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* Revert the index -> Add changes made in AvatarFactoryModule previously. It ↵Justin Clarke Casey2008-02-141-2/+2
| | | | | | | | | appears that in conjunction with MW's locking changes, that two threads may race to create the avatar appearance in the TryGetAvatarAppearance() method. Moving off Add will mean the second replaces the first instead of throwing the exception. This may still not be a good permanent solution - more extensively locking or a code rearrangement could be better. I'm going to leave this in MW's much more familiar hands now.
* * Removed the noise from the console. The last commit seems to have ↵Teravus Ovares2008-02-142-6/+3
| | | | resolved the recent reports of 'argument not a space' on linux. Though, there were about 50 changes :D
* Changed UserServer create user password input to cleartext so we can see ↵Tedd Hansen2008-02-141-1/+2
| | | | | | | what the all the fuzz/blur is about. Make sure that you hide your monitor and that there are no black vans with large antennas parked outside while you type the password. Actually, turn off your monitor while typing password. Then press reset button on your computer.
* * Another ODE Stability update. This might fix the recent Linux issues ↵Teravus Ovares2008-02-142-90/+210
| | | | with the ODEPlugin.
* Update svn properties from a bar ftw. Kanpai!Jeff Ames2008-02-142-54/+54
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* * ODE - This fixes a few things and breaks a few more.Teravus Ovares2008-02-143-26/+19
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* Added a small but maybe important clue that UserServer is not running.Tedd Hansen2008-02-141-1/+1
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* Cleaned up some typos.Jeff Ames2008-02-143-4/+4
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* * Bigisn ODE Stability update 2Teravus Ovares2008-02-144-24/+73
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* * Bigish ODE stability Update. Run PrebuildTeravus Ovares2008-02-1310-175/+380
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* * Fixed another bug in avatarpicker ('surname'/'lastname' mixup)lbsa712008-02-131-4/+4
| | | | | | [Provided by openlifegrid.com]
* * Fixed bug in avatarpicker so now you can search on single wordlbsa712008-02-131-2/+1
| | | | | | [Provided by openlifegrid.com]
* * Added some more comprehensive log entries on region login.lbsa712008-02-131-5/+23
| | | | | | [Provided by openlifegrid.com]
* * Minor guard for null case.lbsa712008-02-131-2/+2
| | | | | | [Provided by openlifegrid.com]
* * Moved insertUserRow into MSSQLUserData so 'create user' works againlbsa712008-02-132-96/+95
| | | | | | [Provided by openlifegrid.com]
* * Moved insertRegionRow into MSSQLGridDatalbsa712008-02-135-188/+193
| | | | | | | | * Split table test and creation into table by table * Debugged table creation Sql * Added missing CreateUserFriendsTable.sql
* *fixed varchar size typo in createuserfriendstable.sqlTeravus Ovares2008-02-131-1/+1
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* * This fixes mantis 553 (It appears that the exception is thrown when there ↵Teravus Ovares2008-02-132-3/+10
| | | | is a collision with a cylinder that is both hollowed and either tapered or cut. The sequence of actions that reproduce the problem for me are: create a cylinder, hollow to 95%, taper X/Y, then collide it with another object or avatar. Note that the cylinder itself is not marked physical. )
* * Patch from Dr Schofld's (IBM). In his own wordsJustin Clarke Casey2008-02-132-4/+6
| | | | | | | | | | | | | all TerrainEngine.LoadFromFileX(string filename) methods don't set the dirty bits in heightmap.diff[,] in contrast to the TerrainEngine.LoadFromFileX(string filename, int dimensionX, int dimensionY, int lowerboundX, int lowerboundY) cousins. this has the unpleasant drawback that the Scene.SendTerrainUpdate(bool) will not send layer data to the client. the attached patch fixes all LoadFromFileX(.) methods. Thanks! * Also small build fix for AvatarFactoryModule
* Added some locks on the cache Dictionary in AvatarFactoryModule.MW2008-02-131-10/+25
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* * Fix for mantis 522. However, I would be a little surprised if this code ↵Justin Clarke Casey2008-02-131-3/+3
| | | | did much anyway, so perhaps it's not currently in use.
* * Make code fix to address prim rotation unlink issues (mantis 383, 454. 369)Justin Clarke Casey2008-02-131-5/+16
| | | | | | * Many thanks to alex_carnell for the necessary information for this
* Added a method to access a named folder in a users inventory, to the ↵MW2008-02-134-0/+36
| | | | inventory Database interfaces. This could be useful for adding a item to a users inventory from say a web front end application or some other third party application. [note the method is only currently implemented in the sqlite provider]
* * Copied 'Friends' functionality from the MySQLUserData to MSSQLUserDatalbsa712008-02-131-5/+136
| | | | | | | [Provided by openlifegrid.com]
* * Split out MSSQLManager Test/Init into each provider.lbsa712008-02-137-255/+138
| | | | | | | | | * Made regions table name configurable (MSSQL only) * Added a note in ini.example pointing out that the sql resources have to change if you change table names * Removed duplicate picker method from GridData interface [Provided by openlifegrid.com]
* * Introduced customizable table names on MySQL and MSSQL UserData plug-ins.lbsa712008-02-133-42/+86
| | | | | | [Provided by openlifegrid.com]
* * Removed a debug line that got called every frame.Teravus Ovares2008-02-133-3/+3
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* * Made physical prim stable enough for the general population to turn on. ↵Teravus Ovares2008-02-1310-18/+176
| | | | | | | | | | (though I still don't recommend it for welcome regions unless object build is off. * Updated the ode.dll for windows with a more reasonable stack space reserve. Linux users will need to type ulimit -s 262144 before starting up OpenSimulator if using Physical Prim to protect against stack collisions. or run the included ./bin/opensim-ode.sh to start up OpenSimulator in ODE mode. * Added internal collision score and am keeping track of 'high usage' prim. * Tweaked collisions some more * Tested up to 460 physical prim in extremely close quarters (which was previously impossible in OpenSim). After 460 in tight quarters, physics slows down enough to make it hard to do any moving, however.. non physics things still work, such as logging on to the simulator, etc.
* Clean up more unnecessary String.Format callsJeff Ames2008-02-1312-107/+83
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* * Clean up LIBRARY INVENTORY messagesJustin Clarke Casey2008-02-132-17/+16
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* Commenting and a spelling correctionJustin Clarke Casey2008-02-132-5/+15
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* * Clean up the agent's asset transactions when it is removed from the sceneJustin Clarke Casey2008-02-132-2/+19
| | | | | | * This may or may not help with the memory leak, need to assess
* * Refactor: Move last commit's refactor back to AgentAssetTransactionsManagerJustin Clarke Casey2008-02-134-79/+134
| | | | | | | | * Push asset update (invoked when clothing is altered) down into AgentAssetTransactions from Scene.Inventory.cs to join others * I've tested that clothing creation and update still works, but please let me know if it suddently breaks for you. * Add/correct comments
* Refactor: factor a method out of AgentAssetTransactionsManagerJustin Clarke Casey2008-02-122-21/+29
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* * Add missing locking to mysql inventory pluginJustin Clarke Casey2008-02-122-20/+34
| | | | | | * Should resolve mantis 542
* * Refactoring: Rename AssetTransactions.cs and AssetTransactionsManager and ↵Justin Clarke Casey2008-02-124-18/+36
| | | | | | | | | align classes with file names * Small amount of ndoc * This will probably require a prebuild and nant clean
* * This fixes the object edit box's flipping checkboxes when you modify one ↵Teravus Ovares2008-02-122-1/+21
| | | | of the permission masks or Locked status using the available checkboxes.
* * various minuscule code convention conformance fixeslbsa712008-02-123-2/+5
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* * Physical prim cross borders and continue from where the left off on the ↵Teravus Ovares2008-02-125-19/+78
| | | | other side now, assuming the region on the other side has physical prim enabled.
* * A bunch of updates to make things more smooth.Teravus Ovares2008-02-1210-34/+133
| | | | | | | | | | | ** Sending the actual TimeDilation to the client now instead of the 62455 constant. The client is *supposed* to use that value to sync with the simulator. (actually sending ushort.maxvalue * TimeDilation) ** Disabling prim that inter-penetrate instead of just not attaching a joint ** Reduced prim spin a 'little' bit, but not *enough* ** Tweaked the TimeDilation algorithm to be closer to 1.0 by default and various changes to the sim stats reporter ** Created a .SetValues method to PhysicsVector so we can simply call the setvalues function instead of .x, .y, .z sets. ** Experimented with a .GetBytes Method on PhysicsActor to be able to use the LLVector3.FromBytes() method. ** Upped the Inter-penetration depth to 0.25 instead of .08.
* * This resolves the null exceptions when a script is manipulating a physical ↵Teravus Ovares2008-02-123-4/+13
| | | | object in ODE and you delete the object. The script is still running and trying to add force, but the object reference is null.
* * Added PhysicsScene.Dispose()Teravus Ovares2008-02-117-1/+45
| | | | | * In ODE, disposing of all of the ODE objects and the ODE World to reclaim memory when the simulator restarts.
* Tiny change to print out a warning in a situation which almost guaranteeably ↵Justin Clarke Casey2008-02-111-3/+20
| | | | never occurs anyway
* Re-enabled Inventory creation of body partsMW2008-02-112-4/+9
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* Documenting and minor tweaksJustin Clarke Casey2008-02-113-82/+103
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* Moved share/sql/mysql-AvatarAppearance.sql to ↵Tedd Hansen2008-02-111-0/+42
| | | | | | | OpenSim/Framework/Data.MySQL/Resources/AvatarAppearance.sql as described in share/sql/mysql_README.txt Thanks dmiles_afk
* * Renamed and moved avatar appearance config keys. Everyone who has ↵Tedd Hansen2008-02-111-2/+2
| | | | | | | | appearance persistence needs to set new params for it (check OpenSim.ini.example) New keys "appearance_persist" and "appearance_connection_string" are now under [Startup]. * Reorganized OpenSim.ini slightly
* reverted the last three commitsMW2008-02-111-1/+0
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* yet another small change (as part of my fight back against Teravus over ↵MW2008-02-111-1/+1
| | | | taking me in the number of commits)
* another small changeMW2008-02-111-1/+1
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