Add the setting of sa...Robert Adams2012-11-251-60/+64
| * BulletSim: up the vehicle angular damping to 0.95. Still trying to overcome t...Robert Adams2012-11-251-2/+2
| * BulletSim: organize MoveLinear code for understandability. Make LIMIT_MOTOR_U...Robert Adams2012-11-251-89/+40
| * BulletSim: add ToString override to BSVMotor.Robert Adams2012-11-251-1/+6
| * BulletSim: add BSVMotor as BSDynamics linear motor.Robert Adams2012-11-252-27/+74
| * BulletSim: clean up TODO list. It is kept somewhere wlse that should be more ...Robert Adams2012-11-252-18/+17
| * BulletSim: small change to add position correction force with AddForce rather...Robert Adams2012-11-252-16/+22
| * BulletSim: complete vector motor. Correct line endings.Robert Adams2012-11-251-104/+129
| * BulletSim: add terrain collision margin and vehicle angular dampingRobert Adams2012-11-251-0/+7
| * BulletSim: add parameter for terrain collision margin.Robert Adams2012-11-253-54/+45
| * BulletSim: Add tables and initialization for different attributes for differe...Robert Adams2012-11-252-0/+198
| * Combine TestDeleteSceneObjectAsync() with TestDeRezSceneObject() as they are ...Justin Clark-Casey (justincc)2012-11-243-106/+83
| * Fix regression TestDeleteSceneObjectAsyncToUserInventory by adding a BasicInv...Justin Clark-Casey (justincc)2012-11-241-7/+12
| * Consistenly make NUnit test cases inherit from OpenSimTestCase which automati...Justin Clark-Casey (justincc)2012-11-2465-67/+80
| * In ArchiverTests, use the local instantiated SceneManager rather than potenti...Justin Clark-Casey (justincc)2012-11-241-20/+7
| * Fix bug where loading an OAR with a deeded parcel would always set the parcel...Justin Clark-Casey (justincc)2012-11-2413-239/+609
| * minor: Add some currently commented out debug log lines for investigating iss...Justin Clark-Casey (justincc)2012-11-231-0/+5
| * Make "show threads" and "thread abort" console commands available on all serversJustin Clark-Casey (justincc)2012-11-233-108/+103
| * Make "force gc" console command available across all serversJustin Clark-Casey (justincc)2012-11-232-11/+12
| * Make "show version" console command available across all serversJustin Clark-Casey (justincc)2012-11-232-8/+7
| * Delete unused BaseHttpServer.HandleAgentRequest()Justin Clark-Casey (justincc)2012-11-231-53/+0
| * minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2012-11-232-3/+3
| * minor: Make note in log if scene was restarted due to an unrecoverable physic...Justin Clark-Casey (justincc)2012-11-231-1/+6
| * Add AllowRegionRestartFromClient setting to [EstateManagement] section of Ope...Justin Clark-Casey (justincc)2012-11-231-40/+63
| * Remove the redundant BypassPermissions() checks in EstateManagmentModule.Justin Clark-Casey (justincc)2012-11-231-8/+13