Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * Removed Unused 'Entity' superclass | lbsa71 | 2007-09-21 | 2 | -114/+71 |
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* | * even more renaming and refactoring; the cleaning woman is on call. | lbsa71 | 2007-09-20 | 13 | -96/+95 |
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* | * Some more presence refactoring | lbsa71 | 2007-09-20 | 6 | -470/+470 |
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* | Rev 1971 : The Lbsa71 vintage commit | lbsa71 | 2007-09-20 | 10 | -84/+79 |
| | | | | | * Refactored to prepare for some serious restructuring | ||||
* | * moved SceneManager to RegionApplicationBase | lbsa71 | 2007-09-20 | 6 | -25/+49 |
| | | | | | | * Implemented SceneManager.StopScene() and Scene.Stop() * Some SimpleApping | ||||
* | * Rewired Touch to route to group/part (Still triggering EventManager as well) | lbsa71 | 2007-09-20 | 4 | -26/+19 |
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* | * Added TryGetAvatar to SceneManager | lbsa71 | 2007-09-20 | 4 | -458/+489 |
| | | | | | * Refactored some names for clarity | ||||
* | * A feeble attempt at adding Grid db support to SQLite, just adding some ↵ | lbsa71 | 2007-09-19 | 2 | -3/+69 |
| | | | | code based on User db. Nothing hot-wired though. | ||||
* | * Added AddToPhysicalScene and RemoveFromPhysicalScene and added to ↵ | lbsa71 | 2007-09-19 | 6 | -75/+39 |
| | | | | | | | | MakeAvatar and MakeChildAgent respectively * Removed unused m_child from ClientView | ||||
* | * Deleted unused RegionManager.cs | lbsa71 | 2007-09-19 | 2 | -6/+0 |
| | | | | | * Deleted unused ModuleAPIMethod's | ||||
* | * 'Use format string' ftw | lbsa71 | 2007-09-19 | 1 | -131/+132 |
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* | * Modernized ScriptManager to new interface-based module calls. | lbsa71 | 2007-09-19 | 47 | -1461/+1456 |
| | | | | | * 'remove redundant this qualifier' ftw | ||||
* | * Moved SendLogoutPacket back to IClientAPI. | lbsa71 | 2007-09-18 | 4 | -10/+21 |
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* | * Now at least we're not creating physActors for child agents. | lbsa71 | 2007-09-18 | 2 | -10/+20 |
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* | * Gave Connectivity some more (manly) love. | lbsa71 | 2007-09-18 | 1 | -11/+20 |
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* | * Yet some more connectivity restructuring | lbsa71 | 2007-09-18 | 10 | -231/+120 |
| | | | | | | | | | | | * We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! ) * Login and ConnectionClosed now eventified and moveified awayified * Killed off unused NullClientAPI * Now the client is almost only responsible for its own closing. ( I will get that scene out of there ) * Lookin' good! | ||||
* | * Handlerized ViewerEffect | lbsa71 | 2007-09-18 | 10 | -68/+108 |
| | | | | | | | * Now there-is-only-client-manager * First step towards moving Logout and ConnectionClosed out of Client and into something else (which will let us get rid of ClientView reference to ClientManager * General posititvity, peace, love and understanding | ||||
* | * Replaced usage of ClientView with IClientAPI | lbsa71 | 2007-09-18 | 9 | -64/+78 |
| | | | | | * Some propertification and hideousness of fields. | ||||
* | * Merged ClientViewBase into ClientView for great justice | lbsa71 | 2007-09-18 | 4 | -12/+5 |
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* | * Made ClientViewBase abstract | lbsa71 | 2007-09-18 | 2 | -19/+4 |
| | | | | | * Deleted unused m_consoleRegion | ||||
* | RemoveAvatar called from scene.cs; implemented in ODE. Still issues with ↵ | dan miller | 2007-09-18 | 2 | -1/+8 |
| | | | | multi-region; see bug 410 | ||||
* | fixing me some line endings | Sean Dague | 2007-09-17 | 89 | -9444/+9444 |
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* | Forgot to check in prebuild.xml on sat, see someone already did :) | Tedd Hansen | 2007-09-17 | 1 | -2/+10 |
| | | | | | Fix in DNS resolve | ||||
* | * Moved some commands from Scene into SceneManager so they could be used ↵ | lbsa71 | 2007-09-17 | 3 | -217/+163 |
| | | | | | | | with 'root' * Removed some duplicated commands | ||||
* | *doh* | lbsa71 | 2007-09-17 | 1 | -1/+1 |
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* | * CHANGED SOME CONSOLE COMMAND BEHAVIOURS | lbsa71 | 2007-09-17 | 3 | -144/+316 |
| | | | | | | | | | | | | | | | | * Normalized 'change-region' so (almost) all commands are context sensitive (use 'root' or '..' to set 'all scenes' context) * 'terrain-sim' is thusly obsolete, use 'change-region', followed by 'terrain' * Introduced SceneManager to administrate operations on group of scenes and moved relevant funcs there. * In it, there's a ForEach(Action<Scene>) that either passes all scenes, or only current scene depending on context. * Changed default prim backup (save-xml/load-xml) xml to "prim-backup.xml" * Changed Disable/EnablePermissions to BypassPermissions = true/false; Also: * Removed unused and non-existent project ref | ||||
* | Fixed missing Axiom references. | Brian McBee | 2007-09-16 | 1 | -0/+1 |
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* | Implemented: llSetText, llResetScript | Tedd Hansen | 2007-09-16 | 7 | -188/+330 |
| | | | | | Implemented: llHTTPRequest (queue, thread, etc -- but not actuall call) | ||||
* | Implemented: llStringToBase64, llBase64ToString, llXorBase64Strings, ↵ | Tedd Hansen | 2007-09-15 | 1 | -7/+57 |
| | | | | llXorBase64StringsCorrect, llGetTimestamp | ||||
* | Bugfixed: llListRandomize | Tedd Hansen | 2007-09-15 | 1 | -7/+69 |
| | | | | | Implemented: llListSort, llList2ListStrided, llDeleteSubString, llInsertString | ||||
* | llList2Key, llList2Rot, llList2List | Tedd Hansen | 2007-09-15 | 1 | -3/+9 |
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* | Implemented llList2CSV, llCSV2List, llListRandomize, llList2Vector, ↵ | Tedd Hansen | 2007-09-15 | 1 | -13/+118 |
| | | | | llListFindList, llListInsertList, llDeleteSubList | ||||
* | Will display error in main chat if unsupported llFunction is used. | Tedd Hansen | 2007-09-15 | 1 | -814/+787 |
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* | Prevent the crash due to exception in system ReadLine that I saw today | Dalien Talbot | 2007-09-15 | 1 | -3/+8 |
| | | | | | | during loadtesting. | ||||
* | Now loading "OpenSim.Region.ScriptEngine.Common.dll" into scripts AppDomain ↵ | Tedd Hansen | 2007-09-15 | 2 | -7/+11 |
| | | | | and "using OpenSim.Region.ScriptEngine.Common;" at start of script when converted from LSL. Vectors and rotations now works. | ||||
* | Hopefully fixed the build error that I introduced with my last commit. | MW | 2007-09-15 | 1 | -1/+1 |
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* | put some locking around user access, which should help with | Sean Dague | 2007-09-15 | 1 | -45/+53 |
| | | | | | | the exception dalien found during crash-a-thon | ||||
* | Testing to see if this fixes the editing appearance crash, or makes it (or ↵ | MW | 2007-09-15 | 1 | -1/+9 |
| | | | | anything else) worse. | ||||
* | * Wired up chat so that channel goes into OnChatFromViewer. However: | lbsa71 | 2007-09-14 | 11 | -66/+76 |
| | | | | | | | * There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts. | ||||
* | * fixed script compilation | lbsa71 | 2007-09-14 | 2 | -113/+125 |
| | | | | | | * reversed //c# - if * rightifyed what's actually converted | ||||
* | more fun with LSL implementations | Sean Dague | 2007-09-14 | 1 | -16/+11 |
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* | added ability to update group position | Sean Dague | 2007-09-14 | 1 | -0/+7 |
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* | Can now set the http ports that grid server and user server use. | MW | 2007-09-14 | 4 | -3/+19 |
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* | ODE: no more slippin' & slidin' | dan miller | 2007-09-13 | 1 | -4/+24 |
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* | Added CLI "debug packet 0..255" to enable the in/out packet dumps with ↵ | Dalien Talbot | 2007-09-13 | 7 | -10/+94 |
| | | | | various verbosity | ||||
* | llSetPos(), llGetPos(), llGetLocalPos() now implemented | Sean Dague | 2007-09-13 | 1 | -4/+39 |
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* | If first 4 characters in script is "//C#" script will be treated as pure C# ↵ | Tedd Hansen | 2007-09-13 | 1 | -2/+9 |
| | | | | instead of LSL/C# hybrid. This means no preprocessing before compile. | ||||
* | add some locks around DataSet manipulation to ensure we are doing this | Sean Dague | 2007-09-13 | 1 | -117/+93 |
| | | | | | | safely | ||||
* | Fix the terrain heightmap load from images (tested PNG and GIF). | Dalien Talbot | 2007-09-13 | 1 | -1/+2 |
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* | implement llGetScale and llSetScale | Sean Dague | 2007-09-13 | 2 | -5/+19 |
| | | | | | | | drop IScriptHost for now and just use SceneObjectPart, given how many of SceneObjectPart's properties we need for the script engine |