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* llSetPrimitiveParams Prim type params precision errorsMicheil Merlin2011-09-092-44/+90
* Comment out the part of the load oar code that zeroes out prim sit target ori...Justin Clark-Casey (justincc)2011-09-092-2/+8
* Use a copy of the inventory items list to register users in the thread starte...Justin Clark-Casey (justincc)2011-09-092-2/+8
* Fix unit tests from RegionSettings commitJustin Clark-Casey (justincc)2011-09-092-0/+8
* Save the default terrain texture UUIDs for a new region instead of leaving th...Justin Clark-Casey (justincc)2011-09-094-5/+43
* Fix test failure. Oversight in setting up the tests themselves.Justin Clark-Casey (justincc)2011-09-081-1/+2
* Centralize module setup for NPC tests.Justin Clark-Casey (justincc)2011-09-081-41/+21
* Remember to set and unset the fire and forget method at the top of the attach...Justin Clark-Casey (justincc)2011-09-082-5/+17
* Use scene presence agent id for rezzed object ownership rather than item owner.Justin Clark-Casey (justincc)2011-09-083-9/+90
* Increase information in logging for UserAgentServiceConnector.Justin Clark-Casey (justincc)2011-09-081-12/+12
* When invoking any of the OSSL teleport functions, do it on a separate thread ...Justin Clark-Casey (justincc)2011-09-071-6/+13
* When a region is added to the HG Inventory Broker, also pass this through to ...Justin Clark-Casey (justincc)2011-09-073-21/+41
* Add temporary debugging in HGInventoryBroker and RemoveXInventoryServiceConne...Justin Clark-Casey (justincc)2011-09-063-19/+33
* Lock m_pendingObjects when calling GetPendingObjectsCount().Justin Clark-Casey (justincc)2011-09-061-1/+2
* Comment out SceneViewer.Reset() and stop calling from Close() since this is u...Justin Clark-Casey (justincc)2011-09-061-16/+17
* Comment out unused ISceneViewer.Reset() to reduce code complexityJustin Clark-Casey (justincc)2011-09-061-1/+1
* In SceneViewer, introduce an IsEnabled flag and perform Close() under an m_pe...Justin Clark-Casey (justincc)2011-09-062-19/+51
* refactor: Make logic in AM.AttachObject() clearer by not reusing existing var...Justin Clark-Casey (justincc)2011-09-061-14/+19
* rename AM.AddSceneObjectAsAttachment() to AddSceneObjectAsNewAttachmentInInvJustin Clark-Casey (justincc)2011-09-061-3/+3
* In SetAttachment, if the existing attachment has no asset id then carry on ra...Justin Clark-Casey (justincc)2011-09-064-6/+43
* Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFro...Justin Clark-Casey (justincc)2011-09-062-25/+2
* get rid of the unused AttachmentsModule.ShowAttachInUserInventory()Justin Clark-Casey (justincc)2011-09-061-28/+0
* Stop the pointless double setting of every attachment in AvatarAppearance.Justin Clark-Casey (justincc)2011-09-063-10/+13
* Try disabling the inconsistent attachment state check to see if this actually...Justin Clark-Casey (justincc)2011-09-053-23/+27
* Allow the HGInventoryBroker to set the UserManager when it instantiates a Rem...Justin Clark-Casey (justincc)2011-09-052-3/+15
* Stop NPCs losing attachments when the source avatar takes them off.Justin Clark-Casey (justincc)2011-09-037-70/+154
* Comment out Scene.CleanDroppedAttachments() and calls.Justin Clark-Casey (justincc)2011-09-022-37/+37
* Remove redundant RootPart.CreatedSelected = true in IAM.RezObject() since thi...Justin Clark-Casey (justincc)2011-09-021-2/+0
* Go back to resetting the State parameter for all parts of a SOG when SOG.Clea...Justin Clark-Casey (justincc)2011-09-022-5/+14
* stop passing FromUserInventoryItemID right down into the deserializer.Justin Clark-Casey (justincc)2011-09-023-30/+7
* Move more of IAM.RezObject() into DoPreRezWhenFromItem()Justin Clark-Casey (justincc)2011-09-022-27/+29
* move more of IAM.RezObject() into DoPreRezWhenFromItem()Justin Clark-Casey (justincc)2011-09-021-63/+85
* factor out a section of IAM.RezObject() into DoPreRezWhenFromItem()Justin Clark-Casey (justincc)2011-09-021-40/+48
* refactor: factor out DoPostRezWhenFromItem() from IAM.RezObject()Justin Clark-Casey (justincc)2011-09-011-3/+8
* remove the pointless m_Scene.GetNewRezLocation() call at the top of IAM.RezOb...Justin Clark-Casey (justincc)2011-09-011-7/+4
* refactor: Move sanity checks to the top of IAM.RezObject() to make the code m...Justin Clark-Casey (justincc)2011-09-011-219/+215
* use group.RootPart in IAM.RezObject() rather than group.GetChildPart(group.UU...Justin Clark-Casey (justincc)2011-09-011-1/+1
* Remove pointless NRE check in IAM.RezObject() since this can never occurJustin Clark-Casey (justincc)2011-09-011-15/+1
* Remove code which was automatically deleting non-root prims from scene object...Justin Clark-Casey (justincc)2011-09-013-32/+4
* If the user receiving an inventory folder has left the scene by the time the ...Justin Clark-Casey (justincc)2011-09-011-5/+4
* refactor: use SOG register target waypoints and rots directly instead of call...Justin Clark-Casey (justincc)2011-09-012-24/+6
* Eliminate pointless checks of SOG.RootPart != nullJustin Clark-Casey (justincc)2011-09-0112-205/+119
* refactor: use ParentGroup.UUID directly instead of SOP.GetRootPartUUID()Justin Clark-Casey (justincc)2011-09-011-17/+6
* Fix issue with llGetTorque() where it would only ever return a zero vector.Justin Clark-Casey (justincc)2011-09-012-10/+1
* Remove pointless cluttering SOP.ParentGroup != null checks.Justin Clark-Casey (justincc)2011-09-0116-424/+274
* Fix a bug where the non-root parts of rezzed objects that had previously been...Justin Clark-Casey (justincc)2011-08-311-1/+12
* Don't set a GridUser entry for NPCs.Justin Clark-Casey (justincc)2011-08-311-1/+4
* move common code into AttachmentsModule.DeleteAttachmentsFromScene()Justin Clark-Casey (justincc)2011-08-316-25/+37
* If a FireAndForget thread terminates with an exception, then catch and log ra...Justin Clark-Casey (justincc)2011-08-311-1/+15
* refactor: move multiple class to set avatar height into associated SP.AddToPh...Justin Clark-Casey (justincc)2011-08-312-17/+3