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* Lock around read/write of ScenePresence.m_originRegionID to make sure that ↵Justin Clark-Casey (justincc)2013-09-261-5/+33
| | | | | | all threads are seeing the latest value and not a cached one. There is a possibilty that some V2 teleport failures are due to the viewer triggered CompleteMovement thread not seeing the change of m_originRegionID by the UpdateAgent thread.
* Change some message log levels in Scene.IncomingUpdateChildAgent() for ↵Justin Clark-Casey (justincc)2013-09-261-3/+3
| | | | debugging purposes
* BulletSim: reduce avatar walking stopped threshold.Robert Adams2013-09-262-0/+4
| | | | | | Add parameter for setting the walking stopped threshold. This fixes the slight jump when an avatar stops walking.
* BulletSim: zero velocity when avatar not moving.Robert Adams2013-09-261-0/+1
| | | | | This fixes a movement jitter that happens when an avatar is standing on a tilted surface.
* Make new regions PG by default instead of Mature.Justin Clark-Casey (justincc)2013-09-261-1/+1
| | | | | This makes scripted object sounds and a few other things play by default instead of having to switch the viewer to adult This reduces the support burden
* UUID Gatherer: find assets used in Light Projection, Particle Systems, and ↵Oren Hurvitz2013-09-261-1/+14
| | | | Collision Sounds.
* For debug purposes, allow simulators to force use of earlier SIMULATION/0.1 ↵Justin Clark-Casey (justincc)2013-09-262-5/+50
| | | | | | | | teleport protocol even if SIMULATION/0.2 is available. This is specified in the MaxOutgoingTransferVersion attribute of [EntityTransfer] in OpenSim.ini, see OpenSimDefaults.ini for more details. Default remains "SIMULATION/0.2" Primarily for http://opensimulator.org/mantis/view.php?id=6755
* minor: Make log message at top of ScenePresence.CompleteMovement info level ↵Justin Clark-Casey (justincc)2013-09-261-5/+5
| | | | | | | and comment out later log message in ScenePresence.MakeRootAgent() Need an info message since this is currently important in detecting teleport issue when not at debug log level. CompleteMovement message occurs before MakeRootAgent() one did
* minor: Make SP.MakeRootAgent() private - no external code has any business ↵Justin Clark-Casey (justincc)2013-09-261-1/+1
| | | | calling this method
* minor: Stop debug logging whenever an npc is moved, other npc log related ↵Justin Clark-Casey (justincc)2013-09-261-16/+15
| | | | formatting cleanups
* Revert "Also check user authorization if looking to upgrade from a child to ↵Justin Clark-Casey (justincc)2013-09-261-13/+0
| | | | | | | a root agent." This reverts commit c7ded0618c303f8c24a91c83c2129292beebe466. This proves not to be necessary - the necessary checks are already being done via QueryAccess() before cross or teleport
* Create regression TestCrossOnSameSimulatorNoRootDestPerm() to check that ↵Justin Clark-Casey (justincc)2013-09-262-1/+88
| | | | avatars are not allowed to cross into a neighbour where they are not authorized, even if a child agent was allowed.
* minor: correct method name in commentJustin Clark-Casey (justincc)2013-09-261-1/+1
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* refactor: rename *ChildAgentDataUpdate() methods to *UpdateChildAgent()Justin Clark-Casey (justincc)2013-09-263-9/+10
| | | | verb-noun is consistent with other similar methods
* minor: Make log message when Scene.IncomingChildAgentDateUpdate() more ↵Justin Clark-Casey (justincc)2013-09-262-4/+12
| | | | | | | explicit that there is a problem if it still finds the agent to be a child if the sender wanted to wait till it became root Add some comments about the mssage sequence, though much more data is at http://opensimulator.org/wiki/Teleports
* Double the time spent waiting for a UseCircuitCode packet in ↵Justin Clark-Casey (justincc)2013-09-261-1/+1
| | | | | | | | | LLUDPServer.HandleCompleteMovementIntoRegion() This is to deal with one aspect of http://opensimulator.org/mantis/view.php?id=6755 With the V2 teleport arrangements, viewers appear to send the single UseCircuitCode and CompleteAgentMovement packets immediately after each other Possibly, on occasion a poor network might drop the initial UseCircuitCode packet and by the time it retries, the CompleteAgementMovement has timed out and the teleport fails. There's no apparant harm in doubling the wait time (most times only one wait will be performed) so trying this.
* Change logging to provide more information on ↵Justin Clark-Casey (justincc)2013-09-261-10/+39
| | | | | | | LLUDPServer.HandleCompleteMovementIntoRegion() Add more information on which endpoint sent the packet when we have to wait and if we end up dropping the packet Only check if the client is active - other checks are redundant since they can only failed if IsActve = false
* Reinstate insertion of "Unknown UserUMMAU4" now, as naive removing may be ↵Justin Clark-Casey (justincc)2013-09-201-35/+31
| | | | | | generating too many repeating user requests from other sources. Leaves in the dropping of the client GUN8 (now 9) uuid binding message, since this was the much more common case from the viewer-side and this can only affect viewers.
* Comment out warning about no grid user found in ↵Justin Clark-Casey (justincc)2013-09-201-4/+4
| | | | UMM.TryGetUserNamesFromServices() for now
* Fix issue in recent 3f0fa9f7 where the code start adding unknown user cache ↵Justin Clark-Casey (justincc)2013-09-201-2/+3
| | | | entries with no name
* Reinsert comments about possible race conditions when sending bulk inventory ↵Justin Clark-Casey (justincc)2013-09-201-0/+3
| | | | updates on non-flag clothing editing
* Fix bug where using PRIM_LINK_TARGET with only two remaining list items ↵Justin Clark-Casey (justincc)2013-09-202-2/+16
| | | | | | (e.g. link number then PRIM_ROTATION) would not return the parameter Extended regression test for this case
* Make llGetLinkPrimitiveParams() abort and return existing list of params ↵Justin Clark-Casey (justincc)2013-09-203-239/+397
| | | | | | | | | when it encounters an invalid link number, rather than throwing an exception Addresses http://opensimulator.org/mantis/view.php?id=6768 Thanks to talun for the patch on that commit - in the end I took a different approach that also deals with invalid PRIM_LINK_TARGET However, not yet generating the same warning on invalid PRIM_LINK_TARGET as seen on LL grid This commit also adds regression tests for some cases of llGetLinkPrimitiveParams()
* To avoid viewers (particularly on the Hypergrid) from permanently caching a ↵Justin Clark-Casey (justincc)2013-09-201-35/+42
| | | | | | | UUID -> "Unknown User" binding, drop the binding request rather than replying with "Unknown User" By not binding UUID -> "Unknown User", we leave open the possibility that the binding may be correctly resolved at a later time, which can still happen in some Hypergrid situations. Observed behaviour of LL viewer 3.3.4 is that a dropped bind request is not retried until the next session.
* 6762: llList2Key fails to convert a string in a list to a keyTalun2013-09-201-1/+1
| | | | | llGetPrimitiveParams changed to return the sculpty key as an LSL_String so that type checking in llList2Key will work
* Allow setting the EntityTransfer-max_distance to 0 to override distance ↵BlueWall2013-09-201-0/+3
| | | | checks. This is to facilitate current viewer work fixing the distance limitations for teleporting.
* BulletSim: remove collision cache clearing logic for physical objects.Robert Adams2013-09-201-2/+5
| | | | This fixes constraints from getting messed up when properties change.
* Change handling of the FetchInventoryDescendents2 capability configuration ↵Mic Bowman2013-09-201-23/+36
| | | | | | to allow for external handlers.
* BulletSim: add ClearCollisionProxyCache function to API.Robert Adams2013-09-204-2/+35
| | | | | | Add proxy cache clearing when some properties are changed. This fixes a problem where objects would stop colliding of they were moved with setPosition mulitple times.
* BulletSim: add LSL function and plumbing for setting a springRobert Adams2013-09-204-3/+40
| | | | equilibrium point in the physics engine constraint.
* BulletSim: add extended physics LSL constants for axis specification.Robert Adams2013-09-203-37/+74
| | | | | Add specific error warnings for mis-matched parameter types in extended physics functions.
* BulletSim: ability to specify groups of axis to modify in constraint ↵Robert Adams2013-09-202-9/+56
| | | | parameters that control multiple axis. Add useLinearReferenceFrameA constraint parameter.
* BulletSim: add axis parameter for specifying enable, damping, and stiffness ↵Robert Adams2013-09-204-21/+44
| | | | for spring constraints. Renumber parameter ops since I can as no one is using them yet.
* BulletSim: implementation of setting spring specific physical parameters. ↵Robert Adams2013-09-204-36/+81
| | | | Add setting of linkset type to physChangeLinkParams. Lots of detail logging for setting of linkset constraint parameters.
* BulletSim: add requestor's ID to post taint detail log message.Robert Adams2013-09-201-2/+3
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* BulletSim: remove chatty debug message from previous commit.Robert Adams2013-09-201-3/+3
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* BulletSim: add position and rotation update for child prim physics update ↵Robert Adams2013-09-201-0/+20
| | | | events. Normally, physics engines do not return updates for child prims so, under normal operation, this code should never execute. Will only be used when using flexible linkset linkages.
* BulletSim: pass both root and child BSPhysObjects to Extension function. ↵Robert Adams2013-09-203-35/+41
| | | | Update routines to use the new parameters list from above change.
* BulletSim: add ID parameter to TaintedObject calls so logging will include ↵Robert Adams2013-09-208-70/+89
| | | | LocalID of object which created the taint.
* BulletSim: Extension parameters passed through the classes made to pass just ↵Robert Adams2013-09-205-35/+98
| | | | and array of objects rather than a mixture of parameters and array. Makes understanding and parsing what is being passed much easier.
* BulletSim: adjust avatar capsule height calculation to be closer to defined ↵Robert Adams2013-09-202-7/+12
| | | | SL heights. Correct BSParam avatar height defaults to be what's in OpenSimDefaults.ini.
* BulletSim: add extended physics function physGetLinkType(linkNum). Add ↵Robert Adams2013-09-204-23/+163
| | | | implementation of physChangeLinkParams() in BSLinksetConstraint.
* BulletSim: change ExtendedPhysics constants to 'const' so they can be used ↵Robert Adams2013-09-202-28/+50
| | | | as case variables in switch statements.
* BulletSim: add physChangeLinkParams to set individual parameters on link ↵Robert Adams2013-09-206-167/+324
| | | | constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings).
* BulletSim: update C++ HACD parameters to values that handle enclosed hollow ↵Robert Adams2013-09-201-8/+8
| | | | spaces better. This shouldn't affect many since this HACD routine is off by default.
* BulletSim: add physChangeLinkSpring to change linkset link to be a spring ↵Robert Adams2013-09-205-14/+198
| | | | constraint. Add implementation to create spring constraint. Send up property updates for linkset children at the end of flexible linkset links. The simulator probably doesn't do the right thing yet.
* BulletSim: Linkset.Refresh() calls internal ScheduleRebuild() to recreate ↵Robert Adams2013-09-202-14/+14
| | | | the linkset physics at next PostTaint time. Replace the existing calls to ScheduleRebuild to be calls to Refresh(). This allows external routines to make changes to parameters and then cause the linkset to rebuild.
* BulletSim: initial implementation of physChangeLinkFixed that resets a ↵Robert Adams2013-09-203-10/+105
| | | | linkset's link back to a fixed, non-moving connection.
* BulletSim: move linkset extension operations into BSPrimLinkable where they ↵Robert Adams2013-09-202-31/+42
| | | | should be.
* BulletSim: add unmanaged and XNA functions for hinge, slider and spring ↵Robert Adams2013-09-203-2/+241
| | | | constraints.