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My fork of OpenSim for IG and MG, called SledjChisl.
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...
*
if a SynchronousRestObjectRequester request fails, then unless it's due to a ...
Justin Clark-Casey (justincc)
2011-07-13
1
-0
/
+11
*
Remove the obsoleted SynchronousRestObjectPoster
Justin Clark-Casey (justincc)
2011-07-13
1
-9
/
+0
*
refactor: Move all callers of the obsoleted SychronousRestObjectPoster.BeginP...
Justin Clark-Casey (justincc)
2011-07-13
3
-10
/
+9
*
Add experimental module to check status of services that the simulator is con...
Justin Clark-Casey (justincc)
2011-07-13
1
-0
/
+119
*
Add a warning to URI config in GridCommon.ini.example not to add a slash to t...
Justin Clark-Casey (justincc)
2011-07-12
1
-1
/
+0
*
Port implementation of llCastRay() from Aurora.
Justin Clark-Casey (justincc)
2011-07-12
6
-33
/
+298
*
temporarily fix the build break with building the OdePlugin tests assembly.
Justin Clark-Casey (justincc)
2011-07-12
1
-2
/
+3
*
minor: remove whitespace to trigger another build
Justin Clark-Casey (justincc)
2011-07-12
1
-1
/
+0
*
When a mesh object is added to a scene, delay adding the physics actor until ...
Justin Clark-Casey (justincc)
2011-07-12
5
-29
/
+39
*
Fix permissions problem where newly uploaded meshes rezzed from inventory cou...
Justin Clark-Casey (justincc)
2011-07-11
3
-8
/
+4
*
minor Tack the prim name on the end of the "experimental mesh proxy generatio...
Justin Clark-Casey (justincc)
2011-07-11
1
-1
/
+1
*
Properly regenerate physics proxy when a mesh is resized.
Justin Clark-Casey (justincc)
2011-07-11
1
-0
/
+8
*
refactor: push the part of SceneObjectGroup.CheckSculptAndLoad() that actuall...
Justin Clark-Casey (justincc)
2011-07-11
2
-17
/
+49
*
When a sculpt/mesh texture is received by a part on a callback request, don't...
Justin Clark-Casey (justincc)
2011-07-11
5
-11
/
+26
*
comment out accidential ProcessTaints physics debug line left in code
Justin Clark-Casey (justincc)
2011-07-11
1
-1
/
+1
*
refactor: Make arguments to SceneGraph.UpdatePrimFlags() more readable
Justin Clark-Casey (justincc)
2011-07-11
1
-6
/
+11
*
refactor: Make arguments for SceneObjectGroup.UpdatePrimFlags() more readable
Justin Clark-Casey (justincc)
2011-07-11
1
-6
/
+8
*
minor: remove mono compiler warning
Justin Clark-Casey (justincc)
2011-07-11
1
-1
/
+1
*
refactor: very minor space insertion
Justin Clark-Casey (justincc)
2011-07-11
1
-1
/
+1
*
refactor: make argument to SOP.UpdatePrimFlags() more readable
Justin Clark-Casey (justincc)
2011-07-11
1
-14
/
+19
*
refactor: slightly simplify test
Justin Clark-Casey (justincc)
2011-07-09
1
-4
/
+1
*
Rename SceneSetupHelpers.AddRootAgent to AddClient() to better represent its ...
Justin Clark-Casey (justincc)
2011-07-09
8
-11
/
+11
*
Add scratch AvatarFactoryModuleTests with one test to do a partial check on A...
Justin Clark-Casey (justincc)
2011-07-09
2
-9
/
+87
*
refactor: Get LSLString(LSLInteger i) constructor to now call LSLString(int i...
Justin Clark-Casey (justincc)
2011-07-09
1
-9
/
+7
*
Raw int numbers (ex.LSL Constants) are displayed like "1.000000" when type ca...
Makopoppo
2011-07-09
1
-0
/
+11
*
Fix osMatchString() so that it reports all instance of pattern matches, not j...
Justin Clark-Casey (justincc)
2011-07-09
1
-3
/
+3
*
fix formatting issues from last patch
Justin Clark-Casey (justincc)
2011-07-09
1
-3
/
+8
*
lsGetWindlightScene() returns raw int value, which makes unable to compare to...
Makopoppo
2011-07-09
1
-2
/
+3
*
Made some LSL_Constant or LS_Constant raw int values
Makopoppo
2011-07-09
1
-2
/
+7
*
Instance-types-in-list fix for LSL/OSSL functions. This will fix llListFindLi...
Makopoppo
2011-07-09
2
-30
/
+31
*
Rename SetSculptData() to SetSculptProperties(), since this is what it does (...
Justin Clark-Casey (justincc)
2011-07-09
3
-3
/
+3
*
minor: code tidy and inserted log lines for future use.
Justin Clark-Casey (justincc)
2011-07-09
7
-43
/
+72
*
When loading library asset set, only store an asset if it's different from an...
Justin Clark-Casey (justincc)
2011-07-08
2
-6
/
+25
*
stop the local inventory services connector from logging an error when an ite...
Justin Clark-Casey (justincc)
2011-07-08
1
-3
/
+3
*
fix bug where opening a library script would fail
Justin Clark-Casey (justincc)
2011-07-08
1
-2
/
+2
*
refactor: rename bool returning GetAgentInventoryItem() to CanGetAgentInvento...
Justin Clark-Casey (justincc)
2011-07-08
3
-6
/
+13
*
refactor: eliminate redundant return statement
Justin Clark-Casey (justincc)
2011-07-08
1
-3
/
+1
*
refactor: Factor out AddSubMesh() method from long CraeteMeshFromPrimMesher()...
Justin Clark-Casey (justincc)
2011-07-08
2
-49
/
+58
*
Fix interpretation of physics mesh proxies from mesh data
Justin Clark-Casey (justincc)
2011-07-08
2
-2
/
+27
*
minor: code tidy up - remove a couple of Console.WriteLine() accidentally add...
Justin Clark-Casey (justincc)
2011-07-08
2
-53
/
+23
*
refactor: Separate the OdeScene class into its own file from OdePlugin.cs, to...
Justin Clark-Casey (justincc)
2011-07-08
2
-3825
/
+3873
*
minor: commented out log lines for future use and very small code tidy
Justin Clark-Casey (justincc)
2011-07-08
5
-5
/
+18
*
Switch the MeshUploadFlag CAP module on and off with the existing config Allo...
Justin Clark-Casey (justincc)
2011-07-07
1
-14
/
+35
*
Make MeshUploadFlagModule non-shared rather than shared (since each scene nee...
Justin Clark-Casey (justincc)
2011-07-07
1
-1
/
+1
*
Ensure that the max transfer distance is initialized correctly.
Mic Bowman
2011-07-07
1
-1
/
+7
*
add MeshUploadFlag capability fixed mesh upload with latest mesh viewer thank...
Michael Cerquoni aka Nebadon Izumi
2011-07-07
2
-18
/
+150
*
Add TestClearCache()
Justin Clark-Casey (justincc)
2011-07-04
1
-0
/
+17
*
add TestExpireAsset()
Justin Clark-Casey (justincc)
2011-07-04
1
-0
/
+20
*
refactor: Move test setup code into setup method
Justin Clark-Casey (justincc)
2011-07-04
1
-13
/
+20
*
Make it possible to disable the file part of the flotsam asset cache
Justin Clark-Casey (justincc)
2011-07-04
2
-39
/
+74
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