| Commit message (Collapse) | Author | Age | Files | Lines |
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GCSettings.LatencyMode.ToString());
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* Enabled GC server
* Enabled concurrent collections
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Move the DotNetEngine Unloading script debug message
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the LLSD login authentication
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than just stopping it.
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Stop scripts that are removed from an object's inventory
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loss of no copy attachments, as the client context/thread was terminating
before the save could complete.
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couple of commits ago
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* This allows removal of the old NHiberate.Mapping.Attributes.dll
* Also add in the files I forgot about last time. Doh!
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* Initializes ODE only when a scene is grabbed rather than on plugin load. This means we don't initialize ode if that physics engine is not used, and it allows other ode use
plugins to be used instead.
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(and their contents) between agents, not just single items
* However, this is not currently activated since it's not absolutely fully tested and there's a bug lurking in there to do with the sending of the BulkInventoryUpdate packets
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non-root SOPs. Now, they will use the SOG the SOP belongs to.
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From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
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* Methods locked: CreateRegion, DeleteRegion, CreateUser, CreateUserMethodEmail,
UpdateUserAccountMethod, LoadOARMethod, LoadXMLMethod
* An example of bad behavior was multiple region creation where same UUID and
grid location was possible, by running multiple XMLRPC threads.
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
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From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
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The attached patch fixes the bug where llCreateLink will cause a null dereference
if the avatar who gave link permission for the object is no longer logged in.
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also reinstate the texture issue, which needs ot be fixed another way.
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* Fix llTriggerSound()
* Thanks Godfrey!
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* This patch gets NHibernate working
*** PLEASE NOTE: This patch now requires the libmono-oracle2.0-cil library to be installed on Ubuntu (to stop the System.Data.Oracle missing failure) ***
* Not sure what the dependency is on other distros. Adding this info to http://opensimulator.org/wiki/Build_Instructions would be most welcome
* Adds Castle.* libraries that were missing last time (note, dlls have been added from http://downloads.sourceforge.net/nhibernate/NHibernate-2.0.1.GA-bin.zip)
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http://opensimulator.org/mantis/view.php?id=2739 by no longer bothering to store or retrieve the local parentID in
the region database
* The original issue is that the now randomly generated local ids do not fit into the int parentID datatype
* However, as far as I know it's actually pointless to store this local parent ID anyway (we already store the groupUUID), especially as we don't bother to store the localID (as
opposed to UUID itself).
* Conservatively, the actual column will be removed in a later commit
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class. Thanks sdague for the protip!
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m_interServiceInventoryService from private to protected
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OpenSimBase.Shutdown() includes a Environment.Exit(0); which is not always wanted when shutting down, like from a windows service.
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user server to get a list of items in a folder and add a new item.
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exceptions as well.
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they will use the SOG the SOP belongs to (as it was for the root-SOP already).
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to fix the A -> B -> A issue. Because the code is very reuse friendly,
it shouldn't cause much additional memory bloat in the sims.
I'm sure this isn't the right fix, but it is progress, and confirms that
the close path while leaving a region is part of the issue.
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starting something different
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* This means that the xml of a get request can be used as the input with a few value tweaks, instead of having to explicitly put inline="false" in the output xml
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than it solved by trying to use, and then exhausting, the connection pool
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for now.
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that are not inline (UUID only)
* make rest inventory item xml output use 'invtype' for inventory type rather than just 'type'. This makes it symmetrical with input xml
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inventory rest input xml
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before" issue. This involves the EventQueueGet module so I'm not sure
this is the right fix but it appears to work.
When the ScenePresence leaves force a close on it. The reuse of the
queues doesn't seem to be working, so the forced close causes a new one
the next time in. This does appear to work.
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