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* * Persistent prim inventory script storage is now turned on by defaultJustin Clarke Casey2008-01-231-2/+2
| | | | | | | | | * Persistence of things apart from scripts will be implemented later on - I at least want to do some work with asset server stats so loading can be monitored first. * No MSSQL implementation as of yet * Progress can be followed at http://opensimulator.org/wiki/OpenSim:Prim_Inventory_Persistence * Please let me know if you see issues resulting from this change.
* * I just love doing these substantial contributions.lbsa712008-01-221-3/+3
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* * changed nonsensical PermissionMask and ObjectFlags mixup; if this causes ↵lbsa712008-01-224-102/+44
| | | | perms weirdness, let's all work together to find the real cause.
* Giving Mantis 393 a shot (not enough info to really know for sure though).Teravus Ovares2008-01-221-2/+18
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* Giving Mantis #388 a shotTedd Hansen2008-01-221-2/+3
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* * Enabled dead region tracking for ChildAgentDataUpdates Teravus Ovares2008-01-2211-112/+276
| | | | | | | ** If the region fails 3 times, then ChildAgentDataUpdates no longer get sent to that region * Enabled Child_Get_Tasks in grid mode. * When Child_Get_Tasks is enabled on neighbor regions, the neighbor region uses the client's draw distance to send out prim. This is a lot less likely to flood the client now since the ChildAgentDataUpdate contains both the throttle settings and the draw distance. This means that with this enabled, you can see prim in other regions in grid mode. Very experimental.
* * Renamed a number of TerrainEngine functions to conform naming standards ↵Adam Frisby2008-01-222-16/+17
| | | | better.
* * Added an army of exception handlers to the InterRegion logoff messageTeravus Ovares2008-01-211-1/+44
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* * Shutting down child agents properly in neighbor regions.Teravus Ovares2008-01-219-26/+183
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* Another attempt to squash the animation bug. Wish I could get this to fail ↵Brian McBee2008-01-211-1/+1
| | | | at will.
* Change misleading placeholder error messages for attempts to persist ↵Justin Clarke Casey2008-01-211-2/+2
| | | | non-script items to prim inventory
* Attempt to catch animation fubar on region crossing that causes client hang. ↵Brian McBee2008-01-211-1/+11
| | | | Mantis 319.
* * Following on from sdague's r3144, commenting out other parts of TribalMediaJustin Clarke Casey2008-01-216-1/+14
| | | | | | * This should resolve the current build problem
* * Scripts edited within a prim will now be persisted correctlyJustin Clarke Casey2008-01-216-139/+71
| | | | | | | * On restart the latest save will be restored rather than the very first dragged in scripts * Also add previously missed out database commits to separate prim inventory commit path (sigh)
* comment out use of the TribalMedia data mapper layerSean Dague2008-01-211-1/+1
| | | | | | | | for now. It doesn't build on new mono at the moment, and isn't currently used. Please make sure this functions on mono 1.2.6 prior to adding it back in for the main tree.
* Method renameJustin Clarke Casey2008-01-213-5/+7
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* Properly lock new separate database accessesJustin Clarke Casey2008-01-212-111/+117
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* * Make object persistence more granular by separating prim and prim ↵Justin Clarke Casey2008-01-218-131/+141
| | | | inventory persistence
* Small bug in ResetScriptTedd Hansen2008-01-212-11/+1
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* Add additional mainlog data to LogOffUserCharles Krinke2008-01-211-1/+2
| | | | | to aid in debugging.
* * And, so did the UDPServer VerbosenessTeravus Ovares2008-01-211-16/+7
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* Surround the "non implemented" in an else clause if face is inappropriate for:Charles Krinke2008-01-211-16/+34
| | | | | | llSetColor, llSetAlpha, llGetColor, llSetTexture, llOffsetTexture, llRotateTexture & llGetTexture
* * Stopped Physical Object saving on SQLite got commented out in my last ↵Teravus Ovares2008-01-212-7/+19
| | | | commit.. un commenting it out now.
* * Added hooks for logout to all IUserService and all that implement it.Teravus Ovares2008-01-2015-27/+135
| | | | | | | * Added a Logout message with a name on the console * Added a *fixme* message to figure out why the current agent session is null * After updating you may notice that there's a login <user> and also a logout<user>
* Graceful failure of teleport to unavailable regions might actually work now.Brian McBee2008-01-204-10/+34
| | | | | I blame all bugs on the age of my brain cells.
* Check if remote simulator is up before attempting teleport. Teleport to a ↵Brian McBee2008-01-205-27/+72
| | | | remote region should now fail gracefully if remote simulator is down.
* Tedds temp fix for startup crash: Waiting 3 seconds for stuff to catch up. ↵Tedd Hansen2008-01-201-0/+2
| | | | (Someone please fix! :)) Lets see if it works every time or just some ;)
* * Found and fixed a situation where a neighbor region would come up send a ↵Teravus Ovares2008-01-201-2/+6
| | | | notice and would be tagged as 'too far away' when it was right next door.
* * Announcing the alternative prim early adoption program.. Adding regular ↵Teravus Ovares2008-01-192-5/+90
| | | | | | | spheres to the physical prim mix. * Be advised.. these are not ellipsoids.. these are spheres.
* Most is back in its original state :) Hope I didn't break anything... *looks ↵Tedd Hansen2008-01-192-14/+8
| | | | innocent*
* That didn't work -- added more debuggingTedd Hansen2008-01-191-19/+8
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* That didn't work, trying with TableAdapter.FillSchema(DataSet, ↵Tedd Hansen2008-01-191-4/+26
| | | | SchemaType.Source)
* Removed mega-debugging.Tedd Hansen2008-01-191-26/+7
| | | | | | Possibly solved startup crash. Moved MySQL Commit() to inside each functions respective dataset access mutex because if not other threads would be waiting until function released mutex and modify the dataset before the function could commit
* removed additional debugging, added temp mega-debugging to StoreLandObjectTedd Hansen2008-01-194-27/+19
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* More debuggingTedd Hansen2008-01-192-10/+8
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* Added exception handler to LandManager IncomingLandObjectFromStorageTedd Hansen2008-01-191-2/+13
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* Getting closer to that crash .. :)Tedd Hansen2008-01-191-1/+6
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* More debuggingTedd Hansen2008-01-193-0/+16
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* checking return code may make failed teleports fail more gracefully.Brian McBee2008-01-192-17/+24
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* More debugging in hunt for that random startup crashTedd Hansen2008-01-191-0/+4
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* one more try before I leaveTedd Hansen2008-01-191-6/+6
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* "compile before commit, AND check compile result" - forgot a ;Tedd Hansen2008-01-191-1/+1
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* Still hunting, added debug outputTedd Hansen2008-01-192-4/+11
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* Still looking for that startup crash bug. Added some exception handling in ↵Tedd Hansen2008-01-191-52/+59
| | | | prim object load.
* * Potential fix to the 'can't run a script anymore bug'Teravus Ovares2008-01-191-6/+7
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* Added block for scenario: global exception handler called in loop when ↵Tedd Hansen2008-01-182-5/+10
| | | | | | | exception happens inside global exception handler Added InnerException to output
* * Return of the avatar wobble.Teravus Ovares2008-01-181-35/+43
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* Why don't you try compiling before you commit?Tedd Hansen2008-01-181-2/+2
| | | | | No, I don't need to. I'm good, my code never fails!
* Nope, that didn't do it - trying lock on performParcelPrimCountUpdate insteadTedd Hansen2008-01-181-8/+8
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* Added a mutex lock on loadAllLandObjectsFromStorage so maybe just MAYBE we ↵Tedd Hansen2008-01-181-8/+12
| | | | can get rid of that annoying startup crash...