| Commit message (Collapse) | Author | Age | Files | Lines |
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via CommunicationsManager directly
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* No adverse effects on a quick multi-machine grid test
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side.
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* Store script timers in a dictionary rather than a list to make unset much more efficient
* Thanks dslake
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will make the media play only once like its meant to, and PARCEL_MEDIA_COMMAND_LOOP can be used to make it loop.
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Attached is a patch which enabled through an OpenSim.ini option the ability
to read long notecard lines. Currently although the data is read from
the notecard it is truncated at 255 characters (same as for the LL servers.
This patch allows the setting of that limit to a different value.
; Maximum length of notecard line read
; Increasing this to large values potentially opens
; up the system to malicious scripters
; NotecardLineReadCharsMax = 255
this allows for save/restore functionality using notecards without
having to worry about very short line length limits.
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adds primitive hierarchies support to MXP and improves client disconnect handling.
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Update using statements and prebuild.xml. Also trim trailing whitespace.
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- Avatars are now properly on top of terrain.
- ScenePresence is now removed from Scene only once.
Fixes Mantis #3302. Thanks tlaukkan.
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provided us with the data, so let's use it for now. Hopefully
fixes Mantis #3297.
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patch allows wind to be enabled/disabled, and wind strength set,
from ini file
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Attached is a patch which provides osAvatarPlayAnimation() the ability to
also trigger animations contained within the same prim as the script, as
llStartAnimation() does. (It also modifies osAvatarStopAnimation(),
otherwise the script wouldn't be able to stop animations it had started.)
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fixes Sporadic Errors in "Dictionary<InstanceData, DetectParams[]"
Causing total script Failure
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will be moved to a library somewhere else.
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automatically in local sandbox if
accounts authenticate is set off and connecting with MXP protocol. Mantis #3300
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libomv-based clients. (#3291)
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issues with the sun module.
Fixes Mantis #3295
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these are now inaccurate
* Correct count of assets in cache
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Patch to RegionReady which adds a field which adds to the message
whether the region is ready due to a server startup or due to an oar
file loading.
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* Add some more debug code to narrow down where the tests are freezing
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optional about_virtual_world and about_real_world parameters to
XmlRpcUpdateUserAccountMethod to allow setting of "About" and "First
Life" tab in avatar profile.
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* Sometimes, null is a valid return value to indicate 'none found'. doh.
* Sometimes, the Grid server does not send simURI - this you need to reconstruct yourself. Euw.
(I believe) this solves mantis issue #3287
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- move a couple constants from InventoryArchiveConstants to
ArchiveConstants, now only one of these is needed
- change InventoryArchiveConstants references to ArchiveConstants
- remove InventoryArchive AssetInventoryServer plugin dependency on
OpenSim.Region.CodeModules
- trim trailing whitespace
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We now build OpenSim.Framework.Archive.dll which aims to contain code
used for archiving various things in OpenSim. Also remove trailing
whitespace.
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libomv. (#3285)
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* In most cases, the setting in OpenSim.ini.example is taken as the canonical one since this is the file virtually everyone ends up using
* OpenSim will start up with a blank OpenSim.ini, in which case sqlite is the default database (as before)
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OpenSim.ini.example thru DefaultScriptEngine = "XEngine"
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This fixes *another* sync error in a list/dictionary
iterator. This time in WorldComm. I'm beginning to think
something is going on...
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This plugin exposes an HTTP handler on the AssetInventoryServer which
serves a gzipped tar file containing the contents of a user's inventory.
The assets referenced by the inventory are not yet archived. At the
moment only export functionality is implemented, restore functionality
is missing.
prebuild.xml had to be shuffled around a bit in order for the plugin to
build, as it has a dependency on OpenSim.Region.CoreModules.
Also, close a MemoryStream in a few places.
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It's good practice to isolate unit tests so their outcome (pass/fail)
does not depend on whether another test has been run/passed/failed. A
method is used to populate the DB independently for each test, and a
TearDown method cleans up the database after each test.
Also adding extra comment in C-style comment test.
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