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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Age
Files
Lines
*
Return null from CreateMeshFromPrimMesher if OpenJPEG decoding of the sculpt ...
Justin Clark-Casey (justincc)
2011-07-29
1
-1
/
+11
*
fix extremely minor Ode bug where the _taintedPrimL list would always be clea...
Justin Clark-Casey (justincc)
2011-07-29
1
-3
/
+14
*
refactor: Move another chunk of ninja code out of the OdeScene.Simulate() loo...
Justin Clark-Casey (justincc)
2011-07-29
1
-28
/
+36
*
refactor: Simplify reading OdeScene.Simulate() loop by shunting all the NINJA...
Justin Clark-Casey (justincc)
2011-07-29
1
-182
/
+191
*
refactor: unindent the OdeScene.Simulate() loop to ignore the long commented ...
Justin Clark-Casey (justincc)
2011-07-29
1
-270
/
+274
*
When using osTeleportAgent() and osTeleportAvatar(), only teleport if the reg...
Justin Clark-Casey (justincc)
2011-07-29
1
-4
/
+8
*
Ensure that packet headers get parsed correctly
Melanie
2011-07-27
1
-0
/
+29
*
Fix LLTextBox to work with the updated libOMV
Melanie
2011-07-23
7
-7
/
+14
*
Pass the first name and last name from the agent circuit data to the authoriz...
Justin Clark-Casey (justincc)
2011-07-23
7
-37
/
+50
*
Fixed serverside_object_permission default value confliction
Makopoppo
2011-07-23
1
-1
/
+1
*
For default everyone permissions on library items, make notecards and scripts...
Justin Clark-Casey (justincc)
2011-07-23
2
-9
/
+6
*
Remove manually permissions settings on all current library items so that the...
Justin Clark-Casey (justincc)
2011-07-23
5
-7
/
+26
*
Revert "Don't load current/next/everyone/base permissions from the library it...
Justin Clark-Casey (justincc)
2011-07-23
5
-33
/
+29
*
Don't load current/next/everyone/base permissions from the library item xml f...
Justin Clark-Casey (justincc)
2011-07-23
5
-29
/
+33
*
Fix problem where sculpts were not getting physical proxies
Justin Clark-Casey (justincc)
2011-07-22
1
-2
/
+2
*
Thank you, Michelle Argus, for a patch that adds reading the agent limit
Melanie
2011-07-22
1
-1
/
+4
*
Generate the initial maptile asynchronously
Oren Hurvitz
2011-07-22
2
-15
/
+17
*
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
root
2011-07-21
1
-14
/
+0
|
\
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*
Removed unused AddPrimShape methods in PhysicsScene caused by merge conflicts
Dan Lake
2011-07-20
1
-14
/
+0
*
|
When an uncached asset is requested multiple times concurrently, only load it...
Oren Hurvitz
2011-07-21
1
-9
/
+49
*
|
When handling SetAppearance packet, always save the appearance; not only if t...
Oren Hurvitz
2011-07-21
1
-5
/
+5
*
|
Fixed updating avatar appearance
Oren Hurvitz
2011-07-21
2
-11
/
+20
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/
*
Apply the localID to the Physics actor to prevent null calls later
Careminster Team
2011-07-19
1
-3
/
+3
*
Tidy up a superfluous AddPrimShape override in PhysicsScene
Careminster Team
2011-07-19
1
-1
/
+0
*
On all undo/redo operations, consistently lock the undo object for everything...
Justin Clark-Casey (justincc)
2011-07-19
1
-5
/
+1
*
If we store an undo, wipe anything already present on the redo stack
Justin Clark-Casey (justincc)
2011-07-19
1
-0
/
+3
*
stop redo throwing an exception if there is nothing to redo
Justin Clark-Casey (justincc)
2011-07-19
1
-10
/
+13
*
refator: simplify UndoState.Compare() code
Justin Clark-Casey (justincc)
2011-07-19
1
-20
/
+9
*
rip out pointless null checks in UndoState where part can never be null
Justin Clark-Casey (justincc)
2011-07-19
1
-81
/
+72
*
Fix undo when changing just the root prim's position in a linkset.
Justin Clark-Casey (justincc)
2011-07-19
3
-9
/
+11
*
refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis...
Justin Clark-Casey (justincc)
2011-07-19
3
-6
/
+6
*
comment out all kinds of debugging guff
Justin Clark-Casey (justincc)
2011-07-19
4
-44
/
+44
*
Fix undo for rotation of the root prim in a linkset on its own.
Justin Clark-Casey (justincc)
2011-07-19
2
-8
/
+15
*
Fix undo of rotation of single prims in a linkset
Justin Clark-Casey (justincc)
2011-07-19
2
-9
/
+11
*
Fix undo of prim group rotation.
Justin Clark-Casey (justincc)
2011-07-19
3
-24
/
+34
*
Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what i...
Justin Clark-Casey (justincc)
2011-07-19
2
-7
/
+11
*
Stop undo of just the root prim position in the linkset from shifting the who...
Justin Clark-Casey (justincc)
2011-07-19
4
-14
/
+20
*
fix undo when resizing of non-root individual prims in a linkset
Justin Clark-Casey (justincc)
2011-07-19
3
-4
/
+11
*
Fix undo for resizing linksets
Justin Clark-Casey (justincc)
2011-07-19
4
-41
/
+85
*
remove undo state storage in a few places where it's pointless
Justin Clark-Casey (justincc)
2011-07-19
2
-5
/
+1
*
Make various tweaks to undo code in an effort to get things working better.
Justin Clark-Casey (justincc)
2011-07-18
6
-56
/
+217
*
use standard sdk stack in terrain model rather than OpenSim.Framework.UndoStack.
Justin Clark-Casey (justincc)
2011-07-18
2
-153
/
+1
*
Use a standard generic system stack for the undo/redo stacks instead of our o...
Justin Clark-Casey (justincc)
2011-07-18
3
-3
/
+55
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2011-07-18
6
-11
/
+32
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\
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*
refactor: Pull up Assembly of the SQLite classes as a protected property, so ...
Marck
2011-07-16
6
-11
/
+32
*
|
refactor: group all the undo/redo code in SOP into one place for easier code ...
Justin Clark-Casey (justincc)
2011-07-18
1
-59
/
+62
|
/
*
Replace ifs in SOG.GroupResize() with Math.Min()
Justin Clark-Casey (justincc)
2011-07-16
3
-14
/
+25
*
remove now unncessary parts of SceneObjectGroup.Resize()
Justin Clark-Casey (justincc)
2011-07-16
1
-21
/
+5
*
refactor: replace scale limiting code with more elegant Math.Min calls
Justin Clark-Casey (justincc)
2011-07-16
1
-12
/
+6
*
refactor: Push all part resize code down into SceneObjectPart.Resize()
Justin Clark-Casey (justincc)
2011-07-16
4
-56
/
+32
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