Commit message (Collapse) | Author | Age | Files | Lines | |
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* | minor POS tweak for speed | dan miller | 2007-11-17 | 1 | -5/+4 |
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* | * Fix Null comparison for Mono | Teravus Ovares | 2007-11-17 | 1 | -2/+2 |
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* | * Fixed space related SimCrasher ODE error when a prim disables itself ↵ | Teravus Ovares | 2007-11-17 | 1 | -0/+37 |
| | | | | because it's out of bounds and user moves it back into the space. | ||||
* | * fixed goofy documentation error | Teravus Ovares | 2007-11-17 | 1 | -1/+1 |
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* | * Added decoding of the AgentThrottleBlock of the AgentThrottle packet. ↵ | Teravus Ovares | 2007-11-17 | 1 | -0/+55 |
| | | | | It's still unhandled, and useful data can be sent to the packet throttler :D | ||||
* | Added ClickAction property to SceneObjectPart (and the relevant changes in ↵ | MW | 2007-11-17 | 4 | -5/+17 |
| | | | | IClientAPI so its used), so that the default click action (ie touch, sit, etc) can be set on a prim. Note: Sill need to handle the incoming packets that set this, from the client. | ||||
* | Out of a fog of alcohol and adenovirus, I present - POS! | dan miller | 2007-11-17 | 2 | -32/+219 |
| | | | | | | | | | EXTREMELY basic collision detection; walk on prims don't rotate anything do not feed or annoy POS YMMV | ||||
* | set svn:eol-style | Jeff Ames | 2007-11-17 | 1 | -1015/+1015 |
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* | minor cleanup of some dodgy bits | Jeff Ames | 2007-11-17 | 3 | -34/+16 |
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* | added some POS gravity | Jeff Ames | 2007-11-17 | 1 | -22/+17 |
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* | catch exceptions when loading malformed xml files | Jeff Ames | 2007-11-17 | 3 | -24/+44 |
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* | * ODEPlugin Thinned the avatar out to average SL thin-ness. There's more ↵ | Teravus Ovares | 2007-11-17 | 1 | -2/+4 |
| | | | | work to be done on this, however, avatar will have a lot less difficulty getting into tight spaces/prim cuts | ||||
* | * ODEPlugin - fixed issue where resizing prim causes the prim's collision ↵ | Teravus Ovares | 2007-11-17 | 1 | -2/+18 |
| | | | | box to no longer be matching the client's view of where it should be. | ||||
* | * Resolved the situation where prim is loaded from storage and when pushed ↵ | Teravus Ovares | 2007-11-16 | 4 | -23/+45 |
| | | | | never stops. | ||||
* | *Added the TimeDilation property to Scene | mingchen | 2007-11-16 | 1 | -0/+5 |
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* | * Trying a space/collision optimization technique in ODE. Let me know if ↵ | Teravus Ovares | 2007-11-16 | 2 | -17/+41 |
| | | | | you see a difference. | ||||
* | More cleaning up when deleting regions from a instance. NOTE: ↵ | MW | 2007-11-16 | 8 | -17/+29 |
| | | | | IGridServices.DeregisterRegion() method needs implementing for grid mode. | ||||
* | fixed some AssemblyInfo files | Jeff Ames | 2007-11-16 | 2 | -4/+4 |
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* | added dummy POS physics plugin | Jeff Ames | 2007-11-16 | 2 | -0/+359 |
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* | * ODE step two on the way to separate dynamic space allocation ( One more to ↵ | Teravus Ovares | 2007-11-16 | 3 | -56/+176 |
| | | | | go ) | ||||
* | * Fixed object edit movements causing full object updates instead of terse ↵ | Teravus Ovares | 2007-11-16 | 1 | -1/+7 |
| | | | | object updates since unlinking. | ||||
* | *** BIG CHANGES : REGION STORAGE MOVED : UPDATE YOUR OpenSim.ini FROM ↵ | lbsa71 | 2007-11-15 | 9 | -53/+34 |
| | | | | | | | | | | | OpenSim.ini.example ** * Now moved region storage from region to application, so we have one storage per application, instead of one per region. * Changed so that the region store providers use connectionstrings, not filenames * Removed various unfit fields and properties (call me Darwin) | ||||
* | make Stopped a bit sloppier which should help address any float round off issues | Sean Dague | 2007-11-15 | 1 | -6/+7 |
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* | * ODE - Started the refactoring process to allow breaking up the scene into ↵ | Teravus Ovares | 2007-11-15 | 1 | -97/+146 |
| | | | | | | | smaller spaces * ODE - No new visible speed improvements yet. From the coding side, the beginnings of dynamic space calculation.. | ||||
* | * Added MySQLDataStore (adapted from MonoSqlite | lbsa71 | 2007-11-15 | 4 | -10/+1052 |
| | | | | | | * Made startup a little bit more forgiving on dll load * Minor renamings and musings | ||||
* | * Implemented the little friendly pop tooltip messages that appear when you ↵ | Teravus Ovares | 2007-11-15 | 8 | -5/+115 |
| | | | | hover your mouse over prim with the object name, description, ownerid.. etc. | ||||
* | added first attempt at storing stopped physical objects | Sean Dague | 2007-11-14 | 1 | -1/+17 |
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* | Added "show regions" console command that displays the list of regions in ↵ | MW | 2007-11-14 | 1 | -3/+10 |
| | | | | that instance and their X , Y locations. (as requested/suggested by ckrinke) | ||||
* | clean up most of my mess on terrain. Someone on .NET please test and make | Sean Dague | 2007-11-14 | 1 | -21/+19 |
| | | | | | | sure this remains working for you. | ||||
* | managed to produce and kill the same exception on mono as on .net. Hopefully | Sean Dague | 2007-11-14 | 1 | -0/+5 |
| | | | | | | this means .net is fixed. | ||||
* | bury connect creation deeper down in case this is what .NET hates | Sean Dague | 2007-11-14 | 1 | -0/+1 |
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* | random shot in the dark | Sean Dague | 2007-11-14 | 1 | -3/+4 |
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* | * ODE removes an unnecessary lock. | Teravus Ovares | 2007-11-14 | 1 | -3/+2 |
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* | * Removes the console enumeration errors on sim start. | Teravus Ovares | 2007-11-14 | 1 | -10/+20 |
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* | remove limit stanza, see if this helps. | Sean Dague | 2007-11-14 | 1 | -1/+1 |
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* | get rid of parametrized query, in case this is the .NET issue (I hope not) | Sean Dague | 2007-11-14 | 1 | -5/+5 |
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* | further adventures in .NET workarounds | Sean Dague | 2007-11-14 | 1 | -1/+4 |
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* | no, this probably won't work either, but I'm going to at least make sure it ↵ | Sean Dague | 2007-11-14 | 1 | -2/+2 |
| | | | | | | | | works mono still | ||||
* | more attempted voodoo around .NET | Sean Dague | 2007-11-14 | 1 | -3/+2 |
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* | attempt to resolve Sqlite not working on .NET for terrain | Sean Dague | 2007-11-14 | 1 | -21/+24 |
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* | * Copied objects are now owned by the object copier (Next Owner) (however ↵ | Teravus Ovares | 2007-11-14 | 6 | -14/+49 |
| | | | | | | | next owner permissions are not applied yet) * In Serverside permissions mode; If you've copied an object, then you can delete it and clean up after yourself. The rest of the permissions functionality is still unchanged. Admin can delete any object.. etc. | ||||
* | * moved outer tool dir into inner tool dir | lbsa71 | 2007-11-14 | 3 | -0/+309 |
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* | Another try: Fix moon bleeding over into linden grid. Need to clear your ↵ | Brian McBee | 2007-11-14 | 1 | -2/+2 |
| | | | | cache to fix it. | ||||
* | * Should help avatar climb steps better | Teravus Ovares | 2007-11-14 | 1 | -22/+54 |
| | | | | | | | | * Reduced ground friction when an avatar is moving * Followed Dan's advice and moved the walk/run movement controller to target_velocity instead of on the total movement * Reduced PID_D power by 1/5th (80) * More avatar movement tweaks. | ||||
* | * Possibly resolved the excess sim lag. | Teravus Ovares | 2007-11-14 | 1 | -1/+2 |
| | | | | | * Warning: Only try on Linux, Windows builds still have a terrain database problem. | ||||
* | * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, ↵ | Teravus Ovares | 2007-11-13 | 23 | -11/+413 |
| | | | | | | | manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. * Grid mode always returns 0 results until the Grid Communications portion is done. | ||||
* | first pass on unlinking of objects. From Jay Clarke (IBM) | Sean Dague | 2007-11-13 | 8 | -14/+194 |
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* | Added "remove-region <region name>" console command that "should" remove the ↵ | MW | 2007-11-13 | 2 | -5/+16 |
| | | | | named region/scene. | ||||
* | working now. Needs cleanup, but I'll have to do that after the next meeting | Sean Dague | 2007-11-13 | 1 | -7/+16 |
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* | some changes to reduce memory significantly by not keeping all | Sean Dague | 2007-11-13 | 1 | -24/+36 |
| | | | | | | | terrain revisions in memory. Once I'm sure this is working, I'll purge out some of the crufty code here. |