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My fork of OpenSim for IG and MG, called SledjChisl.
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Files
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*
comment out a noisy log line I accidentally left in from the last commit
Justin Clark-Casey (justincc)
2011-11-24
1
-1
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+1
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Stop passing a request handler to the initial caps.RegisterHandler in EventQu...
Justin Clark-Casey (justincc)
2011-11-24
2
-161
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+165
*
Add a "debug eq" console command for debugging.
Justin Clark-Casey (justincc)
2011-11-24
1
-6
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+79
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2011-11-24
2
-102
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+104
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Append asset ID to URL for storage requests to allow caching proxies to work ...
Dan Lake
2011-11-23
1
-1
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+3
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*
Merge branch 'master' of git://opensimulator.org/git/opensim
Dan Lake
2011-11-23
10
-27
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+231
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Line endings
Dan Lake
2011-11-23
1
-101
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+101
*
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Add disabled CrossBehaviour to pCampBot, which is designed to cross test bots...
Justin Clark-Casey (justincc)
2011-11-24
5
-15
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+19
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Print out what behaviours are active when pCampBot starts up
Justin Clark-Casey (justincc)
2011-11-23
5
-12
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+42
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Add teleport behaviour to pCampBot
Justin Clark-Casey (justincc)
2011-11-23
3
-1
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+77
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In pCampbot, change "show status" command to "show bots"
Justin Clark-Casey (justincc)
2011-11-23
1
-2
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+2
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Rename Bot.BotManager to Manager
Justin Clark-Casey (justincc)
2011-11-23
1
-9
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+16
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get pCampBot to extract nearby and store nearby region information
Justin Clark-Casey (justincc)
2011-11-23
2
-4
/
+62
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2011-11-23
3
-3
/
+30
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
BlueWall
2011-11-23
11
-293
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+288
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Shell Environment Variables in config
BlueWall
2011-11-23
3
-3
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+30
*
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Change random number generator property name in pCampbot
Justin Clark-Casey (justincc)
2011-11-23
1
-1
/
+7
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Log error if we attempt to add/remove an OdeCharacter from the _characters li...
Justin Clark-Casey (justincc)
2011-11-22
1
-23
/
+33
*
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Stop removing actor from the hash maps in OdeScene.RemoveCharacter() since th...
Justin Clark-Casey (justincc)
2011-11-22
1
-6
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+1
*
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Comment out uncalled OdeScene.UnCombine()
Justin Clark-Casey (justincc)
2011-11-22
2
-66
/
+60
*
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Comment out unimplemented and uncalled RegionCombinerModule.UnCombineRegion()
Justin Clark-Casey (justincc)
2011-11-22
1
-27
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+27
*
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minor: remove mono compiler warning
Justin Clark-Casey (justincc)
2011-11-22
1
-1
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+1
*
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Stop an exception being thrown and a teleport/border cross failing if the des...
Justin Clark-Casey (justincc)
2011-11-22
5
-32
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+41
*
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slightly simplify OdeScene.Simulate() by removing bool processtaints, since w...
Justin Clark-Casey (justincc)
2011-11-22
3
-141
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+128
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*
Improve the error messages returned if the HelloNeighbour call fails.
Justin Clark-Casey (justincc)
2011-11-21
1
-19
/
+46
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Slightly improve "Unable to space collide" logging message, though I don't th...
Justin Clark-Casey (justincc)
2011-11-21
1
-1
/
+2
*
Get rid of OdeCharacter != null checks since OdeScene._characters can never c...
Justin Clark-Casey (justincc)
2011-11-21
1
-17
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+4
*
remove unnecessary OdeScene._activeprims locking. Code is single-threaded
Justin Clark-Casey (justincc)
2011-11-21
1
-53
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+46
*
Restore defects list. In hindsight, the reason for this is becuase we can't ...
Justin Clark-Casey (justincc)
2011-11-21
2
-92
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+112
*
simplify operation of OdeScene._perloopContact
Justin Clark-Casey (justincc)
2011-11-21
1
-45
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+51
*
don't bother locking OdeScene._perloopContact in single threaded code
Justin Clark-Casey (justincc)
2011-11-21
1
-47
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+42
*
don't lock OdeScene.contacts since only ever accessed by a single thread
Justin Clark-Casey (justincc)
2011-11-21
1
-10
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+24
*
rename ODECharacter.AvatarGeomAndBodyCreation() -> CreateOdeStructures() to m...
Justin Clark-Casey (justincc)
2011-11-21
1
-8
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+10
*
refactor: Eliminate one line ODECharacter.doForce() method for code clarity
Justin Clark-Casey (justincc)
2011-11-21
1
-15
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+3
*
Comment out calls to OdeScene.waitForSpaceUnlock() since that method does not...
Justin Clark-Casey (justincc)
2011-11-21
3
-23
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+24
*
Reduce complexity of OdeScene.Simulate() by fully removing bad characters at ...
Justin Clark-Casey (justincc)
2011-11-21
2
-70
/
+29
*
move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBody...
Justin Clark-Casey (justincc)
2011-11-21
2
-10
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+9
*
When changing avatar size in ODE, remove the old actor from the name and acto...
Justin Clark-Casey (justincc)
2011-11-21
2
-8
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+14
*
When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove ...
Justin Clark-Casey (justincc)
2011-11-21
2
-10
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+23
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Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini...
Justin Clark-Casey (justincc)
2011-11-21
3
-9
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+14
*
Actually remove PhysicsActor.SOPDescription this time
Justin Clark-Casey (justincc)
2011-11-21
1
-1
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+3
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Chain SOP constructors together rather than having copy/paste code
Justin Clark-Casey (justincc)
2011-11-21
1
-14
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+5
*
refactor: Make SOP.Description an automatic property
Justin Clark-Casey (justincc)
2011-11-21
1
-6
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+3
*
Remove unused PhysicsActor.SOPDescription
Justin Clark-Casey (justincc)
2011-11-21
1
-11
/
+2
*
Instead of generating a new list for bad characters on every physics pass, ke...
Justin Clark-Casey (justincc)
2011-11-21
1
-3
/
+12
*
Remove the "[LOCAL SIMULATION CONNECTOR]: Did not find region {0} for SendCre...
Justin Clark-Casey (justincc)
2011-11-19
2
-3
/
+2
*
minor: Make HelloNeighbour messages more informative
Justin Clark-Casey (justincc)
2011-11-19
1
-5
/
+10
*
Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent 57956c4b-ff...
Justin Clark-Casey (justincc)
2011-11-19
6
-10
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+13
*
Remove mono compiler warnings. Fix problem with co-ordinate given in deregis...
Justin Clark-Casey (justincc)
2011-11-19
3
-9
/
+9
*
Improve some grid region log messages to express regions at co-ordinate (e.g....
Justin Clark-Casey (justincc)
2011-11-19
5
-13
/
+50
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