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* Improve some grid region log messages to express regions at co-ordinate (e.g....Justin Clark-Casey (justincc)2011-11-195-13/+50
* improve region deregistration log messageJustin Clark-Casey (justincc)2011-11-191-1/+4
* Don't register a region twice on both official registration and maptile regen...Justin Clark-Casey (justincc)2011-11-194-8/+11
* For TerrainModule.SaveToFile(), don't bother throwing the exception onwards a...Justin Clark-Casey (justincc)2011-11-171-1/+0
* Make "terrain save" more friendly by telling the user if we have saved and pu...Justin Clark-Casey (justincc)2011-11-171-18/+32
* If the entire simulator is shutting down then don't bother to unload the scri...Justin Clark-Casey (justincc)2011-11-172-17/+35
* Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...Justin Clark-Casey (justincc)2011-11-169-44/+40
* Call public ForEach instead of using m_entities directly. No semantic changes...Dan Lake2011-11-161-2/+2
* In AddNewClient, iterator over copy of entities rather than copying under rea...Dan Lake2011-11-151-2/+3
* Comment out the vebose logging on HGFriendsModule.Justin Clark-Casey (justincc)2011-11-161-12/+11
* Fix the build breakJustin Clark-Casey (justincc)2011-11-161-1/+1
* Look up a homeURL only when it's not null, in addition to not being string.EmptyJustin Clark-Casey (justincc)2011-11-161-1/+1
* Enable log message to tell us what type of url is being requested from a user...Justin Clark-Casey (justincc)2011-11-151-3/+3
* Make tracked per scene thread names conform to the majorirty format.Justin Clark-Casey (justincc)2011-11-152-4/+9
* fix build break on UserManagementModule.Justin Clark-Casey (justincc)2011-11-153-15/+23
* Do proper locking of UserManagementModule.m_UserCache when getting.Justin Clark-Casey (justincc)2011-11-151-29/+57
* improve formatting of "show threads"Justin Clark-Casey (justincc)2011-11-151-1/+8
* send a watchdog heartbeat for a poll worker thread when it's actually runJustin Clark-Casey (justincc)2011-11-151-0/+3
* temporarily increasing logging in HGFriendsModule for debuggingJustin Clark-Casey (justincc)2011-11-151-1/+24
* distinguish between FriendsSimConnector and FriendsServiceConnector in logJustin Clark-Casey (justincc)2011-11-152-17/+17
* Add number of milliseconds since last update to "show threads"Justin Clark-Casey (justincc)2011-11-152-4/+18
* Dont' bother with a userAgentService != null check right after we've construc...Justin Clark-Casey (justincc)2011-11-151-11/+10
* Add comments about trying to avoid synchronous work off the EventManager.OnMa...Justin Clark-Casey (justincc)2011-11-153-5/+16
* Instead of having scene add/remove collision events directly to the OdeScene ...Justin Clark-Casey (justincc)2011-11-151-20/+38
* use a more efficient dictionary in OdeScene._collisionEventPrim rather than a...Justin Clark-Casey (justincc)2011-11-151-7/+4
* Removed unused and mostly commented out SceneCommunicationService methodsJustin Clark-Casey (justincc)2011-11-152-116/+3
* Remove unused RegionCommsListener/IRegionCommsListener.Justin Clark-Casey (justincc)2011-11-153-275/+0
* remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is n...Justin Clark-Casey (justincc)2011-11-154-11/+6
* Rename FetchFriendslist() -> CacheFriends() and RefetchFriends() -> RecacheFr...Justin Clark-Casey (justincc)2011-11-152-15/+13
* refactor: rename m_NeedsListOfFriends => m_NeedsListOfOnlineFriends to better...Justin Clark-Casey (justincc)2011-11-151-5/+5
* For clients that are entering a simulator from initial login, stop executing ...Justin Clark-Casey (justincc)2011-11-153-11/+34
* refactor: Don't create a new UUID for passing uuids to client - UUIDs are str...Justin Clark-Casey (justincc)2011-11-151-4/+6
* Add test for removing a friendship.Justin Clark-Casey (justincc)2011-11-144-17/+51
* Merge branch 'remove-scene-viewer'Dan Lake2011-11-147-427/+22
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| * Remove SceneViewer from ScenePresence to reduce quadruple queueing ofDan Lake2011-11-117-427/+22
* | Improved method doc for AddFriend() - it actually does set up a two-way relat...Justin Clark-Casey (justincc)2011-11-143-9/+7
* | minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2011-11-144-11/+2
* | Add test for adding a friend whilst onlineJustin Clark-Casey (justincc)2011-11-144-7/+53
* | Add very simple FriendsModuleTests.TestNoFriends()Justin Clark-Casey (justincc)2011-11-143-3/+90
* | If a friends identifier which is too short is given to HGFriendsModule.GetOnl...Justin Clark-Casey (justincc)2011-11-142-1/+10
* | Do a ScenePresence null check in HGMessageTransferModule.SendIMToScene() to s...Justin Clark-Casey (justincc)2011-11-142-1/+4
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* doh - correct build breakJustin Clark-Casey (justincc)2011-11-121-6/+7
* Add threads to the watchdog thread list before we start them.Justin Clark-Casey (justincc)2011-11-121-5/+5
* Make log messages on authentication failure more explicitJustin Clark-Casey (justincc)2011-11-111-13/+26
* extract common ScenePresence setup code into Init() method for ScenePresenceS...Justin Clark-Casey (justincc)2011-11-111-39/+31
* add SP.PhysicsActor checks to other sit/stand testsJustin Clark-Casey (justincc)2011-11-111-0/+4
* add sit and stand on ground testJustin Clark-Casey (justincc)2011-11-111-0/+23
* extract ground sit code into SP.HandleAgentSitOnGround() for consistency with...Justin Clark-Casey (justincc)2011-11-111-12/+19
* Pick up the intended ConsolePrompt from [Startup] instead of console_prompt.Justin Clark-Casey (justincc)2011-11-111-1/+1
* As with prim sitting avatars, make an avatar phantom when it sits on the grou...Justin Clark-Casey (justincc)2011-11-111-6/+5