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* Fixed SVN: All Done! Sorry for the delay (3 / 3)mingchen2007-06-073-35/+35
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* Fixing SVN: Adding hopefully everything else (2.5 / 3)mingchen2007-06-0724-66/+5163
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* Fixing SVN: Re-adding Types folder (with correct capitalization) ( 2 / 3 )mingchen2007-06-072-0/+110
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* Fixing SVN: Added some things I forgot to include (1/3)mingchen2007-06-072-110/+0
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* *Cleaned up namespaces, filenames, etc in OpenSim.RegionServermingchen2007-06-0749-5230/+169
| | | | | | | | NOTES: *ClientView is now in the namespace OpenSim.RegionServer.Client *Scripting is now in the namespace OpenSim.RegionServer.scripting *Other various cleaning
* *When avatar crosses parcel, it updates successfully in the viewermingchen2007-06-072-1/+30
| | | | | | *This includes parcel name in title bar, media and music autoplay, and parcel flag icons *Yay!
* *Added support to change most of a parcel's settings and flags (from the ↵mingchen2007-06-075-13/+66
| | | | | | | about land box) *Added the rest of the member variables relating to parcels in the ParcelData class
* If this is what it takes, then finemingchen2007-06-068-117/+113
| | | | | *Adding every .build and .csproj to get ccnet working (hopefully)
* *Fixing CCNet: Second Attemptmingchen2007-06-061-0/+52
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* *Fixed Parcel backup in databased (finished fixing core parcel functions)mingchen2007-06-061-2/+2
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* *Added new commands ('backup','show parcels','reset parcels')mingchen2007-06-0610-73/+206
| | | | | | | | *Added parcel join support *Made parcel saving and loading much more efficient *Fixed bug that would not allow joining of parcel locally in the viewer (gives an error before sending to server) *Known Issue: Restoring parcels from storage is not working correctly. For now, do a 'reset parcels' to regenerate a standard parcel
* Changes:mingchen2007-06-067-79/+140
| | | | | | | | | | | | | | | | *Added support for Subdivision (use master avatar to login to try out) *Added Parcel Border support *Enabled user account storage, but only when a new account is created Bug Fixes: *Fixed crash on startup while in sandbox when "Setting up master avatar" *Fixed most core functions in ParcelManager and Parcel that where broken *Fixed Parcel saving to database Known Issues: *Dividing parcel fails in viewer (gives an error about needing 2 parcels)
* Unhippos!Adam Frisby2007-06-051-5/+0
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* Hippos!Adam Frisby2007-06-051-0/+5
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* * Added proper copyright notices to everything (1/3)Adam Frisby2007-06-0582-102/+1823
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* * "We are" message is now a status text message.Adam Frisby2007-06-051-1/+1
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* * More assorted console cleaningAdam Frisby2007-06-053-14/+7
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* * Removed MainConsole.Instance.WriteLine completelyAdam Frisby2007-06-0523-174/+184
| | | | | | * Now exists MainConsole.Instance.Error/Warn/Notice/Verbose -- use those instead * Removed some instances of System.Console use - aiming to depreciate this in favour of MainConsole completely.
* * Removing dead commentsAdam Frisby2007-06-0512-34/+1
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* * Small bugfix: Avatar rezzing from grid mode should no longer place you ↵Adam Frisby2007-06-052-0/+7
| | | | underground if you have terrain of reasonable height.
* *Cleaned up Configuration Setup questionsmingchen2007-06-053-33/+88
| | | | | | | | | *Added Configuration option for Master User Avatar name and (in sandbox mode) password *Added support for Master User in sandbox mode. Support lacks for grid mode still. **Grid support is possible when remotely fetching avatar data by name and UUID is available *Currently lacks parcel buying support. For now, in sandbox mode, log into master user information to own the parcel
* Fixed loading of Animations from XML filemingchen2007-06-041-4/+7
| | | | | *Still crashes the client. HelP!
* Parcel Manager Changes:mingchen2007-06-048-236/+356
| | | | | | | | | | *Added Parcel Backup Support for DB4. Other storages currently do not save *Added parcelIDList in ParcelManager to speed up parcel fetching at position *Added ParcelData.cs and ParcelData class for better storage support *Documentation for parcel added *2 Parcel Related bug fixes
* Small bugfix.Adam Frisby2007-06-041-1/+1
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* Prebuild and stuffAdam Frisby2007-06-0426-1903/+1904
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* * Loading animations from XML file nowAdam Frisby2007-06-041-0/+16
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* Added support for bitmap and image loading to libterrain, use "terrain load ↵Adam Frisby2007-06-041-1/+23
| | | | img filename.ext", the following formats are supported under .NET (unknown under Mono): BMP, GIF, PNG, JPEG, WMF, TGA, TIFF.
* * Removed more referencesAdam Frisby2007-06-031-4/+4
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* * Removed hard coded avatar animations. Will likely need to clean elsewhere ↵Adam Frisby2007-06-031-135/+0
| | | | to fully remove.
* (Broke SVN on first commit >.>) - Added the ParcelManager.cs file that was ↵mingchen2007-06-031-0/+658
| | | | needed
* Added Basic Parcel Supportmingchen2007-06-039-407/+500
| | | | | | | *Created Parcel class to handle each parcel *Created ParcelManager class to handle the Parcel Object *For now, by default it is assigned to a fake avatar key and set for sale to L$0
* * Fixing world map generation issues (thankyou LL for using different ↵Adam Frisby2007-06-022-3/+3
| | | | coordinates than the rest of the graphics community! =p)
* * Some commenting on asset server (needs completing)Adam Frisby2007-06-021-0/+2
| | | | | | * Removed strip2.png - added defaultstripe.png * World map images are now generated when the terrain is tainted, not yet sent to the grid/asset server.
* * Raised "MTU" factor in world map handlingAdam Frisby2007-05-302-14/+14
| | | | | * Lowered instant-send regions, regions are now only automatically sent within a 10x10 area (was 100x100), this limits the maximum number of regions sent when opening the map from 10,000 to 100.
* * Switched from ASCII encoding to llRetardedEncoding.Adam Frisby2007-05-301-1/+1
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* * World map! Yay!Adam Frisby2007-05-301-1/+3
| | | | | | * Using ASCII encoding for text not UTF8 encoding (causes the client to burp) * Cannot send uints via Nwc.XmlRpc - it asplodes and returns zero.
* * Bugfixes. Still not appearing correctly however.Adam Frisby2007-05-301-3/+3
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* * May have fixed issues with the world map.Adam Frisby2007-05-302-23/+37
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* Rebuilt the build filesgareth2007-05-3026-2268/+2268
| | | | | | Added some more prompts and stuff to ServiceManager
* attempt twoMW2007-05-291-1/+2
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* Hopefully fixed Culture decimal problemMW2007-05-291-1/+2
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* * Rebuilt PrebuildAdam Frisby2007-05-2913-654/+654
| | | | | | | * Enabled fastmode by default on world map requests (ordinary mode is just too slow) * Reset some params involving agent appearance * Tweaked simProfileBlock requests to return values which have been sighted on the wire before.
* FIXED THE TRUNK!gareth2007-05-2713-654/+654
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* * Fixed dumb mistake with terrain default loading.Adam Frisby2007-05-271-0/+8
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* * Inserting "SYSTEMIP" into a simconfig.xml's IPAddress="" section will use ↵Adam Frisby2007-05-271-1/+19
| | | | the first resolved IP of the system. This is to assist with Adam's lazy-deploy system but may be useful to others.
* * Region Terrain textures are now loaded from the RegionInfo class rather ↵Adam Frisby2007-05-273-33/+39
| | | | | | | | than being hard coded in the handshake packets. * Supports: Base0-3 textures, Detail0-3 textures, Start00-11 values, Range00-11 values. * Added notes on how terrain texturing works to their definition in regionInfoBase.
* * Added ability to set default terrain to a file in region config. If unable ↵Adam Frisby2007-05-273-3/+61
| | | | to open, terrain will be procedurally generated instead. (also needs testing.). Default file must be in R32 format. Use "terrain save f32 default.r32" on the region console to make a default file you can use.
* * Terrain now resends when it's been tainted. This means you should be able ↵Adam Frisby2007-05-271-1/+8
| | | | to load terrains and see the results without relogging. (Just wait for the next Backup call -- once every two minutes). Needs testing.
* * Added support for 13 Channel .RAW files. Untested but should work fine ↵Adam Frisby2007-05-261-1/+31
| | | | (fairly simple).
* * Semibug fix: Terrain should not save to database every time a packet is ↵Adam Frisby2007-05-261-5/+1
| | | | recieved. Terrain is always updated every Backup() call anyway.