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* * Converted a number of methods within the login processes from private to ↵Adam Frisby2008-09-145-26/+19
| | | | | | | | protected. * Made several methods virtual to allow derivative overrides. * Minor cleanups.
* Thank you kindly, CMickeyb for a patch that:Charles Krinke2008-09-142-3/+14
| | | | | | | | | Moved intialization of appearance from the SendInitialData event handler into CompleteMovement handler. That ensures that m_appearance is initialized before the inventory is retrieved (so there is a place to check on attachments).
* * Minor fixes and cleanups around code being used for Rex Module work.Adam Frisby2008-09-143-27/+17
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* Mantis#2183. Thank you kindly, Ewe Loon for a patch that addresses:Charles Krinke2008-09-142-0/+26
| | | | | | | | | | | | | after using llTakeControls my sim receives about 200 messages per second, l of which get queued , this could be because there is no lag as the viewer and sim are on the same computer. The patch I have included checks to see if the "Changed" param is 0 then searches the EventQueue for Control messages being sent to the same localid, if it finds a message already in the Queue and Changed==0 then the new message is only notifing you the key is being held, since there is already a message the new one isnt needed so it isnt added to the queue.
* Fixed several cases of inverted colors and alpha in DNE and XEngine.Homer Horwitz2008-09-132-70/+70
| | | | | | Added clamping to 0.0 - 1.0 for R, G, B, and A.
* * Adds regiondata and estatedata persistence in Sqlite. This commit is ↵Teravus Ovares2008-09-131-0/+3
| | | | actually an assist. 99% of the work was already done by Melanie.
* Formatting cleanup.Jeff Ames2008-09-135-128/+135
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* Fixing a bug in DNE which caused the face-colors to be inverted when set via ↵Homer Horwitz2008-09-131-9/+9
| | | | script.
* Update svn properties. Minor formatting cleanup. Fix some minor typos. ↵Jeff Ames2008-09-132-20/+4
| | | | Remove some old dead code.
* Fix another missing UUID before a ToString().Homer Horwitz2008-09-131-1/+1
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* * Fixes SQLite load crash. Teravus Ovares2008-09-131-2/+3
| | | | | | | * added primary key to regionsettings table in the cached table * initialized the data adapter. * Still untested fully, so watch out!
* Add region settings support to SQLite (untested!)Melanie Thielker2008-09-131-1/+183
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* Mantis #2018Melanie Thielker2008-09-133-6/+15
| | | | | | | Read animation data from avataranimations.xml to allow default animations to be started and stopped by name from scripts.
* Update avatar-position while avatar is sitting and the prim is moved (#2159).Homer Horwitz2008-09-132-0/+16
| | | | | | | I decided to make ParentPosition a public property in ScenePresence, because that's exactly what happens (the parent position changes on prim move).
* Remove the cruft of accessing a private member of another module's classMelanie Thielker2008-09-134-17/+27
| | | | | | | from DataSnapshot and replace it with a best practices approach, making it much less dependent on the land module's internal structure and types.
* Fix a typo in the DataSnapshot moduleMelanie Thielker2008-09-131-1/+1
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* Mantis #2182Melanie Thielker2008-09-131-1/+1
| | | | | | Thank you, tyre, for a patch that fixes the sender UUID in scripted IM
* Fix some string to float casting nastiness. The "train script" nowMelanie Thielker2008-09-132-3/+14
| | | | | | | | | works. Also makes llGetFreeMemory return the constant 16384. LLGetFreeMemory is useless in SL, as it never goes up, only down. So, the only thing it is used for, in practice, is to detect an imminent stack/heap collision, a danger we don't have.
* Provide a GetApi method on the IScriptEngine to get a named API referenceMelanie Thielker2008-09-134-0/+18
| | | | | | | This allows cross-api method calls on the implementation and also allows "Meta APIs" that only provide common functionality to other APIs
* Change all LSL functions to return LSL types instead of base types.Melanie Thielker2008-09-132-261/+223
| | | | | | | | | Remove some unused osFunctions that were left in the LSL function file from the separation way back when. Inline the osSetParcelMediaURL code to get rid of the osFunction. Really need to add a way for one API to call another.
* Fix string parameters to functions taking lists as arguments. LSLMelanie Thielker2008-09-131-0/+4
| | | | | | | | | functions return CLI strings, which, in the case of lists, don't get wrapped. Therefore, the list had to be able to deal with that CLI type here. The correct fix would be to change all LSL function returns to LSL types.
* Circular path prim meshes are now joined where the path ends meet if they ↵Dahlia Trimble2008-09-132-69/+92
| | | | match. This may have a minor improvement in memory and speed performance, but it's mainly for viewer applications and it also syncs the c# version of PrimMesher with my python sandbox version.
* wrap log4net configure in try block so that it will run if you don't have aSean Dague2008-09-131-1/+5
| | | | | | | | .config (which no one does). Dropping in the .config lets you see that debug messages, which is handy while writing tests and figuring out why things don't behave like you would guess.
* 2 more InventoryItem tests, plus see if I can leave the log4netSean Dague2008-09-132-0/+26
| | | | | | configure in there to help me get debug messages while developing.
* Changed "show users" command to display only root agents, "show users full" toHomer Horwitz2008-09-127-20/+30
| | | | | | display root and child agents (mantis #2171).
* * Patch http://opensimulator.org/mantis/view.php?id=2172Justin Clarke Casey2008-09-122-13/+26
| | | | | | | | | * Patch attached that adds the check for uninitialized appearance when inventory items are received and processed. Also attempts to ensure that appearance is initialized even when the profile cache has not been built. * This will not fix the race condition, but should at least remove the unhandled exception that is being reported in Mantis 0002126. * Thanks cmickeyb
* * minor: spelling mistake and message tidying on Migration messagesJustin Clarke Casey2008-09-121-5/+5
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* * minor: Remove warningsJustin Clarke Casey2008-09-122-26/+10
| | | | | | * leaving in the ones to do with ScriptBase since these actually indicate coding bugs that I don't have the time/brainpower to fix at the moment
* add first round of folder testsSean Dague2008-09-121-44/+98
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* reformat spacing on some property declarations. Take away the virtualSean Dague2008-09-121-73/+33
| | | | | | | attribute as that was a left over of an nhibernate approach that isn't used in the current nhibernate code anyway.
* * Patch http://opensimulator.org/mantis/view.php?id=2158Justin Clarke Casey2008-09-121-9/+90
| | | | | | | | * RemoteAdmin SaveXMLMethod * My tiny mind isn't quite sure how this is useful, but the load xml equivalent is already there, so what the hell :) * Thanks Olish.
* * Make fix to MSSQLRegionData.cs in LoadLandObjects as recommended by ↵Justin Clarke Casey2008-09-121-1/+1
| | | | | | | | Garrett Hussey in Re: [Opensim-dev] MSSQL runtime error in latest build.. * Thanks!
* * Patch http://opensimulator.org/mantis/view.php?id=2167Justin Clarke Casey2008-09-126-7/+30
| | | | | | | * Force ClickAction persistence even if other object properties are not edited * Thanks nlin!
* * Add userstore sql upgrade I carelessly forgot to check in a couple of ↵Justin Clarke Casey2008-09-121-0/+5
| | | | | | | | revisions ago * Hopefully there wasn't a problem anyway, since the look at stuff isn't enabled yet
* * Patch http://opensimulator.org/mantis/view.php?id=2163Justin Clarke Casey2008-09-122-0/+12
| | | | | | | | * Add prim ClickAction persistence to SQLite * This will require a prebuild * Thanks nlin!
* * Check in first part of http://opensimulator.org/mantis/view.php?id=2073Justin Clarke Casey2008-09-1214-451/+515
| | | | | | | | | * This patch aims to introduce look at direction persistence between logins. It won't be active until the second part of the patch is committed in about two weeks time. At this point, region servers that haven't upgraded past this revision may run into problems * This checkin upgrades the user database. As always, we recommend you have backups in case something goes wrong. * Many thanks to tyre for this patch.
* remove hidden faces inside prim meshes to improve memory use and startup timeDahlia Trimble2008-09-121-2/+6
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* because UUID supports equality, we can do a straight equals instead ofSean Dague2008-09-121-3/+3
| | | | | | convert to string and match.
* Note to self: VisualSVN not fully compatible with OpenSim prebuild :)Tedd Hansen2008-09-1216-1501/+0
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* use new style asserts. They are much easier to read.Sean Dague2008-09-121-2/+2
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* Cut of remote server as AppDomains and even WCF can do it better (better ↵Tedd Hansen2008-09-127-680/+0
| | | | means less code in this case)
* * Fix a missing .UUID in llInstantMessageTeravus Ovares2008-09-121-1/+1
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* move the actual [Test] methods for databases to OpenSim.Data.TestsSean Dague2008-09-127-167/+308
| | | | | | | classes. This did mean loosing 1 unit test that was actually testing an sqlite function directly instead of the interface.
* change order in prebuild.xml so this works in nant on a cleanSean Dague2008-09-121-1/+1
| | | | | | checkout.
* be more clever and move the bulk of the db tests for inventory intoSean Dague2008-09-122-140/+187
| | | | | | | | | | | OpenSim.Data.Tests, then subclass with custom init bits for sqlite. As I've only been testing the plugin interfaces anyway, this should make it very easy to write only a little bit of code to use these tests for other databases. It will also give us the framework for definining the datastore behavior and making sure that all the databases do the same thing.
* add the m_host.AddScriptLPS(1); line. I'm not actually sure what itSean Dague2008-09-121-0/+2
| | | | | | | does, but it seems every other function here has it, so it is probably needed.
* From: Rob Smart <SMARTROB@uk.ibm.com>Sean Dague2008-09-123-0/+197
| | | | | | | Implement an osParseJSON method useful for handling simple JSON returns from http requests. This will only work in C# at this point.
* Mantis#2165. Thank you kindly, CMickeyB for a patch that:Charles Krinke2008-09-121-18/+40
| | | | | | | | patch is attached that replaces the o(n^2) algorithm currently used to build the inventory cache with an o(n) algorithm using hash tables. the patch also adds some additional error handling.
* * Move the ResetChildPrimPhysics() calls to after physics have been applied ↵Justin Clarke Casey2008-09-121-5/+5
| | | | | | | | | | to the parts rather than after each individual part * From looking at the code there shouldn't be any difference, and this appears to speed up prim loading and make a certain failure case (where prims seem to be going out of bounds on startup) less of a problem. * However, if I've been bad please revert this patch
* * minor: various doc and tidy up, logging increase to make it clearer which ↵Justin Clarke Casey2008-09-123-37/+80
| | | | prim is failing a border crossing