Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Try to fix uploaded mesh rotations - code from Avination code base. | Melanie | 2013-02-05 | 1 | -12/+27 |
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* | Merge branch 'master' of ssh://opensim/var/git/opensim | teravus | 2013-02-03 | 6 | -28/+54 |
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| * | Merge /home/opensim/src/opensim | BlueWall | 2013-02-01 | 68 | -69/+69 |
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| | * | Revert "Update assembly version numbers" | BlueWall | 2013-02-01 | 68 | -69/+69 |
| | | | | | | | | | | | | This reverts commit 141ad829f448b9138b12be7cf99c834c1f3977ec. | ||||
| * | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | BlueWall | 2013-02-01 | 2 | -18/+33 |
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| | * | | minor: change comment about assuming script references are textures in ↵ | Justin Clark-Casey (justincc) | 2013-02-02 | 1 | -1/+2 |
| | | | | | | | | | | | | | | | | UuidGatherer since this is no longer the behaviour. | ||||
| | * | | Log missing assets on "fcache assets" found. This ignores references found ↵ | Justin Clark-Casey (justincc) | 2013-02-02 | 2 | -17/+31 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | by scanning LSL/notecard files since these are the source of false positives. This also changes UuidGatherer to reutn an AssetType.Unknown for embedded script/lsl references instead of Texture, since these are often not textures. This is added to help people in determining when they have missing assets such as textures, etc. In this case, one wants to run "fcache clear" first. | ||||
| * | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | BlueWall | 2013-02-01 | 7 | -31/+57 |
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| | * | Correct spelling mistake in new RayFilterFlags, LSLPhanton -> LSLPhantom | Justin Clark-Casey (justincc) | 2013-02-02 | 2 | -3/+3 |
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| | * | Stop exceptions being thrown if GenerateMapTiles = false but no static map ↵ | Justin Clark-Casey (justincc) | 2013-02-02 | 2 | -7/+18 |
| | | | | | | | | | | | | tile has been set. Do more informative warn instead. | ||||
| * | | Update assembly version numbers | BlueWall | 2013-02-01 | 68 | -69/+69 |
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* | | | Adds the ability to load more then one IClientNetworkServer thereby allowing ↵ | teravus | 2013-02-03 | 2 | -47/+73 |
| |/ |/| | | | | | additional client network servers at the same time. Use comma separated values in clientstack_plugin in your config. Additional plugins lying around shouldn't be picked up because the loader only loads configured dll assemblies and breaks at the first IClientNetworkServer found in the assembly. (the only new functionality is the ability to specify more in config). Note: The existing functionality also passes in a nini config.. and has a boolean to determine if the client network server should be initialized for a specific scene. | ||||
* | | Sit and Spin reduction. If sitting, slam avatar angular velocity to zero. | teravus | 2013-02-01 | 1 | -2/+3 |
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* | | BulletSim: fix problem where editting a physical linkset caused the | Robert Adams | 2013-02-01 | 2 | -19/+33 |
|/ | | | | | child prim physical positions to get out of sync with the view. More reliably compute the offset of children in a physical linkset. | ||||
* | BulletSim: fix crash caused when linksets were rebuilt. A problem added | Robert Adams | 2013-01-31 | 5 | -80/+106 |
| | | | | | when individual child pos/rot changes were implementated a week or so ago. Remove some passing of inTaintTime flag when it was never false. | ||||
* | BulletSim: make sure vehicle physical properties are set when going | Robert Adams | 2013-01-31 | 5 | -46/+35 |
| | | | | | | physical by delaying setting until pre-step time. Change vehicle.Refresh() to schedule the pre-step setting. Comments and updating of TODO list. | ||||
* | BulletSim: clean up TargetVelocity implementation by using the default defn ↵ | Robert Adams | 2013-01-31 | 2 | -14/+2 |
| | | | | in the PhysicsActor base class. | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Mic Bowman | 2013-01-31 | 2 | -1/+5 |
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| * | Whitespace fix and removing unneccessary parentheses | Melanie | 2013-01-31 | 1 | -1/+1 |
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| * | Merge branch 'master' of git://opensimulator.org/git/opensim | Dan Lake | 2013-01-31 | 3 | -20/+95 |
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| * | | Added option for UUID as command parameters. This lets the command handle ↵ | Dan Lake | 2013-01-31 | 1 | -0/+4 |
| | | | | | | | | | | | | the UUID parsing and type checking before the command is executed. | ||||
* | | | Move the JsonStore regular expressions to static variables to avoid | Mic Bowman | 2013-01-31 | 2 | -87/+190 |
| |/ |/| | | | | | | | recompiling on every operation. Added JsonList2Path script function to simplify array iteration. | ||||
* | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | BlueWall | 2013-01-30 | 3 | -0/+25 |
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| * | Add JsonTestStore to determine if a JsonStore is associated with | Mic Bowman | 2013-01-30 | 3 | -0/+25 |
| | | | | | | | | a particular UUID. | ||||
* | | Allow use of MaptileStaticUUID in Regions.ini to override the global setting ↵ | Jak Daniels | 2013-01-30 | 3 | -20/+95 |
|/ | | | | | | in OpenSim.ini for each region. Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | ||||
* | * This adds a bit more to the previous flying roll effect by adding ↵ | teravus | 2013-01-30 | 1 | -10/+50 |
| | | | | additional roll when pressing page down, and reducing your roll when pressing page up to make it feel more responsive and give the user more visual feedback. | ||||
* | * Adds a satisfying angular roll when an avatar is flying and turning. ↵ | teravus | 2013-01-30 | 2 | -1/+82 |
| | | | | (General, not physics). Makes flying not feel as stiff. | ||||
* | Add JsonDestroyStore() basic regression test | Justin Clark-Casey (justincc) | 2013-01-30 | 1 | -0/+15 |
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* | refactor: Make invocations of json store functions from the regression test ↵ | Justin Clark-Casey (justincc) | 2013-01-30 | 1 | -42/+17 |
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* | Add regression test for script func JsonRemoveValue() | Justin Clark-Casey (justincc) | 2013-01-30 | 1 | -0/+52 |
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* | Fix issue where lsl -> c# generation in co-operative termination mode did ↵ | Justin Clark-Casey (justincc) | 2013-01-30 | 2 | -22/+171 |
| | | | | | | | not correctly handle single statement versions of for, while and do-while loops. Add regression tests to validate the fix. This problem will not affect the default abort termination mode. | ||||
* | BulletSim: fix physics repositioning when under ground to only happen | Robert Adams | 2013-01-29 | 3 | -15/+50 |
| | | | | for physical objects. Non-physical objects can go anywhere they want. | ||||
* | minor: change name of json script tests to JsonStoreScriptModuleTests ↵ | Justin Clark-Casey (justincc) | 2013-01-29 | 1 | -1/+1 |
| | | | | instead of copy/pasted LSL_ApiInventoryTests | ||||
* | minor: remove EnableLogging() left over in CoopTerminationTests | Justin Clark-Casey (justincc) | 2013-01-29 | 1 | -1/+1 |
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* | Try ignoring json tests if they can't be run due to being on <=.net 3.5 | Justin Clark-Casey (justincc) | 2013-01-29 | 1 | -6/+17 |
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* | minor: Tidy up disabled logging on AssetTransactionModule for future use. ↵ | Justin Clark-Casey (justincc) | 2013-01-29 | 1 | -8/+10 |
| | | | | Make it clear that transaction parameter to HandleUDPUploadRequest is an ID. | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2013-01-29 | 15 | -103/+529 |
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| * | BulletSim: enable angular vertical attraction. | Robert Adams | 2013-01-28 | 2 | -3/+3 |
| | | | | | | | | | | Increase terrain collision margin to help vehicles from tunneling into same. | ||||
| * | BulletSim: first unit test: vehicle angular attraction | Robert Adams | 2013-01-28 | 5 | -79/+150 |
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| * | BulletSim: do not zero an avatar's standing velocity if it is standing | Robert Adams | 2013-01-28 | 3 | -96/+118 |
| | | | | | | | | | | | | | | on a moving object. Rearrange pre/post action subscription code to put more in locks. Add meshmerizer params to BulletSimTestUtil scene creation (and fix line endings). Rebuilt version of DLLs and SOs with cleaned up code and no profiling for sure. | ||||
| * | BulletSim: rename 'uint' to 'UInt32' to make clear the type that is passed ↵ | Robert Adams | 2013-01-28 | 1 | -14/+14 |
| | | | | | | | | to unmanaged code. | ||||
| * | BulletSim: fix the trimming of colliders so only the top 25 are returned. | Robert Adams | 2013-01-28 | 2 | -4/+4 |
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| * | BulletSim: simplify the initialization of some of the parameters. | Robert Adams | 2013-01-27 | 2 | -32/+23 |
| | | | | | | | | | | | | Disable vertical attraction for vehicles by default (for the moment). Fix bug where vehicle would go crazy when velocity got above a certain speed. | ||||
| * | BulletSim: reinstate the supression of rotational velocity for vehicles | Robert Adams | 2013-01-27 | 1 | -1/+1 |
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| * | BulletSim: add framework for BulletSim unit tests. No tests yet. | Robert Adams | 2013-01-27 | 3 | -0/+193 |
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| * | BulletSim: disable center-of-mass computation because it does not work yet | Robert Adams | 2013-01-27 | 1 | -1/+1 |
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| * | BulletSim: fix compile error from last commit | Robert Adams | 2013-01-27 | 1 | -2/+2 |
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| * | BulletSim: parameterize the value for gravity reduction for ground vehicles ↵ | Robert Adams | 2013-01-27 | 3 | -11/+18 |
| | | | | | | | | on the ground. Set defaults for vehicle factors to one. Debug logging changes. | ||||
| * | BulletSim: first attempt at reporting top colliders | Robert Adams | 2013-01-27 | 5 | -11/+43 |
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| * | BulletSim: parameterize several vehicle debugging values: physical linear ↵ | Robert Adams | 2013-01-27 | 3 | -9/+57 |
| | | | | | | | | and angular force factors now default to less than 1 (0.2) vehicle friction and restitution now default to low values |