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* mod packetqueue to use the throttle class containerSean Dague2007-11-301-75/+52
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* the packet throttle stuff is duped enough that aSean Dague2007-11-301-0/+95
| | | | | | | seperate container for this probably makes the limits easier to understand
* starting to fill out PacketQueue, refactoring as I go. ThisSean Dague2007-11-301-0/+252
| | | | | | | doesn't link into the rest of the code yet, and won't until it is complete.
* * Fixed a bug in my 'user already logged in' fix that could cause a null ↵Teravus Ovares2007-11-301-2/+4
| | | | reference exception.
* Patch for mantis 0000015: Textures don't display in the objectSean Dague2007-11-305-13/+45
| | | | | | | | | properties window From Justin Casey (IBM)
* *Refactored the initial raytracer so it doesn't use the Parent reference.Teravus Ovares2007-11-303-23/+48
| | | | | *Fixed a 'statement out of order' error in the setting of the permissions that are sent to the client.
* return of the inv-lib-root patch from Justin Casey (IBM)Sean Dague2007-11-302-1/+16
| | | | | | | | Should fix libsl login ability. No long breaks my login to test environment.
* added support for a console command script to be ran every 20 minutes (will ↵MW2007-11-301-0/+20
| | | | make that time changable in a future commit), to use add a entry under the Startup section of opensim.ini , with: timer_Script = "<filename>" (the filename being the console "script" you want to be ran every 20 minutes). This hasn't been tested very much so..
* small change to OnSceneGroupMove event (in SceneEvents.cs)MW2007-11-302-10/+14
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* * Refactored away permissions and physics flag duplicationslbsa712007-11-301-31/+5
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* * Made RegionUp virtuallbsa712007-11-301-1/+1
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* * Removed permissions flag appliance from Xml deserializationlbsa712007-11-305-48/+66
| | | | | * Various code convention compliance
* * Extended our semi-stupid implementation of in world object permissions to ↵Teravus Ovares2007-11-306-13/+206
| | | | | | | show a user's client that it can't edit a prim if it doesn't have permission. * Permissions is due for a big revamp. The current way it's done is a hack at best.
* * This extends my first hack to clear out the useragent table for that ↵Teravus Ovares2007-11-301-1/+1
| | | | | | | | specific user. * This helps people who have multiple records in their useragent table. * This update should be looked at.. because really what it should be doing is initiating a grid wide logoff.
* * Here's the issue, on log-off, the routine sets up a null useragent member ↵Teravus Ovares2007-11-302-1/+22
| | | | and then tries to save it to the database.. where it was going wrong, is the database had a check to do *nothing* when it got a null useragent. I made it delete the userAgent row. This should be a good enough fix to solve the problem. It still needs to be looked at by a DB guy
* * Temporary fix for 'User already online' issue in standalone mode.Teravus Ovares2007-11-303-1/+17
| | | | | * Revert this once we get a working logoff.
* revert r2510, this seems to break normal logins, at least fromSean Dague2007-11-292-16/+1
| | | | | | Linux clients.
* return an appropriate inv_lib_root, which the libsl folks haveSean Dague2007-11-292-1/+16
| | | | | | | | identified as the reason libsl can't currently connect to OpenSim. Patch from Justin Casey (IBM)
* add a few more parens to make sure that throttling conditionSean Dague2007-11-291-1/+1
| | | | | | is really happening the way we want it to.
* * Fixed neighbour range buglbsa712007-11-299-58/+57
| | | | | * Various refactorings
* * Thanks to _SomeOne_, Server side permissions on object editing. Be aware, ↵Teravus Ovares2007-11-294-92/+110
| | | | that if you're editing an object on your client that you're not allowed to, it'll appear that it's moving to you, but won't actually be moving on the sim.
* *Added more information about the sim that you're connecting to in remoting ↵Teravus Ovares2007-11-291-5/+15
| | | | | | | | during the sim, regionup message. *Added the main cause for the remoting error to the console display. *This will make it easier to debug future remoting issues.
* * Added a 50 second restart notify timer that gets reset when new regions ↵Teravus Ovares2007-11-292-28/+32
| | | | come up to give servers that host a lot of sims a long time to start listening.
* fixed duplicate login in standalone mode (mostly untested in grid mode)Jeff Ames2007-11-293-7/+6
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* * minor refactoringslbsa712007-11-292-7/+7
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* * Locking on local scope variable does not make sense - every thread will ↵lbsa712007-11-291-28/+22
| | | | | | | | have its own * Locking on value, then changing it does not make sense - lock will happen on old reference * Taking a local copy of the shared resource then locking on the copy does not make sense - lock will happen on copy
* Changed to doing only 1 request to the grid server from main map. Hopefully ↵Brian McBee2007-11-291-9/+1
| | | | we are not requesting too much in one gulp.
* * Fixed about 7 issues with restarting sims and resolved interRegion comms ↵Teravus Ovares2007-11-296-134/+206
| | | | | | | issues. This includes the issue that MW described this morning. There's a lot of little nit picky changes that make a world of difference.
* set svn:eol-styleJeff Ames2007-11-291-195/+195
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* I believe this turns throttling back on. I had expectedSean Dague2007-11-281-8/+8
| | | | | | | that the Queue would come in by reference, but it didn't appear to be.
* merged ClientView into a non partial class. WillSean Dague2007-11-285-3246/+3090
| | | | | | | make it easier to start breaking this up into more discreet functional classes
* Moved the m_sceneGridService.RegisterRegion(RegionInfo); call out of ↵MW2007-11-286-37/+31
| | | | | | | LoadWorldMap and into its own public method (which is called during region creation). We shouldn't have things like that in methods like LoadWorldMap as some regions might not being having a worldmap loaded via the LoadWorldMap method (like in custom applications). Deleted the CreateTerrainTextureInitial Method which was a 99% duplicate of CreateTerrainTexture, with just a bool field setting difference. That bool is now passed to CreateTerrainTexture as a param.
* * Disambiguation in the 'sim is restarting message' that tells you 'which' ↵Teravus Ovares2007-11-281-2/+2
| | | | sim is restarting in the area.
* * Restaring the sim works fine in grid mode now. Sims announce themselves ↵Teravus Ovares2007-11-2813-47/+354
| | | | | | | to their neighbors when they start up. Neighbors get this message and tell their agents that there's a new sim up. * Certain unrecoverable physics based crashes in ODE are now hooked up to the 'restart the sim' routine.
* build ThrottleCheck function to clear up bits of the throttleSean Dague2007-11-271-71/+27
| | | | | | | | code. Fix typo on throttling Task packets incorrectly
* moved out nested class to it's own fileSean Dague2007-11-272-15/+44
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* some variable renames to help me read the throttle codeSean Dague2007-11-273-68/+68
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* Fixed bug, where the clients in a region weren't told to kill a user's ↵MW2007-11-272-0/+12
| | | | avatar when that user teleported to a different region.
* Remove unused function, one less warningSean Dague2007-11-271-7/+0
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* Fixed an event in the events chain in inter-region communications.Teravus Ovares2007-11-2711-71/+293
| | | | | As a consequence, restarting sims in the same process instance now shows them when they come back up in grid mode and standalone mode.
* MainMap workaround. Map still does not fill in automatically, but one click ↵Brian McBee2007-11-261-1/+9
| | | | on map should return a decent portion of it.
* Attempt to handle MYSQL error fetching assetsBrian McBee2007-11-261-10/+17
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* * Disabled primitive count updates on Parcels for the moment, until we can ↵Adam Frisby2007-11-261-0/+4
| | | | move parcels into a module.
* * Restarting regions with the estate tools works in sandbox mode. I'm still ↵Teravus Ovares2007-11-2612-28/+230
| | | | working on grid mode, however. It doesn't break anything, but that feature doesn't work in grid mode yet either.
* Added Region name to the terrain texture description that gets sent to the ↵Brian McBee2007-11-251-0/+2
| | | | asset server
* Added new configuration item to User Server: X and Y of region to send user ↵Brian McBee2007-11-253-62/+138
| | | | to if their logon region is down. Known good region, sort of.
* Rez new prims ON the ground, not halfway buried. Mantis 33.Brian McBee2007-11-251-4/+10
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* * Added the ability to restart your individual sims from within them using ↵Teravus Ovares2007-11-2510-6/+334
| | | | | | | the estate tools. * The sims properly restart, however they don't yet notify the existing avatars that they are up. To see the sim again, you'll need to log-out and back in until I can figure out how to get the proper data to the sims and to the avatar so they reconnect again.
* Ignore nullreferenceexception in removeclient. The avatar is already gone.Brian McBee2007-11-251-0/+5
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* fixed order of map block requests to grid server. flipped map texture, as it ↵Brian McBee2007-11-252-2/+17
| | | | was upside down.