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* * Fission SceneObjectTests into basic and linking setsJustin Clarke Casey2009-02-034-99/+151
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* * Lock the parts for the old group while we're clearing it as well - not ↵Justin Clarke Casey2009-02-032-2/+11
| | | | | | | | much point doing one without the other * Shouldn't result in any deadlocks as I don't think there are any locks in the calling code
* * Mark the old group after linking as deletedJustin Clarke Casey2009-02-032-10/+13
| | | | | | * Add unit test assertions to check this
* OK, commenting the return again :-/diva2009-02-031-2/+2
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* * Now clearing parts list in the old group after a link has occurredJustin Clarke Casey2009-02-032-15/+12
| | | | | | * Adjusted existing link tests to reflect this and added some new assertions
* * Lock parts while they're being duplicated to prevent possible race ↵Justin Clarke Casey2009-02-031-1/+7
| | | | | | | | conditions with other parts changers * This shouldn't provoke any deadlocks since the callers aren't taking any other locks beforehand
* * minor: remove some pointless assignments in SOG.Copy() that had already ↵Justin Clarke Casey2009-02-034-21/+13
| | | | been done by MemberwiseClone()
* * Fixes mantis #3070Teravus Ovares2009-02-031-0/+8
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* Change access levels from private to protected to facilitateMike Mazur2009-02-037-216/+225
| | | | | | subclassing; also add new method signatures. Thanks tuco and mikkopa. Fix Mantis #3072.
* Embed OpenSim.Data.addin.xml as a resource into OpenSim.Data.dll.Mike Mazur2009-02-031-0/+21
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* - moved data plugin loading code from various places toMike Mazur2009-02-035-62/+178
| | | | | | | | OpenSim/Data/DataPluginFactory.cs - removed dependencies on a few executable assemblies in bin/OpenSim.Data.addin.xml - trim trailing whitespace
* - move OpenSim/Framework/IUserData.cs to OpenSim/Data/IUserData.csMike Mazur2009-02-033-32/+34
| | | | | - trim trailing whitespace
* - move OpenSim/Framework/IInventoryData.cs toMike Mazur2009-02-036-114/+120
| | | | | | OpenSim/Data/IInventoryData.cs - trim trailing whitespace
* - move IAssetDataPlugin from OpenSim/Framework/IAssetProvider.cs toMike Mazur2009-02-038-29/+35
| | | | | | OpenSim/Data/IAssetData.cs - remove some trailing whitespace
* Rename IAssetProviderPlugin to IAssetDataPlugin aligning with the other data ↵Mike Mazur2009-02-0310-21/+21
| | | | plugins.
* * Establish OnOarFileSaved EventManager event and subscribe to that instead ↵Justin Clarke Casey2009-02-027-36/+65
| | | | | | | | | of passing in a waithandle to the archiver * This matches the existing OnOarFileLoaded event * This brings up the question of how these things can be made generic so that they don't have to be tied into EventManager, but that's a topic for another day
* * As per http://opensimulator.org/mantis/view.php?id=3065Justin Clarke Casey2009-02-021-1/+1
| | | | | | | * Copy OpenSim.ini to _OpenSim.ini on crash instead of opensim.ini * This makes it work on Linux/Mac(?) as well as Windows
* Restore llGetSunPosition to its former self.idb2009-02-021-1/+1
| | | | | Fixes Mantis #2195
* * Make it more obvious that there is an enabled switch for chat in ↵Justin Clarke Casey2009-02-021-2/+2
| | | | | | | | OpenSim.ini.example. * Add default information for other chat settings
* * Stop the instant message module from trying to register for the message ↵Justin Clarke Casey2009-02-021-3/+11
| | | | transfer module in PostInitialise() if it hasn't actually been enabled
* * Small tweak to move name replacement in friendship offer since server side ↵Justin Clarke Casey2009-02-021-10/+13
| | | | requests don't want the lookup
* [previous VectorRender patch was from: Robert SmartDr Scofield2009-02-021-1/+1
| | | | | | | | <SMARTROB@uk.ibm.com>] clean up.
* * Minor refactoring and comments updateslbsa712009-02-022-7/+13
| | | | | * Ignored some gens
* [patching previous patch and also taking the chance of fixing theDr Scofield2009-02-021-2/+2
| | | | | | | | | | | | | | | | | | | | | | previous commit message] This patch reimplements the Draw method in the VectorRenderModule which is used to create dynamic textures. The previous version was limited to creating square dynamic textures, it also didnt allow for dynamically loading an image containing transparency except at 256x256. The extraParams string in such functions as osSetDynamicTextureData can now be passed a comma seperated string of name value pairs which set the width,height and alpha value of dynamic textures. e.g. "height:512,width:2048,alpha:255" Backward compatibility is still preserved so passing the old params of either a string integer "256" "512" will still work in the same fashion as will passing "setAlpha" on its own
* Merge branch 'vector' into OpenSimulator.orgDr Scofield2009-02-021-22/+141
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* * Removed erroneous reference to the Data.Base Frameworklbsa712009-02-021-1/+0
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* * Removed the unused Data.Base Frameworklbsa712009-02-0217-1883/+0
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* Minor formatting cleanup.Jeff Ames2009-02-023-3/+4
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* * Adding the Tree module configuration options to OpenSim.ini.exampleTeravus Ovares2009-02-021-9/+57
| | | | | | | * Adding an option to use the tree module to manage the trees in the simulator (grow/reproduce/die) * Setting it to off by default in an effort to reduce the number of threads in use by default * You can also turn it on in a 'one off' way with 'tree active true' on the console. To 'one off' turn it off, it's 'tree active false'. The permanent way to do that, however is in the opensim.ini.
* Putting the return back in AddCapsHandler upon attempt at adding CAPs twice. ↵diva2009-02-011-2/+5
| | | | The return seems to have been commented in 8038, as an attempt at fixing multiple TP problems later identified to be deadlocks. CAPs should never be overwritten, or the viewer can get confused. Right now this method is erroneously being called twice because of legacy code. I'll fix that later, after further testing.
* Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke2009-02-013-0/+35
| | | | | | Added osTeleportAgent with region coordinates to support hyper grid scripted teleports.
* * Adding a few fields to the Land data responder that the client is ↵Teravus Ovares2009-02-011-0/+3
| | | | complaining about (and older clients are crashing on)
* Correct the method signature on llMakeFountain.idb2009-02-013-3/+3
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* More on dynamic hyperlinks. Making the 4096 check (deregistration of region) ↵diva2009-02-012-3/+3
| | | | work in grid mode.
* Check for the 4096 limitation in dynamic region hyperlinks.diva2009-02-011-6/+43
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* Speed improvement mostly when sensing objects especially noticeable in a sim ↵idb2009-01-311-22/+69
| | | | with many objects.
* Flesh out llGetAgentLanguage to return "en-us" untilCharles Krinke2009-01-311-2/+4
| | | | | we have an I18N committee for internationalization.
* Initial support for dynamic HG hyperlinks. With this commit, remote sims can ↵diva2009-01-311-2/+101
| | | | be linked (and TPed to) simply by searching on the map for things like this ucigrid03.nacs.uci.edu:9003 or by clicking on things like this in the chat history secondlife://ucigrid03.nacs.uci.edu:9003/ or by clicking on links like that on the embedded browser.
* * Tweaks some locks when modifying an ODECharacter. This actually allows a ↵Teravus Ovares2009-01-312-17/+45
| | | | | | | user to log-in while the physics scene and the scripts are starting up. This also seems to smooth out the jerks on teleport/connect/disconnect a little bit. * If you log-in while the simulator is starting up, you won't be able to move and the sim stats will say 0 FPS, and 0 Physics Frames and you may see only terrain. Once the sim finishes starting up, it'll all resume as normal.
* Oops. Forgot a try-catch on the last commit.diva2009-01-311-2/+6
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* Fixes mantis #3061. Thanks Hallow Palmer for diagnosing the issue so well. I ↵diva2009-01-311-0/+4
| | | | bet this inconsistency happens a lot out there.
* Hopefully fixes mantis #3063.diva2009-01-311-1/+4
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* Bug fix on posting assets onto foreign users inventory. Check that the key ↵diva2009-01-301-1/+2
| | | | is already in the local asset map before adding it.
* Added a new method SendGroupRootUpdate to start addressing mantis #3019. ll ↵diva2009-01-301-0/+14
| | | | functions have not been changed.
* * Put a wait timeout on the archive test, just in case the archiver never ↵Justin Clarke Casey2009-01-301-1/+1
| | | | returns
* * minor: remove some mono compiler warningsJustin Clarke Casey2009-01-302-3/+0
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* * In OpenSim.ini.example, list defaults for AllowOSFunctions and ↵Justin Clarke Casey2009-01-301-26/+27
| | | | OSFunctionThreatLevel and change existing OpenSim.ini.example settings
* * Extend archive save test to check for the presence of the file for the ↵Justin Clarke Casey2009-01-307-22/+70
| | | | | | | | object that was in the scene * Can now pass in a wait handle to ArchiveRegion() if you want same thread signalling that the save has completed
* * furhter simplify test setups for objectsJustin Clarke Casey2009-01-301-10/+6
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* * minor: stop bothering to set parts to phantom within test setups - tests ↵Justin Clarke Casey2009-01-302-1/+2
| | | | now seem to pass without having to do this