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* minor: Disable logging left active on regression test TestSameSimulatorIsolat...Justin Clark-Casey (justincc)2013-09-271-1/+1
* refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...Justin Clark-Casey (justincc)2013-09-2712-22/+23
* refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...Justin Clark-Casey (justincc)2013-09-2716-53/+43
* minor code formatting for the sake of consistency and readabilitydahlia2013-09-271-18/+36
* minor: correct attachment spelling mistake in log message in HGEntityTransfer...Justin Clark-Casey (justincc)2013-09-261-1/+1
* minor: Comment out windlight log message about sending scene data for now.Justin Clark-Casey (justincc)2013-09-261-1/+2
* minor: Add scene name to baked textures in cache log messageJustin Clark-Casey (justincc)2013-09-261-1/+1
* minor: log MaxOutgoingTransferVersion at EntityTransferModule startupJustin Clark-Casey (justincc)2013-09-261-0/+4
* minor: correct spelling of Initialized in LSC connector version messageJustin Clark-Casey (justincc)2013-09-261-1/+1
* Move adding UUID.Zero -> Unknown User binding to UMM.Init() so that it's also...Justin Clark-Casey (justincc)2013-09-261-2/+1
* Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementInto...Justin Clark-Casey (justincc)2013-09-262-11/+29
* Reinsert 200ms sleep accidentally removed in commit 7dbc93c (Wed Sep 18 21:41...Justin Clark-Casey (justincc)2013-09-261-2/+2
* Instead of swallowing any socket begin/end receive exceptions, log them for d...Justin Clark-Casey (justincc)2013-09-261-7/+32
* minor: Recomment out log message uncommented in previous cbdfe969Justin Clark-Casey (justincc)2013-09-261-4/+4
* When giving items between avatars in different simulators, only add the item ...Oren Hurvitz2013-09-261-9/+44
* minor: Add prefix to log message in LureModuleJustin Clark-Casey (justincc)2013-09-261-1/+1
* minor: Correct minor spelling mistake Reseting -> Resetting in HG Map module ...Justin Clark-Casey (justincc)2013-09-261-1/+1
* Make UUID.Zero resolve to "Unknown User" in user cache.Justin Clark-Casey (justincc)2013-09-261-0/+2
* Lock around read/write of ScenePresence.m_originRegionID to make sure that al...Justin Clark-Casey (justincc)2013-09-261-5/+33
* Change some message log levels in Scene.IncomingUpdateChildAgent() for debugg...Justin Clark-Casey (justincc)2013-09-261-3/+3
* BulletSim: reduce avatar walking stopped threshold.Robert Adams2013-09-262-0/+4
* BulletSim: zero velocity when avatar not moving.Robert Adams2013-09-261-0/+1
* Make new regions PG by default instead of Mature.Justin Clark-Casey (justincc)2013-09-261-1/+1
* UUID Gatherer: find assets used in Light Projection, Particle Systems, and Co...Oren Hurvitz2013-09-261-1/+14
* For debug purposes, allow simulators to force use of earlier SIMULATION/0.1 t...Justin Clark-Casey (justincc)2013-09-262-5/+50
* minor: Make log message at top of ScenePresence.CompleteMovement info level a...Justin Clark-Casey (justincc)2013-09-261-5/+5
* minor: Make SP.MakeRootAgent() private - no external code has any business ca...Justin Clark-Casey (justincc)2013-09-261-1/+1
* minor: Stop debug logging whenever an npc is moved, other npc log related for...Justin Clark-Casey (justincc)2013-09-261-16/+15
* Revert "Also check user authorization if looking to upgrade from a child to a...Justin Clark-Casey (justincc)2013-09-261-13/+0
* Create regression TestCrossOnSameSimulatorNoRootDestPerm() to check that avat...Justin Clark-Casey (justincc)2013-09-262-1/+88
* minor: correct method name in commentJustin Clark-Casey (justincc)2013-09-261-1/+1
* refactor: rename *ChildAgentDataUpdate() methods to *UpdateChildAgent()Justin Clark-Casey (justincc)2013-09-263-9/+10
* minor: Make log message when Scene.IncomingChildAgentDateUpdate() more explic...Justin Clark-Casey (justincc)2013-09-262-4/+12
* Double the time spent waiting for a UseCircuitCode packet in LLUDPServer.Hand...Justin Clark-Casey (justincc)2013-09-261-1/+1
* Change logging to provide more information on LLUDPServer.HandleCompleteMovem...Justin Clark-Casey (justincc)2013-09-261-10/+39
* Reinstate insertion of "Unknown UserUMMAU4" now, as naive removing may be gen...Justin Clark-Casey (justincc)2013-09-201-35/+31
* Comment out warning about no grid user found in UMM.TryGetUserNamesFromServic...Justin Clark-Casey (justincc)2013-09-201-4/+4
* Fix issue in recent 3f0fa9f7 where the code start adding unknown user cache e...Justin Clark-Casey (justincc)2013-09-201-2/+3
* Reinsert comments about possible race conditions when sending bulk inventory ...Justin Clark-Casey (justincc)2013-09-201-0/+3
* Fix bug where using PRIM_LINK_TARGET with only two remaining list items (e.g....Justin Clark-Casey (justincc)2013-09-202-2/+16
* Make llGetLinkPrimitiveParams() abort and return existing list of params when...Justin Clark-Casey (justincc)2013-09-203-239/+397
* To avoid viewers (particularly on the Hypergrid) from permanently caching a U...Justin Clark-Casey (justincc)2013-09-201-35/+42
* 6762: llList2Key fails to convert a string in a list to a keyTalun2013-09-201-1/+1
* Allow setting the EntityTransfer-max_distance to 0 to override distance check...BlueWall2013-09-201-0/+3
* BulletSim: remove collision cache clearing logic for physical objects.Robert Adams2013-09-201-2/+5
* Change handling of the FetchInventoryDescendents2 capability configuration to...Mic Bowman2013-09-201-23/+36
* BulletSim: add ClearCollisionProxyCache function to API.Robert Adams2013-09-204-2/+35
* BulletSim: add LSL function and plumbing for setting a springRobert Adams2013-09-204-3/+40
* BulletSim: add extended physics LSL constants for axis specification.Robert Adams2013-09-203-37/+74
* BulletSim: ability to specify groups of axis to modify in constraint paramete...Robert Adams2013-09-202-9/+56