Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * Fixed issue where incorrect braces nesting resulted in a section of ↵ | Adam Frisby | 2008-11-08 | 1 | -24/+22 |
| | | | | | | | PacketQueue getting disabled. * This means the recent memory fix should now be working correctly - so the current largest memory leak should be fixed. AssetCache still needs to be addressed however. | ||||
* | * Fixed a major memory leak in packet processing - PacketQueue.Close is ↵ | Adam Frisby | 2008-11-08 | 3 | -27/+64 |
| | | | | | | | never called, causing the PacketQueue for dead clients to be preserved (including it's contents). * This patch is highly experimental and may cause clients to not be able to connect, if this is the case, it will be rolled back in approximately 5 minutes. | ||||
* | * "Fixed" a NRE with the new script engine Tedd committed | Adam Frisby | 2008-11-08 | 1 | -8/+14 |
| | | | | | * Tedd will need to fix properly. | ||||
* | Mantis#2598: Thanks Fly-Man- for a patch that fixes a client-thread crash by | Homer Horwitz | 2008-11-08 | 1 | -1/+1 |
| | | | | | | allowing landFlags bit 31 to be used (Int32 -> UInt32). | ||||
* | Mantis #2553: Thank you, idb, for a fix that helps to persist changes in ↵ | Homer Horwitz | 2008-11-08 | 1 | -0/+8 |
| | | | | prim attributes. | ||||
* | * Missed a file from previous checkin. | Adam Frisby | 2008-11-08 | 1 | -0/+15 |
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* | * Added IClientChat to IClientCore | Adam Frisby | 2008-11-08 | 2 | -102/+187 |
| | | | | | | * Updated LLClientView * Removed defunct SendChatMessage(bytes[]...) method, see http://opensimulator.org/wiki/OpenSim_0.6_IClientAPI#Porting_Guide | ||||
* | * Ported InstantMessageModule to IClientCore | Adam Frisby | 2008-11-08 | 1 | -6/+11 |
| | | | | | * See http://opensimulator.org/wiki/OpenSim_0.6_IClientAPI#InstantMessageModule.cs | ||||
* | * Implemented OnClientConnect in Scene EventManager | Adam Frisby | 2008-11-08 | 1 | -0/+16 |
| | | | | | | * Identical to OnNewClient except it passes IClientCore instead of IClientAPI * See http://opensimulator.org/wiki/OpenSim_0.6_IClientAPI#Porting_Guide | ||||
* | Work in progress on SECS stuff. Have been holding it off until after 0.6 ↵ | Tedd Hansen | 2008-11-08 | 52 | -529/+2895 |
| | | | | release. Still messy as hell and doesn't really work yet. Will undergo dramatic changes. AND MOST IMPORTANTLY: Will be conformed to work in coop with todays DNE and XEngine, hopefully one day providing a common interface for all components. | ||||
* | * Added IClientIM to IClientCore interfaces | Adam Frisby | 2008-11-08 | 33 | -116/+111 |
| | | | | | | * Changed SendInstantMessage, dropped fromAgentSession and imSessionID as security precaution, see http://opensimulator.org/wiki/OpenSim_0.6_IClientAPI#Porting_Guide for details on porting. * Removed unused usings from Framework.* | ||||
* | Added necessary locking to LandManagementModule. As it is used by several | Homer Horwitz | 2008-11-08 | 1 | -143/+239 |
| | | | | | | | threads concurrently, you'll get bad Heisenbugs without correct locking. This might fix Mantis#2413 | ||||
* | Small bugfix for RemoveNeighbourRegion | Homer Horwitz | 2008-11-08 | 1 | -1/+1 |
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* | * Made ClientLoop non-infinite, ClientLoop will now disengage when the ↵ | Adam Frisby | 2008-11-08 | 2 | -33/+20 |
| | | | | | | | | | | client has logged out. * Cleaned up a section of LLClientView * Removed unused 'using' from HTTPServer * Please test this patch. | ||||
* | * Implementing first of the 0.6 IClientAPI Changes | Adam Frisby | 2008-11-08 | 3 | -98/+47 |
| | | | | | | * Introducing IClientCore - this will be the key replacement for IClientAPI in the long run, it has a very minimal set of methods designed to allow you to access specialist API's. * See https://lists.berlios.de/pipermail/opensim-dev/2008-September/003049.html for the early discussion on this. | ||||
* | Fix llParseString* to create LSLStrings. This makes llListFindList work | Melanie Thielker | 2008-11-08 | 1 | -19/+19 |
| | | | | | | on lists created by parsing | ||||
* | Add some discovery code, laying groundwork for region-crossing scripts | Melanie Thielker | 2008-11-08 | 3 | -3/+29 |
| | | | | | | No user functionality yet | ||||
* | Change Version string from 0.5.11 to 0.6.0 for release. | Charles Krinke | 2008-11-08 | 1 | -1/+1 |
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* | Remove empty OSUUID.cs file. Add copyright headers. Minor formatting cleanup. | Jeff Ames | 2008-11-08 | 29 | -24/+726 |
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* | Remove part of another patch that would cause DNE to nuke the sim in it's | Melanie Thielker | 2008-11-08 | 1 | -2/+0 |
| | | | | | | current form | ||||
* | Refactor IEventReceiver back into IScriptEngine | Melanie Thielker | 2008-11-08 | 15 | -105/+110 |
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* | * Correct catch changed on last commit, since I just realized I started ↵ | Justin Clarke Casey | 2008-11-07 | 1 | -1/+1 |
| | | | | making it catch a little too much, in principle | ||||
* | * minor: Remove mono compiler warning | Justin Clarke Casey | 2008-11-07 | 1 | -1/+1 |
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* | * Apply http://opensimulator.org/mantis/view.php?id=2582 | Justin Clarke Casey | 2008-11-07 | 5 | -67/+41 |
| | | | | | | | * Send prim flags as booleans from LLClientView rather than in the native LL array * Thanks idb | ||||
* | * Fix bug in r7162 where avatars could not move | Justin Clarke Casey | 2008-11-07 | 4 | -28/+30 |
| | | | | | | | * Was caused by the lack of a local id. Local ids are now given from the same sequence as prims, rather than a separate one * I don't believe this will cause any problems, but please revert to a separate sequence if it does | ||||
* | * refactor: cleanup AllocateLocalPrimId() a bit more | Justin Clarke Casey | 2008-11-07 | 9 | -31/+19 |
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* | * Rename PrimIDAllocate() to more effectively convey what it does, and put ↵ | Justin Clarke Casey | 2008-11-07 | 6 | -14/+15 |
| | | | | the verb at the front | ||||
* | * Remove next local id from SceneBase | Justin Clarke Casey | 2008-11-07 | 3 | -13/+0 |
| | | | | | | * This was only reference by ScenePresence and not used anyway - Scene itself had it's own copy | ||||
* | * minor: Just some tidy up of log messages, etc. | Justin Clarke Casey | 2008-11-07 | 1 | -13/+5 |
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* | * Stop requiring local ids in the SOG constructors. | Justin Clarke Casey | 2008-11-07 | 8 | -35/+38 |
| | | | | | | * These are assigned when the object is attached to the scene | ||||
* | * refactor: stop unnecessary passing of scene to sog copy constructor | Justin Clarke Casey | 2008-11-07 | 1 | -6/+2 |
| | | | | | | * this is now done in AttachToScene() | ||||
* | * Stop prim attach being signalled twice (it is already been done outside ↵ | Justin Clarke Casey | 2008-11-07 | 1 | -5/+1 |
| | | | | AttachToScene()) | ||||
* | * Remove more UpdateParentIDs() calls that are now duplicates | Justin Clarke Casey | 2008-11-07 | 3 | -9/+2 |
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* | * Apply http://opensimulator.org/mantis/view.php?id=1883 | Justin Clarke Casey | 2008-11-07 | 1 | -22/+8 |
| | | | | | | | * Fix llSetStatus() and llSetPrimitiveParams() * Thanks idb | ||||
* | * Stop now unnecessary separate local id allocation for restored objects | Justin Clarke Casey | 2008-11-07 | 2 | -9/+2 |
| | | | | | | * remove a debug line I accidentally left in there | ||||
* | * refactor: allocate local ids to prims only when an object is attached to a ↵ | Justin Clarke Casey | 2008-11-07 | 5 | -19/+37 |
| | | | | scene | ||||
* | * Apply patch in http://opensimulator.org/mantis/view.php?id=2397 | Justin Clarke Casey | 2008-11-07 | 1 | -0/+5 |
| | | | | | | | * Fix from 7139 also needed in the Estate Menu teleport home functions * Thanks idb | ||||
* | adding region_port field to /admin/rest/regions/UUID/ to convey the | Dr Scofield | 2008-11-07 | 1 | -0/+4 |
| | | | | | | | port of the region (used for region planning) | ||||
* | Change teleport timings | Melanie Thielker | 2008-11-07 | 1 | -2/+2 |
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* | Fixing up some remaining attachment issues | Melanie Thielker | 2008-11-07 | 1 | -6/+4 |
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* | Attachments, attachments, and, did I say attachments? | Melanie Thielker | 2008-11-07 | 17 | -138/+179 |
| | | | | | | Too many fixes to list. | ||||
* | * Fix half of the issue behind the long standing 'UseCircuitCode' packet ↵ | Teravus Ovares | 2008-11-07 | 1 | -0/+2 |
| | | | | | | | spam from libOMV clients. AckPacket.Header.Sequence was 0. This caused LibOMV to ignore it. * There's another patch over at http://jira.openmv.org/browse/LIBOMV-415 to fix the 'resend forever' issue. | ||||
* | * Remove SceneObjectPart.AttachToScene() since the remaining instruction can ↵ | Justin Clarke Casey | 2008-11-06 | 2 | -16/+2 |
| | | | | be done by other means | ||||
* | * Fix test failure in CSCodeGeneratorTest.TestJumps() | Justin Clarke Casey | 2008-11-06 | 1 | -1/+1 |
| | | | | | | | * Need new NoOp(); generated part * Not Homer's fault - this test ain't running under Windows! (needs fixing!) | ||||
* | * eliminate unnecessary ScheduleFullUpdate() | Justin Clarke Casey | 2008-11-06 | 1 | -2/+0 |
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* | Mantis #2571 | Melanie Thielker | 2008-11-06 | 2 | -2/+9 |
| | | | | | | Thank you, idb, for a patch that fixes the jump function in LSL. | ||||
* | Update svn properties, minor formatting cleanup. | Jeff Ames | 2008-11-06 | 2 | -2/+2 |
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* | * refactor: Attach a scene object to a scene separately from its construction | Justin Clarke Casey | 2008-11-06 | 9 | -85/+84 |
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* | add create_time and access_time to asset db for mysql, as well | Sean Dague | 2008-11-06 | 2 | -2/+52 |
| | | | | | | | | | | | | as the code to update these at the appropriate time. This isn't surfaced in AssetBase yet. Change the replace into to an insert into for asset create. Assets are not supposed to be updatable, and the replace into is more expensive. From: Sean Dague <sdague@gmail.com> | ||||
* | * minor: remove some mono compiler warnings | Justin Clarke Casey | 2008-11-06 | 3 | -2/+4 |
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