Commit message (Collapse) | Author | Age | Files | Lines | |
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* | refactor out iar escaping | Justin Clark-Casey (justincc) | 2009-11-09 | 3 | -17/+26 |
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* | minor: correct slightly over-enthusiastic load iar logging message | Justin Clark-Casey (justincc) | 2009-11-09 | 1 | -2/+1 |
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* | fix load iar regression accidentally introduced in last commit | Justin Clark-Casey (justincc) | 2009-11-09 | 1 | -1/+1 |
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* | minor: tweak load iar messages to be slightly less verbose | Justin Clark-Casey (justincc) | 2009-11-09 | 1 | -4/+5 |
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* | minor: provide updates on number of assets loaded while executing "load iar" | Justin Clark-Casey (justincc) | 2009-11-09 | 1 | -2/+9 |
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* | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2009-11-09 | 1 | -2/+2 |
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* | refactor: break actual item load in iar into separate method | Justin Clark-Casey (justincc) | 2009-11-09 | 1 | -28/+46 |
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* | minor: remove some old commented out load iar code | Justin Clark-Casey (justincc) | 2009-11-09 | 1 | -30/+0 |
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* | Tell the user when a 'save iar' has failed because the inventory path could ↵ | Justin Clark-Casey (justincc) | 2009-11-09 | 1 | -53/+21 |
| | | | | not be found | ||||
* | Implement human / escaping for inventory folders as well as items | Justin Clark-Casey (justincc) | 2009-11-09 | 1 | -1/+5 |
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* | refactor path delimiter in iar utils | Justin Clark-Casey (justincc) | 2009-11-09 | 1 | -5/+7 |
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* | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2009-11-09 | 5 | -7/+7 |
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* | refactor: make human iar escape char a constant rather than a magic char | Justin Clark-Casey (justincc) | 2009-11-09 | 1 | -3/+5 |
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* | * for iars, allow item names/folders including "/" to be escaped using "\/" | Justin Clark-Casey (justincc) | 2009-11-09 | 3 | -5/+87 |
| | | | | | * also, "\" has to be escaped as "\\" * add item name unit test for escaped characters | ||||
* | add unit test for iar & escaping | Justin Clark-Casey (justincc) | 2009-11-05 | 3 | -4/+117 |
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* | minor test var name tweak | Justin Clark-Casey (justincc) | 2009-11-05 | 1 | -7/+7 |
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* | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2009-11-05 | 3 | -22/+31 |
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| * | Change the permissions module to use the friend list cache already in the | Melanie | 2009-11-05 | 3 | -2/+29 |
| | | | | | | | | | | friends module instead of requesting the entire friends list over the network each time a prim is touched. | ||||
| * | Remove a spammy debug message from friends list check in the perms module. | Melanie | 2009-11-05 | 1 | -20/+2 |
| | | | | | | | | | | Replace the integer compares with proper bitflags checking from libOMV. Friends rights are now functional. | ||||
* | | * Escape / character when saving items and folders in an iar so that the ↵ | Justin Clark-Casey (justincc) | 2009-11-05 | 2 | -2/+18 |
|/ | | | | loader doesn't barf | ||||
* | Patch by revolution, thank you. Mantis #1789 . Implement friends permissions. | Melanie | 2009-11-05 | 10 | -3/+71 |
| | | | | | Applied with major changes. Core functionality commented pending review for possible rights escalation. No user functionality yet. | ||||
* | Separate folder and item limit for UDP inventory packets. Folder limit is | Melanie | 2009-11-04 | 1 | -4/+5 |
| | | | | | now 6, as before, item limit is 5. This should avoid most, if not all, oversized packets. | ||||
* | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2009-11-04 | 5 | -17/+24 |
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| * | Initialize SceneObjectPart.RotationOffset to Quaternion.Identity | John Hurliman | 2009-11-04 | 1 | -1/+1 |
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2009-11-04 | 16 | -175/+140 |
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| * | | Removing EntityBase.Rotation | John Hurliman | 2009-11-04 | 4 | -16/+23 |
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* | | | Refine oversized packet handling as per jhurliman. Reallocate the buffer to | Melanie | 2009-11-04 | 1 | -4/+7 |
| |/ |/| | | | | | actual packet size only for oversized packets. | ||||
* | | Add some length to the backet buffer for packet sending so oversize | Melanie | 2009-11-04 | 1 | -1/+1 |
| | | | | | | | | inventory packets don't make us barf | ||||
* | | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2009-11-04 | 3 | -13/+13 |
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* | | Add an overload to OutPacket as per jhurliman. Switch hacky workaround | Melanie | 2009-11-04 | 1 | -5/+15 |
| | | | | | | | | for InventoryDescendents to the proper way | ||||
* | | Bounce the pacjet items limit back up to 6 | Melanie | 2009-11-04 | 1 | -1/+1 |
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* | | Prevent autosplitting of inventory descendents packets. Also reduces the | Melanie | 2009-11-04 | 1 | -1/+4 |
| | | | | | | | | number of items per packet to 5 to prevent asserts | ||||
* | | Correctly set the totall number of descendents in inventory retrieval | Melanie | 2009-11-04 | 1 | -3/+4 |
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* | | Backport the fixes to WebFetchInventoryDescendents to the UDP | Melanie | 2009-11-04 | 12 | -161/+112 |
|/ | | | | | | | InventoryDescendents packet. Testing has shown that UDP inventory now works flawlessly and, unlike CAPS inventory, doesn't download the entire agent inventory on start. Neither does it incessantly re-request folder NULL_KEY. Therefore, I have disabled CAPS inventory. | ||||
* | Remove parallel loading from XEngine, but retain the new design where | Melanie | 2009-11-03 | 1 | -8/+19 |
| | | | | | | all scripts are loaded from the same thread, rather than launching a new one for each script. This is only marginally slower, but avoids the race condition that led to script engine failure. | ||||
* | minor: remove a few mono compiler warnings | Justin Clark-Casey (justincc) | 2009-11-03 | 2 | -4/+4 |
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* | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2009-11-03 | 99 | -4429/+2858 |
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| * | Fixed a couple of NREs in corner cases. | Diva Canto | 2009-11-03 | 1 | -0/+6 |
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| * | Delete depricated extrusion methods and redirect to universal extrude method. | dahlia | 2009-11-02 | 1 | -833/+10 |
| | | | | | | | | Sync with PrimMesher.cs r47 on forge. | ||||
| * | Another race condition fix in SceneObjectGroup | John Hurliman | 2009-11-02 | 1 | -7/+11 |
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| * | Removing Console.WriteLine()s that were brought in with the revert | John Hurliman | 2009-11-02 | 1 | -2/+0 |
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| * | Fixing race conditions in the SceneObjectPart properties | John Hurliman | 2009-11-02 | 1 | -56/+53 |
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| * | Removing duplicate SceneObjectPart.RotationalVelocity property | John Hurliman | 2009-11-02 | 8 | -36/+26 |
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| * | Reverting the memory leak patch for MySQL. Problems have been reported with ↵ | John Hurliman | 2009-11-02 | 15 | -878/+917 |
| | | | | | | | | the grid server after running for several hours | ||||
| * | Fix an invalid argument exception in the remote admin module when. | Melanie | 2009-11-02 | 1 | -1/+1 |
| | | | | | | | | Patch from CasperW | ||||
| * | * Committing missing file from last commit. | Adam Frisby | 2009-11-02 | 1 | -0/+13 |
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| * | * Implemented some tweaks to monitoring module. | Adam Frisby | 2009-11-02 | 4 | -1/+98 |
| | | | | | | | | | | * Output is prettier & more useful. * Added 'Alerts' to allow rules to be constructed using Monitors to detect for events such as deadlocks. This will be translated to SNMP Traps when I get SNMP implemented. | ||||
| * | * Implements new 'Monitoring' system for reporting performance. | Adam Frisby | 2009-11-01 | 14 | -8/+471 |
| | | | | | | | | | | | | * Mostly the same set as the StatsMonitor used for Viewer notification, but exposes some new frametimes - including EventMS, PhysicsUpdateMS, LandUpdateMS; new memory monitoring - both GC.TotalMemory and Process.PrivateWorkingMemory64; also exposes ThreadCount (using System.Diagnostics.Process) * Type 'monitor report' on the console to see output. * SNMP Implementation forthcoming. | ||||
| * | Patch + minor formatting fixes. | Diva Canto | 2009-10-31 | 2 | -4/+4 |
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| * | http://opensimulator.org/mantis/view.php?id=4337 | Douglas R. Miles | 2009-10-31 | 2 | -2/+6 |
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