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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Age
Files
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*
Add IScriptInstance.EventsProcessed stat so that we can record this informati...
Justin Clark-Casey (justincc)
2012-12-05
3
-0
/
+10
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Remove very probably unused PrimitiveBaseShape(bool) constructor to reduce co...
Justin Clark-Casey (justincc)
2012-12-05
1
-12
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+6
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Don't pointlessly set ExtraParams = byte[1] in PrimitiveBaseShape since this ...
Justin Clark-Casey (justincc)
2012-12-05
1
-3
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+0
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minor: tidy up spacing at bottom of MundaneFrameworkTests
Justin Clark-Casey (justincc)
2012-12-05
1
-6
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+2
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In BaseHttpServer.HandleRequest(), use Culture.SetCurrentCulture() rather tha...
Justin Clark-Casey (justincc)
2012-12-05
1
-1
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+1
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In XEngine.DoOnRezScript() use Culture.SetCurrentCulture() instead of constru...
Justin Clark-Casey (justincc)
2012-12-05
1
-2
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+1
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On XEngine.ProcessEventHandler(), instead of creating a new CultureInfo on ev...
Justin Clark-Casey (justincc)
2012-12-05
1
-2
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+1
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minor: also comment out the debug log message which reports searching for chi...
Justin Clark-Casey (justincc)
2012-12-04
1
-2
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+2
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minor: Comment out "Delivering IM to..." messages for now.
Justin Clark-Casey (justincc)
2012-12-04
1
-3
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+3
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minor: Put Scene.PhysicsRequestAsset() into standard C# xml format.
Justin Clark-Casey (justincc)
2012-12-04
1
-4
/
+11
*
Bug fix in OfflineMessageModule. Mantis #6446
Diva Canto
2012-12-04
1
-1
/
+1
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diva Canto
2012-12-04
18
-322
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+724
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*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
BlueWall
2012-12-03
14
-287
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+578
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*
BulletSim: Reduce idle region physics overhead where there are MANY
Robert Adams
2012-12-03
7
-80
/
+95
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BulletSim: rework angular corrections to remove any hybrid code and compute a...
Robert Adams
2012-12-03
4
-111
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+115
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BulletSim: add stubs for generalization of preStep actions. Will eventually r...
Robert Adams
2012-12-03
2
-3
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+22
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BulletSim: begin tracking a TODO list. There just are so many things to remem...
Robert Adams
2012-12-03
1
-0
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+112
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BulletSim: revert angular vertical attraction from motor to code. The motor c...
Robert Adams
2012-12-03
1
-47
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+19
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BulletSim: format vehicle detail logging messages so vehicle changs are group...
Robert Adams
2012-12-03
2
-17
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+17
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*
BulletSim: localize vehicle property setting so the vehicle prim is only upda...
Robert Adams
2012-12-03
1
-33
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+128
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BulletSim: Add DumpActivationInfo2 function. Change static objects from DISAB...
Robert Adams
2012-12-01
4
-10
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+15
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BulletSim: remove time scaling of computed vehicle absolute velocity since Bu...
Robert Adams
2012-11-29
3
-48
/
+73
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BulletSim: add copyright header where it is missing. Remove some unnecessary ...
Robert Adams
2012-11-29
2
-3
/
+31
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*
BulletSim: add expanded call to IMesher/Meshmerizer which enables/disables me...
Robert Adams
2012-11-29
4
-10
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+26
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*
BulletSim: reverse direction of hover correction. Removes problem with vehicl...
Robert Adams
2012-11-29
1
-8
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+8
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*
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XmlRpcGridRouter
BlueWall
2012-12-03
4
-19
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+77
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*
BulletSim: fix boats floating low by removing LIMIT_MOTOR_UP flag from TYPE_B...
Robert Adams
2012-11-28
1
-3
/
+15
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*
BulletSim: move GetWaterLevelAtXYZ from BSScene to BSPhysTerrain.
Robert Adams
2012-11-28
7
-22
/
+63
*
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Improvement in HGInstantMessageService: account for the existence of an offli...
Diva Canto
2012-12-04
2
-10
/
+140
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/
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diva Canto
2012-11-27
3
-4
/
+66
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\
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*
Stop logging spurious asset data for {0} is zero length error for sculpts/mesh
Justin Clark-Casey (justincc)
2012-11-28
2
-1
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+9
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*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2012-11-28
4
-205
/
+296
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\
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*
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Show many more primitive properties on console command "show part name/id/pos"
Justin Clark-Casey (justincc)
2012-11-28
1
-3
/
+57
*
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Bug fix in Offline IM for inventory transfers. The items were being placed tw...
Diva Canto
2012-11-27
1
-11
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+15
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*
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diva Canto
2012-11-27
120
-2727
/
+3739
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\
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*
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BulletSim: reorganize linear movement routine into separate subroutines enabl...
Robert Adams
2012-11-27
1
-58
/
+79
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*
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BulletSim: fix terrain mesh generation for problem with regions that have une...
Robert Adams
2012-11-27
1
-6
/
+16
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*
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BulletSim: reorganize angular movement routine into separate subroutines enab...
Robert Adams
2012-11-27
1
-95
/
+114
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*
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BulletSim: implementation of vertical attraction motor.
Robert Adams
2012-11-27
1
-41
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+62
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*
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BulletSim: add 'infinite' timescale that does not reduce motor target or fric...
Robert Adams
2012-11-27
1
-10
/
+27
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/
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*
Fix database service unit test failures by temporarily reverting BasicDataSer...
Justin Clark-Casey (justincc)
2012-11-26
1
-1
/
+7
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*
BulletSim: increase vehicle stability by suppressing Bullet's update to angul...
Robert Adams
2012-11-26
4
-59
/
+26
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*
BulletSim: use m_angularMotor to do the basic movement. Add the setting of sa...
Robert Adams
2012-11-25
1
-60
/
+64
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*
BulletSim: up the vehicle angular damping to 0.95. Still trying to overcome t...
Robert Adams
2012-11-25
1
-2
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+2
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*
BulletSim: organize MoveLinear code for understandability. Make LIMIT_MOTOR_U...
Robert Adams
2012-11-25
1
-89
/
+40
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*
BulletSim: add ToString override to BSVMotor.
Robert Adams
2012-11-25
1
-1
/
+6
|
*
BulletSim: add BSVMotor as BSDynamics linear motor.
Robert Adams
2012-11-25
2
-27
/
+74
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*
BulletSim: clean up TODO list. It is kept somewhere wlse that should be more ...
Robert Adams
2012-11-25
2
-18
/
+17
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*
BulletSim: small change to add position correction force with AddForce rather...
Robert Adams
2012-11-25
2
-16
/
+22
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*
BulletSim: complete vector motor. Correct line endings.
Robert Adams
2012-11-25
1
-104
/
+129
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