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* BulletSim: fix problem of avatar's floating off the ground after unsitting. R...Robert Adams2012-12-124-24/+27
* BulletSim: non-functional commenting and reorganization of material attribute...Robert Adams2012-12-122-33/+49
* BulletSim: updates and rearrangement of the TODO list.Robert Adams2012-12-121-14/+33
* Log situations where workitem event threads are aborted on stop request becau...Justin Clark-Casey (justincc)2012-12-121-3/+3
* Add "debug script log" command to allow setting a numeric debug level on indi...Justin Clark-Casey (justincc)2012-12-124-17/+113
* Add asset id to "show script" and "show scripts" command output to make it ea...Justin Clark-Casey (justincc)2012-12-121-0/+1
* BulletSim: do not return the current velocity for targetVelocity.Robert Adams2012-12-121-0/+11
* BulletSim: fix crash caused by the creation of a linkset child that is under ...Robert Adams2012-12-111-4/+4
* BulletSim: protect character property setting to remove crash from taints set...Robert Adams2012-12-112-21/+42
* BulletSim: protect prim property setting to remove crash from taints setting ...Robert Adams2012-12-113-20/+45
* BulletSim: modify LIMIT_MOTOR_UP to limit BOAT types to be at water rather th...Robert Adams2012-12-111-2/+2
* BulletSim: add ini file and command line parameters to controlRobert Adams2012-12-114-8/+22
* BulletSim: set mass for single prim linksets when going physical. This fixes ...Robert Adams2012-12-111-1/+8
* BulletSim: comment out some chatty debug logging. Rearrange some code in BSDy...Robert Adams2012-12-102-5/+7
* BulletSim: Fix crash on the destruction of physical linksets.Robert Adams2012-12-1012-38/+155
* BulletSim: some comments about rebuilding linksets (having to recompute and r...Robert Adams2012-12-091-3/+6
* BulletSim: adjust friction and restitution based on material type.Robert Adams2012-12-092-5/+17
* HGAssetMapper: Get wasn't really working. It's true that some assets are copi...Diva Canto2012-12-091-3/+35
* Switched the order by which foreign inventory and foreign assets are brought ...Diva Canto2012-12-091-6/+4
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-12-094-17/+17
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| * Restrict IPresenceData.VerifyAgentBlueWall2012-12-094-17/+17
* | UserManagementModule: search the local cache for names too.Diva Canto2012-12-092-1/+11
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* Merge branch 'master' of /home/opensim/var/repo/opensimBlueWall2012-12-085-91/+111
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| * BulletSim: set material properties for static objects. Move Linkset.MakeStati...Robert Adams2012-12-082-11/+24
| * BulletSim: fix small problem with setting size/scale of native shapes which c...Robert Adams2012-12-081-6/+9
| * BulletSim: update comments and add more to TODO list.Robert Adams2012-12-082-4/+10
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-12-082-2/+2
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| * | Re-enable code disabled in f605a62 to allow a TaskInventoryAccepted message t...Justin Clark-Casey (justincc)2012-12-081-70/+68
* | | Add agent verification to PresenceBlueWall2012-12-084-0/+36
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* | Format changeBlueWall2012-12-071-1/+1
* | Prebuild fixBlueWall2012-12-071-1/+1
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* Merge branch 'master' into connector_pluginBlueWall2012-12-0748-794/+2173
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-12-0627-416/+1133
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| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-12-076-358/+461
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| | | * BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction,Robert Adams2012-12-062-83/+130
| | | * BulletSim: update and add to the TODO list.Robert Adams2012-12-061-31/+56
| | | * BulletSim: add detail logging detail flag so I don't have to comment and unco...Robert Adams2012-12-061-27/+34
| | | * BulletSim: only check position sanity if the prim is physical -- the user can...Robert Adams2012-12-061-3/+1
| | | * BulletSim: add values for material friction and restitution. Fix line endings...Robert Adams2012-12-061-191/+185
| | | * BulletSim: Don't add gravity to down force -- let Bullet do that. Add Vehicle...Robert Adams2012-12-061-14/+28
| | | * BulletSim: Vehicle angular vertical attraction works. Other vehicle angular f...Robert Adams2012-12-062-20/+38
| | * | Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the ai...Justin Clark-Casey (justincc)2012-12-072-1/+511
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| | * minor: change method doc on GetTextureHandler.TryParseRange(), mainly to trig...Justin Clark-Casey (justincc)2012-12-061-2/+2
| | * Allow GetTexture calls with no second value in the range header (e.g. just 53...Justin Clark-Casey (justincc)2012-12-061-1/+34
| | * Instead of printing script errors out to console, put to debug log so that we...Justin Clark-Casey (justincc)2012-12-061-1/+11
| | * minor: Fix more compiler warnings in CoreModules tests by properly overriding...Justin Clark-Casey (justincc)2012-12-055-5/+16
| | * Add engine-wide events queued and events processed numbers to output of "xeng...Justin Clark-Casey (justincc)2012-12-051-1/+14
| | * Remove some mono warnings in script tests, chiefly where SetUp() wasn't prope...Justin Clark-Casey (justincc)2012-12-055-7/+13
| | * Add IScriptInstance.EventsQueued to match EventsProcessed instead of asking c...Justin Clark-Casey (justincc)2012-12-053-4/+15
| | * For now, sort "show scripts" output in descending order sorted by events proc...Justin Clark-Casey (justincc)2012-12-051-3/+21